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Polymorph Builds on Foundation with Update 1.6.0

A major update titled Minerals and Craftmanship has released for Early Access grid-less, sprawling medieval city building sim Foundation (@foundationgame) which is being developed Québec-based Polymorph Games (@polymorph_games).

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New features

  • New minerals sources that can be prospected and extracted

  • New production chains related to minerals

  • Buildings can now have multiple placeable parts

  • Builder now has his workshop

  • Builder's workshop can be extended with crafting extensions

  • New unlockable builder's workshop parts

  • New crafting feature: craft sculpture, stainedglass and jewels (not all available yet)

  • Bailiff can have mandates assigned like prospecting minerals and influencing estates

  • New notification panel

  • Pathing can now go through buildings that have multiple entrances

  • New customizable fountain


Improvements

  • Parts that are built instantaneously activate its function, thus, no need for an entire monument to be built before it becomes usable

  • Church capacity is now considering multiple cores

  • Gold has been separated in two new resources: Gold Coins and Gold Bars

  • Improved performance when editing a monument

  • Transporters will now carry materials to construction sites

  • New uniformized build flow between buildings and monuments