For Honor Gets A Special Assassin's Creed Event

Starting today, Ubisoft will be running an Assassin’s Creed event for three weeks in For Honor. The event will run from December 20th to January 10th .

“Abstergo has created a new gaming experience, called For The Creed, that utilizes the Animus to transport players to an age where the Knights, Vikings, Samurai and Wu Lin wage war on each other. For the duration of the event, players can enter a special variation of the 4v4 Dominion mode – Assassini e Templari, in which they must capture zones in order to lure commanders Ezio Auditore da Firenze and Cesare Borgia out to battle.”

There are also Assassin Creed items for customization. You can check out trailers, gameplay, and the press release below.

ENTER THE ANIMUS IN FOR HONOR® FOR THE CREED EVENT

Three Week Assassin’s Creed Themed Event Brings New Customization Items and Limited-Tire Game Mode 

MONTREAL — December 20, 2018 — Today, Ubisoft announced that For Honor® players will enter the world of Assassin’s Creed with their first-ever cross over event – For The Creed, running from today, December 20 to January 10 on all platforms. This three-week in-game event will fully transform the For Honor experience using the power of the Animus as players relive the lives of fearsome Knight, Viking, Samurai or Wu Lin Heroes. 

Abstergo has created a new gaming experience, called For The Creed, that utilizes the Animus to transport players to an age where the Knights, Vikings, Samurai and Wu Lin wage war on each other. For the duration of the event, players can enter a special variation of the 4v4 Dominion mode – Assassini e Templari, in which they must capture zones in order to lure commanders Ezio Auditore da Firenze and Cesare Borgia out to battle. Defeating commanders will give a team 300 points. The first team that reaches 1000 points and defeats the opposing team during the breaking period wins. Select game modes will be narrated by Warren Vidic, the director of the Animus Project at Abstergo Industries.

In addition to the special mode, the For Honor world will receive a slew of Assassin’s Creed themed changes. Maps featured in the Assassini e Templari mode will include iconography and Animus glitches around the map while the soldiers will be themed around unique factions tied to Assassin’s Creed games. In-game features will also receive updates as all drop attacks will include a Leap of Faith and air assassination animation. The game menus will be displayed through the Animus.

Additionally, For The Creed brings a variety of Assassin’s Creed themed customization items. Players can customize each of their heroes with the Odyssey of the Misthios Mask Outfits based on Assassin’s Creed Odyssey, new Haystack Emote, Hidden Blade Execution, Animus Effects, Animus Battle Outfits, Assassin- and Templar-themed Elite Outfits and weapons from the Assassin’s Creed franchise Each Assassin’s Creed game logo will also be lootable by playing during the event. From December 20th until January 14th, players can pick up the For The Creed bundles at 35,000 Steel per Hero. This price may differ based on what players have already unlocked from the bundle.

For The Creed joins the recently released Marching Fire expansion, which added a new faction of Heroes, 4v4 Breach Mode and unlimited PvE Arcade Mode to nearly two years of continuous post-launch support and improvements since February 2017. For Honor will continue to receive new content and in-game events in 2019 with Year of the Harbinger. The Year 3 Pass is now available for pre-order for those looking to receive seven days of exclusive access to new Year 3 Heroes at the time of their launch. 

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three great factions – the bold Knights, the brutal Vikings, the deadly Samurai and the fearsome Wu Lin – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each Hero to vanquish all enemies who stand in their way.

For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/forhonorgame and on Twitter at twitter.com/forhonorgame.

For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.

*Associate Ubisoft studios include Quebec, Toronto and Blue Byte. Additional development from Studio Gobo.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2017–2018 Ubisoft Entertainment. All Rights Reserved. The For Honor logo, Marching Fire, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Game Developer Job In Montreal - Gameplay Programmer

NewFound Recruiting is working with top gaming studios in Downtown Montreal for some exciting permanent programmer opportunities! These client are offering excellent compensation packages with bonuses, incentives, benefits, vacation, great work culture with social events, relocation assistance and more! If interested, you can email your resume to Amanda Messina (amanda@newfoundrecruiting.com), and make sure to check out their website.

This is a chance to work directly on the design and have a say on compelling, cross-platform content that is authentic, rebellious and revolutionary! A company owned by true visionaries and leaders in the gaming industry! 

RESPONSIBILITIES:

  • Analyze, define and implement the required gameplay features;

  • Collaborate with game designers to refine gameplay features;

  • Work with game designers/level designers/animators to define the technical feasibility for each gameplay feature;

  • Help with improvements in designing and implementing new systems, or modifying existing systems;

  • Develop tools to provide efficient feature development during the production;

 

QUALIFICATIONS:

  • Bachelor’s  degree  in  computer  science  or  computer  engineering,  or  equivalent  training and working experience;

  • 3+ years of work experience in the gaming industry;

  • Must have delivered at least 1 game as a gameplay programmer on a ‘AAA’ console title;

  • Strong programming skills in C/C++ and/or C#;

  • Experience developing tools, Engine development, or API architecture

  • Strong understanding of gameplay technologies,

  • Good knowledge of mathematics, physics, animation, artificial intelligence to implement gameplay features;

  • Experience in console development and Unity experience is a plus;

  • Must have a passion for playing and making games

  • Excellent communication skills

Game Developer Job In Montreal - Generalist Gaming Programmer

NewFound Recruiting is working with top gaming studios in Downtown Montreal for some exciting permanent programmer opportunities! These client are offering excellent compensation packages with bonuses, incentives, benefits, vacation, great work culture with social events, relocation assistance and more! If interested, you can email your resume to Amanda Messina (amanda@newfoundrecruiting.com), and make sure to check out their website.

This is a chance to work directly on the design and have a say on compelling, cross-platform content that is authentic, rebellious and revolutionary! A company owned by true visionaries and leaders in the gaming industry! 

RESPONSIBILITIES:

  • Work directly with and under the supervision of the technical director

  • Work on multiple platforms to support specialist programmers and artists 

  • Make suggestions to improve to the existing pipeline that match the project’s needs

  • Responsible for analyzing code performance and optimize whenever needed

  • Help develop tools to provide feature development 

 

QUALIFICATIONS:

  • Bachelor’s  degree  in  computer  science  or  computer  engineering,  or  equivalent training and working experience;

  • 4 + years of working experience in gaming industry

  • Strong experience in C/C++ and/or C# programming skills

  • Must have worked on 1 or more AAA console titles

  • Strong experience in multiple programming fields (3D, engine, audio, etc…)

  • Strong knowledge of AI Systems

  • Knowledge of modern console development and Unity experience is a nice to have

  • Passionate about playing and making games.

  • Good interpersonal and communication skills

15th Annual Global Competition - International Mobile Gaming Awards

The International Mobile Gaming Awards will be having their 15th Annual Global Competition, and they are looking for entries. The awards will be given in San Francisco during GDC. If you are working on an unreleased mobile games with a playable demo, VR or AR, or games published after Jan. 1st 2018 then you should consider applying!

“The IMGA is now the mobile entertainment industry's leading showcase for groundbreaking
innovations, displaying exceptional quality and new trends in mobile entertainment, whether
the games are made for the iPhone, for Android Phones or other platforms.”

High School E-Sports League Launches Across Canada

Got this press release about the first high school e-sports league coming into Canada. Check out below, or their website for all the details.

High School E-Sports League Launches Across Canada

- First of its kind promises positive and inclusive competitive opportunity -

FOR IMMEDIATE RELEASE

CALGARY (December 13, 2018) – Canadian high school esports athletes finally have a league to show off their skills. Starting today, High School Esports League (HSEL), the largest high school esports league in the United States, is expanding North of the border.

“Canada has a wonderful esports community, including some of the top professional players and collegiate teams in the world,” said Steve Jaworski, Head of Strategic Partnerships at HSEL. “We are proud and excited to create a grass roots competitive environment for Canada’s high school esports athletes to become better gamers and people.”

Founded in Kansas City in 2013, HSEL now has teams from more than 1,000 partnered high schools compete against each other for glory, bragging rights, and scholarships. Since 2016, more than $9 million has been doled out to students attending one of more than 100 post-secondary institutions in the USA, including Wichita State University and Miami University. In Canada, the University of Toronto and the University of British Columbia already offer esports scholarships and more schools are following suit.

“We put a tremendous amount of emphasis on education for these athletes.” Said Jaworski. “Like any other team sport, these students must maintain high averages in their studies and attend class to be able to compete. We have many testimonials from teachers remarking how much this has improved absenteeism and attitude. We want take place that success into every high school across Canada.”

Students and teachers are encouraged to sign up their team on the HSEL website (www.highschoolesportsleaguecanada.com) for the upcoming spring season.

About High School Esports League High School Esports League was founded in 2013 to bridge the gap between competitive gaming and education. Now with more than 1,000 partnered high schools, HSEL aims to help students reach their fullest potential through fun, competitive gaming communities, competitions, and educational opportunities.

Long Distance Relationship Puzzle Game A Fold Apart Coming To Consoles and PC In 2019

Lightning Rod Games took to the Kinda Funny Showcase last weekend to show off a new trailer for their paper puzzle game based on long-distance relationships A Fold Apart.

You can check out the trailer below which confirms a 2019 release date and that it will be coming to PlayStation 4, Xbox One, Switch, and PC.

Podcast Episode 103 and Assassin's Creed Odyssey Spoilercast

Thought I would post the last two podcasts we’ve done. First the spoiler-cast for Assassin’s Creed Odyssey, and next episode 103 of our normal podcast.

Remember to subscribe to the podcast on iTunesGoogle Play, or SoundCloud. And Patron's at the $4+ level got this episode 2 days early.

Guest Post - What makes a memorable character? From Mohammed Maxwel Hasan

Mohammed Hasan has written a few guest posts for us, and decided to explore what makes a memorable character below. You can check out his past posts here and here, and follow him on Twitter here.

What makes a memorable character?

Mohammed Maxwel Hasan

With hundreds of AAA and independent games releasing every year, how can a franchise stand out? One way is creating memorable characters and in this post, allow me to share 3 quick observations that form the ingredients to creating that iconic character.

Art Design

Making a character simple makes it easier to remember. Look at Mario: his circular features, simple colour scheme and M logo on his hat helps you draw from your memory bank. Different shapes denote different messages. Round = youthful. Square = stability. Triangle = danger. Besides, the simpler the character design, the easier to put it on merchandise. The constant advertising feeds into the memorability and the cycle continues.

mario

Dialogue

“The genius of the hole: No matter how long you spend climbing out, you can still fall back down in an instant.” – Max Payne

Ever heard a line in a game that you couldn’t stop thinking about? That’s the power of genius writing. When a character has catchphrases or certain phrases that stick with you, that will dramatically increase their memorability. Max Payne is littered with dramatic quotes that’ll cause you to reflect about life.

maxpayne

Relatability

Even though Nathan Drake embarks upon larger-than-life adventures, his personality as an everyman connects him to the players. For instance, Drake reveals how he hates clowns. If you aren't too fond of them either, it instantly draws you close to Drake and helps bridge the gap. Building on those moments that allow the player to see themselves in the character will increase that memorability.

drake

What else makes a memorable character? Leave your comments below, or on Twitter and join the conversation!

Last Year: The Nightmare Releases First On Discord December 18th - Consoles Next Year

Last Year: The Nightmare is an asymmetric multiplayer survival game that we wrote about earlier this year, and now we have a release date. Starting December 18th on Discord, gamers will be able to download the game. If you’re a console player, they also announced a console port coming sometime in 2019.

Last Year: The Nightmare has five players working together in attempt to escape and fight back the deadly killers controlled by a sixth character. Developer Elastic Games also promises regular content updates over time. You can check out the trailer and press release below.

LAST YEAR: THE NIGHTMARE SCREAMS ONTO DISCORD STORE DECEMBER 18

ELASTIC GAMES ANNOUNCES RELEASE DATE AND VOICE CAST FOR HIGHLY ANTICIPATED MULTIPLAYER ACTION-SURVIVAL GAME

MONTREAL, December 4, 2018 - Elastic games announced today that its asymmetric multiplayer action-survival game, Last Year: The Nightmare will be available through the Discord store on Tuesday December 18, 2018. A distinguished voice cast was also revealed, unveiling the talent that breathes life to Last Year: The Nightmare. The game launches as part of the First on Discord program and will retail for 29.99 USD. Additionally, Elastic games has disclosed that they are planning to release Last Year: The Nightmare for consoles, in 2019.

Last Year: The Nightmare is a 6-player online action game in which five players work together and attempt to escape while fighting back deadly killers controlled by the sixth. The survivors must complete various objectives in the environment to win, while the murderers lose if they are not successful in annihilating the enemy team. Last Year: The Nightmare has been developed as a service game that evolves over time, with regular content updates to keep the experience fresh. This gives the game unlimited replay value, as players will always have a reason to relive the nightmare.

Last Year: The Nightmare also brings together an all-star cast that crosses the full spectrum of AAA gaming. Gamers of all walks of life are sure to recognize the talented individuals behind the digital characters we have all come to love. The caliber of the voice work on display is sure to impress, drawing from a variety of genres and categories of games. Among the talent featured in the game are Melissa Hutchison (TellTale's The Walking Dead), Zeno Robinson (Metal Gear Survive), Michael Johnston (Teen Wolf), Erica Lindbeck (Spider-Man), Noshir Dalal (Red Dead Redemption 2), Elias Toufexis (Assassin's Creed Odyssey), Ray Chase (Final Fantasy XV) and Jon Olson (World of Warcraft).

Supporting Assets and Links
To download supporting assets including new screenshots please visit: 
Last year: The Nightmare Press Kit

For more information on LAST YEAR: THE NIGHTMARE, visit 
lastyearthegame.com and join the official Discord server at discord.gg/lastyearofficial. You can also follow the social feeds on Twitter and Facebook.

About Last Year: The Nightmare
Halloween night. 1996. A group of teenagers awake to find themselves trapped in a dark, twisted reflection of their sleepy hometown of Forest Hills. As they make their way across the East Side High School campus, they realize they are being hunted by a supernatural force taking the forms of fearsome killers. Relentlessly pursued, the teens must band together to fight back, survive, and escape the terrifying anomaly they have come to know as The Nightmare.

About Elastic Games
Located in the Mile End district in Montreal, Elastic Games is a privately-owned game development company currently working on its debut title "Last Year: The Nightmare". With over 50 years of combined experience working on high profile products, Elastic Games is dedicated to deliver amazing and memorable player experiences by pairing indie creativity with triple-A production values.

Below (Finally) Has A Release Date - And It's Soon

They story of Below from Capybara Games is a long one. First announced at E3 2013, the game has seen its fair share of delays. Well we now have a release date, and it’s soon. On December 14th, gamers will be able to download Capybara’s adventure game on Xbox One and Steam. You can wishlist the game on Steam here, and we’ll most likely be streaming the game on .