Interview w. Sol Studios
/Overview:
In this interview, we talk with the young guns Angelo Graci (@agraci07) and Ryan Farkas (@RyanFarkas7) from Sol Studios (@SolStudios) about their new company, making their debut project Wormhole, their process, lessons learned and hopes for the future.
Sol Studios, composed of remote devs from around Ontario who all graduated the same year from Laurier’s Game Design & Development program, released their debut project Wormhole on Steam in March of this year.
In addition to Angelo (Programming & Effects) and Ryan Farkas (Level Design & Project Management) Wormhole also features work by Lucas Pereira (Programming) and Richest Tran (Art & Animation).