Rogue Star Rescue Out Now On Steam Early Access

I’m certainly a little late on this one, but in the beginning of March a new rogue-lite bullet hell shooter with tower defences was released on Steam. The game, titled Rogue Star Rescue from Windsor-based Chute Apps, is currently in Early Access for the next several months where they look to build upon everything.

“Our galaxy is about to be destroyed. A massive Rogue Star has formed from the cosmos and is on a direct collision path. It threatens to vaporize everything. Leaders from planets around the galaxy have assembled a top team of fighters to stop the Rogue Star at all costs. We are the Team.

The evil aliens from a neighboring galaxy see the Rogue Star as an opportunity to destroy their long time rivals. They learn of the Team and rush to their galaxy to their plans while the Rogue Star inches ever closer.”

You can check out the trailer and original press release below. The game can be picked up on Steam for $17.49 CAD.

Rogue Star Rescue, a mix of roguelite and tower defense, is now available on Steam Early Access

Rogue Star Rescue, a fast-paced roguelite bullet hell shooter with tower defense elements, is live on Steam.

Windsor, Canada ― March 8, 2019 ― Today, Chute Apps Inc. released an alpha version of the much anticipated roguelite ― Rogue Star Rescue. The game is now available on Steam and

Shoot your way through diverse alien planets while strategically gathering traps and resources for the epic boss fights. Defend your planet and stop the catastrophic Rogue Star from annihilating everything.

The released alpha version features:

  • Fully playable with gamepad or keyboard+mouse

  • Roguelite procedural levels with 300+ rooms to explore on 2 unique planets

  • Play as the main hero of the team

  • 10+ enemies and mini-bosses

  • 30+ guns and passive items and 15+ different traps

  • Use traps to defend against the mini-bosses

  • Upgrade your trap strategically with gathered coins

“It’s exhilarating to see that this long dreamed of project is coming to life! We are creating one of the best games in the genre, a game that will be played for years, without getting dull or predictable. With over a hundred endings and fun strategic action, Rogue Star Rescue will not disappoint” — shares the game developer, Carl Chute.

 The game will have large updates every two weeks, introducing new worlds, enemies, items, guns, soundtracks, and many other cool features, both planned and suggested by the players.

 The Rogue Star Rescue team relies heavily on the community for feedback and suggestions and invites the players to join the discussions on their Discord server:

 Purchase the game on Steam or

About Chute Apps Inc.

Chute Apps Inc. is a game and software development company based in Windsor, Ontario. Established in 2011, the company designs video games, mobile, and web applications. 


Rogue Star Rescue Gameplay Trailer:

The press kit:

Multiplayer Tower Offense 'Radio Violence' Out Now On Steam

I’ve been chatting with the gang over at No Sleep here in Toronto. While they are busy working away at the next project, they did let me know about their first game Radio Violence which came out to Steam last year.

Described as a Tower “Offense”, Radio Violence pits up to four players on the same screen building radio towers to spread the influence of your “cheeky dictators”.

“An unsettling calm has shrouded the world. In the wake of a great war, an international armistice binds a temporary peace among the rival nations of the world. Democracy died in the war, and a cast of charismatic dictators — who lead their people through a veil of manipulation and propaganda — has risen to fill the power vacuum. The war may have gone cold, but that hasn't stopped these cunning leaders from finding... alternative ways to influence the people. No nation has the military strength to conquer the world by force and so, in times of hardship, the people turn to the radio for guidance from their glorious leaders.”

You can pick up the game right here on Steam for pretty cheap, and make sure to follow the gang on Twitter.

Next Assassin's Creed Odyssey DLC - The Fate of Atlantis - Hits April 23rd

Now that all three episodes of Assassin Creed Odyssey’s first DLC chapter Legacy of the First Blade is out and finished, it’s time for the second chapter! The first episode of The Fate of Atlantis is coming April 23rd to all platforms, as part of the Season Pass for the game.

“As the story of Fields of Elysium unfolds, players will traverse the paradise of Elysium, an otherworldly realm of great beauty, to reveal its sinister secrets all while facing against the might of the Isu. Players will encounter both new factions and familiar characters, and acquire new legendary weapons and gear.”

Along with a new story, the DLC will come with new ability enhancements which will modify abilities to alter this functions:

“Ability enhancements are divided into each branch of the skill tree, Hunter, Warrior and Assassin, and several will be introduced in each episode, starting with Ares Bull Charge, Might of Artemis, Kronos Time Warp and Ares Madness in Fields of Elysium.”

You can check out the trailer and press release below, Assassin’s Creed Odyssey is available now on PlayStation 4, Xbox One, and PC and is coming to Google Stadia.


Explore Atlantis in the Second Episodic Post-Launch Story Arc from the Biggest and Most Ambitious Post-Launch Plan Ever for Assassin’s Creed 

Montreal — April 16, 2019 — Today, Ubisoft announced the release dates for the episodes of the second post-launch story arc of Assassin’s Creed® Odyssey, The Fate of Atlantis. The first episode, Fields of Elysium, will release April 23 across all available platforms. Throughout Fields of Elysium and the following two episodes, players will continue their Odyssey in the Greek afterlife to uncover the great mysteries that lie within the ancient realms of the gods.

As the story of Fields of Elysium unfolds, players will traverse the paradise of Elysium, an otherworldly realm of great beauty, to reveal its sinister secrets all while facing against the might of the Isu. Players will encounter both new factions and familiar characters, and acquire new legendary weapons and gear.

Fields of Elysium will also introduce all-new Ability enhancements, which modify existing abilities to alter their function, giving players the opportunity to further fine-tune their playstyles. Ability enhancements are divided into each branch of the skill tree, Hunter, Warrior and Assassin, and several will be introduced in each episode, starting with Ares Bull Charge, Might of Artemis, Kronos Time Warp and Ares Madness in Fields of Elysium.

Following the first story arc, Legacy of the First Blade, The Fate of Atlantis will see our hero confront deities, encounter terrifying beasts of myth, and forge new bonds with a colorful cast of characters. After Fields of Elysium releases on April 23, the second episode, Torment of Hades, and the third episode, Judgment of Atlantis, will complete the second story arc mid-2019 on all available platforms.

The Assassin’s Creed Odyssey post-launch plan is the biggest and most ambitious in the franchise, and Season Pass owners will be able to access two major episodic storylines, Legacy of the First Blade and The Fate of Atlantis. Players can dive into new episodes as they premiere, or experience the epic adventures in their entirety once all episodes are available. The Season Pass also includes Assassin’s Creed® III Remastered and Assassin’s Creed® Liberation Remastered, which released for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC on March 29, 2019.

In order to play The Fate of Atlantis, players will have two different options:

  • Following the main game, players will have to complete the questline Between Two Worlds, the mythological main game story arc, and Heir of Memories, the Lost Tales of Greece questline that is available after completing the former questline. Finally, they must have reached character level 28 or above. 

  • Otherwise, players will be able to use a shortcut created specifically for those who would like to play The Fate of Atlantis and who do not fulfill all the above conditions. Thanks to this shortcut, players will enter Greece level 52 with preset Abilities and resources enabling them to start their adventure into the afterlife with the Lost Tales of Greece questline Heir of Memories. They will also have the opportunity to choose their hero. However, contrary to the previous option – players’ progression using the shortcut will not carry over to the main game save, and they will not be able to obtain achievements. 

The Fate of Atlantis can be purchased as part of the Assassin’s Creed Odyssey Season Pass for $49.99, or as part of The Fate of Atlantis story arc for $34.99 and will be downloadable for players who already own the Season Pass or Gold Edition on April 23.

For more information on Assassin’s Creed, please visit:

For the latest on Assassin’s Creed Odyssey and all of Ubisoft’s games, visit Ubisoft News:

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit

© 2018–2019 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Co-op Puzzle Game Pitfall Planet Out Now On Switch

The Switch ports continue. Pitfall Planet, the co-op puzzle game that won 2015 Best Overall Game at Level-Up, and then released on Steam in 2016 has come to Nintendo’s little hybrid system. You can pick it up right here for $18.99 CAD.

“Featuring the cutest pair of robots this side of the Milky Way, Pitfall Planet’s action takes place on a distant, forgotten mining world. Play as the two astrobots, who after being stranded and separated from their ship, must traverse the subterranean caves of the ruined planet, overcoming its many perils in the process. In Pitfall Planet, you and your friend are equipped with the latest and greatest in astro-mining technology. Players can use their grappling hooks to pick up objects (including each other!) and throw them over gaps or cliffs. To collect all the ore in each level, you'll learn to master the art of teamwork!”

The game also has a little extra Toronto flair, with the Reptoid Games adding some extra cutscenes in the port.

Blazing Bit Games Reveals New Retro Shooter: Nightmare Reaper - Coming Summer 2019

Blazing Bit Games, a new studio in Montreal from a former Ubisoft Montreal Network Programmer, have announced Nightmare Reaper - a first-person-shooter throw back to games like Wolfenstein, and Doom. The game hits Steam Early Access this Summer with Episode 1, with Episode’s 2 and 3 coming within a year of that. Check out the Steam page to wishlist the game, in the meantime trailer, screenshots, and press release is below.

Montreal, Canada -- April 9th, 2019 -- Blazing Bit Games reveals today their new retro first person shooter game, Nightmare Reaper, launching in Steam Early Access for Windows this summer.  Explore the cursed depths of a nightmare while finding powerful weapons and improving your abilities in this new indie game that breaches the wall between the classics and modern sensibilities.

Reveal trailer:

"We really wanted and had yet to find a modern sprite-based shooter similar in looks and mechanics to Doom or the Build engine games that was more than just shooting monsters.  We just had to make it happen." - said Bruno Beaudoin, Founder.

The Early Access release of the game, titled "Episode One", will feature over 32 weapons and will be crammed with variety and surprises.  Mysterious non-intrusive story elements will guide players through nightmare after nightmare to eradicate evil while they collect treasures that they'll use to improve their abilities through a fun minigame.  Stay tuned as more will be revealed leading up to release.

Wishlist the game on Steam and come join us on Discord!

About Blazing Bit Games
A small studio dedicated to making great indie games, founded by Bruno Beaudoin, programmer by trade, former Ubisoft Montreal Network Programmer and passionate gamer, since the Atari 2600. Nightmare Reaper is our most ambitious project yet and we've recruited the help of amazing people to deliver our vision. 

Google's Upcoming Streaming Service Stadia Has Canadian Roots

Last month Google announced their upcoming Cloud-based video game streaming service, Stadia. Details are a little light (such as release date), but we do know that you’ll be able to stream Ubisoft Quebec’s Assassin’s Creed Odyssey on practically any device.

While Google is obviously a giant worldwide corporate, I was told on some of the Canadian aspects of the service - specifically from Google’s Kitchener-Waterloo office. The below bullet points were provided to me via email, but our friends at Mobile Syrup also wrote an in-depth article on it.

  • Stadia has a unique Canadian connection as Google’s Kitchener-Waterloo engineering office played an instrumental role in developing the platform.

  • Stadia controller: The Waterloo team worked on all the software that runs on the controller (not physical controller itself). Eg. Software for device setup, personalization and communication.

  • Stadia: Specifically, the Waterloo team was tasked to solve the problem: how do we get games on the platform, working well, optimized?

You ca n check out Google’s blog on Stadia here, as well as watch the live-stream from last month. We will have to wait and see how many Canadian games follow Ubisoft and offering their games on the service.

Terrorarium From Stitch Media Releases In Early Access

Terrorarium from Stitch Media is out now on Steam in Early Access. Right now, in its Early Access form, the game is limited to just ‘Maker Mode’, which gives players the ability to make “murder gardens”:

In Maker Mode, you can choose from over a hundred unique assets, including: vicious creatures, treacherous hazards, plant monsters, lovely foliage and destructible terrain. With these moveable, scalable, customizeable assets, you can create a beautiful garden, a deadly maze or a murderous gauntlet. In Quick Play Mode, play through the levels you have built as the Gardener, a feisty granny with a chip on her shoulder, and her army of adorable, expendable Moogu. The Moogu will die frequently, breed out of control, and are often as insufferable as they are useful. You can also share the levels you build with your friends and frenemies, so they too may see the horrors you have wrought.

The game is expected to stay in Early Access for 6-12 months, and will include a narrative/campaign portion of the game when it’s all said and done. Until then, dive into the game on Steam and share your user created levels. You can check out the trailer and screenshots below.

Block Droppin Blitz Out Now On iOS

A couple of years ago, Niagara-based Rocketship Park was formed and shortly after that they released Block Droppin’. Now the gang have updated their puzzle game, and released Block Droppin Blitz on iOS:

Slide blocks to make shapes. Drop shapes to score points. But be careful about where those shapes end up!

Block Droppin’ is the latest fast-paced puzzle game to train your brain and test your reflexes. Combining elements of sliding tiles, falling blocks, and old school puzzle games, Block Droppin’ takes quick wits and concentration, so make sure your sliding skills are up to the task!

CEO Jim Squires took to medium to write up about the first game, and why the latest game isn’t free-to-play anymore. Block Droppin Blitz can be picked up on iOS right here for $2.99.

Ubisoft To Stop Selling Physical Toys For Starlink Battle for Atlas - Promises New Digital Content

Starlink Battle for Atlas came out last year for Playstation 4, Xbox One, Nintendo Switch, and PC and it looks like sales of the physical toys that connect with the game hasn’t been doing that well. Ubisoft announced on the official blog that sales for the space adventure game haven’t met their exceptions (something we’ve discussed on the podcast a lot) and that physical toys will no longer be produced.

It’s not all bad news however, as there will be new ships, weapons, pilots to collect - they will just be digital. You can check out the full post below.

Pilots of the Starlink Initiative,

Thank you so much for the warm response to the new Starlink content announced during the February Nintendo Direct.

With the announcement of new content arriving this April, we felt that it is important to provide an update on the topic of physical toys. Starlink: Battle for Atlas has been a passion project for us from the start, and we are incredibly proud of the modular Starship technology we have developed, and how well players have responded to it.

Despite the immense and continuous support from our players, the sales for Starlink: Battle for Atlas fell below expectations. Consequently, we recently made the decision to not release any additional physical toys for the Spring update and in the future.

As part of our effort to do right by our passionate and dedicated community we are currently hard at work on our biggest update to the game so far and are pleased to tell all of you that there will be new digital ships, pilots and weapons to collect.

Additionally, there will be a ton of free content to expand your games such as additional missions, challenges and new activities to engage in throughout Atlas, including content that was inspired by community suggestions, such as Outlaw Racing.

We're very grateful for the support we have received from players around the world and can't wait for everyone to get their hands on our next big update launching this April.

We'll see you in the stars,

Starlink Development Team

Way of the Passive Fist Coming To Nintendo Switch

Toronto developer Household Games is joining the Switch-port crew and releasing their 90’s brawler inspired Way of the Passive Fist to Nintendo Switch on April 11th. It looks like the game is listed at $18.99 CAD on the Nintendo eshop.

If you can’t wait until April 11th, you can pick up the game on PlayStation 4, Xbox One, and PC where it launched this time last year. Check out the trailer and press release below.

Reverse Brawler Way Of The Passive Fist Comes to Nintendo Switch on April 11

Toronto, ON. March 28, 2019. Indie devs Household Games announced today that the genre-bending defensive brawler Way of the Passive Fist is coming to Nintendo Switch. At a glance the game is full of 90's beat-em-up aesthetics with sprites that dwarf Battletoads or Final Fight, but a closer look reveals the game's clever twist: the player parries, dodges, and reverses attacks to stay alive in a post-apocalyptic wasteland where exhaustion equals death.

Instead of punching and kicking through hordes of nameless thugs, watch for openings, time your parries, and shoot for that high score. The game's addictive stage-by-stage gameplay is perfect for the pickup and play nature of the console, and brings all its pixel art glory in handheld or docked mode. The bombastic, pulse-pounding soundtrack is the icing on the sand-and-sweat covered cake, and if the feeling of knocking back waves of enemies on top of a speeding train to a wailing electric guitar doesn't scream "arcade experience," we don't know what does.

With a fully customizable difficulty setting (no easy, medium, or hard here!), and a refreshing take on classic beat-em-up gameplay, Way of the Passive Fist is a brand new experience for action-loving Nintendo Switch players. 


- Customizable difficulty setting lets players decide how many enemies appear at a time, how hard they hit, how forgiving the combo counter is, and even how many checkpoints there are.

- Contains all the content from Way of The Passive Fist's NEW DAWN Edition, including a brand new training mode to let you practice and perfect your parries.

- Procedural roguelite survival mode "Passiverse" challenges the most calm masters to stay alive amidst an unpredictable set of challenges.

- Hours of content with Story, New Dawn Epilogue, and Passiverse, plus new difficulty settings that dictate new ways to play. Try for a playthrough of super-difficult enemies or minimal checkpoints.

About Household Games Inc.

Founded in 2016 by Jason Canam and based in Toronto, Canada, Household Games is an independent studio focused on creating high-quality and stylized original IP content for consoles and PC. The small team made up of DrinkBox Studios, Queasy Games, and Silicon Knights alumni are combining forces, and their passions, to develop video games that are fun and accessible for all ages and ability levels. Household Games launched their debut title, Way of the Passive Fist, in early March 2018.