Exclusive: Interview With Eric From Horrible Unicorn Game Studios

Happy New Year! This interview has been available to Patreon's for quite some time, but I didn't want it getting lost in all the Game of the Year hype. But Eric, the Creative Director and CEO of Horrible Unicorn Game Studios, took some time to talk about his career, and their upcoming game Legacy of the Copper Skies.  Check it out below, and be sure to follow Horrible Unicorn Game Studio on Twitter.

TorontoGameDevs.com: Thanks for doing the interview! Can you tell me a bit about yourself? Your history up to this point, and how Horrible Unicorn Game Studio started.

Eric: Ditto, thanks for the interview. For myself, there’s not much to tell. Horrible Unicorn Game Studios began as a dream childhood dream. Starting a business was always the long term plan, but needed to gain some hard experience first. I’d left University for my first job at Relic Entertainment as a producer on Space Marine. Which was freaking awesome. Relic was an amazing place to get started. The people there were great. Then my wife and I packed up and moved to Montreal to work on Batman, because who doesn’t want to work on Batman? Especially when you get to do trippy Mad Hatter levels. That’s hard to argue with. Also they have awesome poutine in Montreal, so I gained a few pounds… Anyway, after all of that my wife and I felt it was time to move back closer to family, and start the business. Hell, we even imported her mom from BC to join us out here in Ontario. Now both sides of our family are in the same space. So that’s how HUGS was born. After that it was games industry stuff as usual.

TorontoGameDevs.com: Legacy of the Copper Skies is the studios first game. What made you go with a top down action game with pixel art? What were the main inspirations?

Eric: When we started we actually were going to make a completely different game. Then another startup popped up and announced they were making essentially the same thing, but had a bigger team, and more money… So that wasn’t super awesome. Fortunately, we had some other ideas we were pumped about, and Legacy of the Copper Skies was the one we wanted to do the most. Pretty much all of us here at the studio are huge fans of Zelda, and classic SNES games. So we wanted to take what we loved from those games, but modernize it a bit and add our flare to that style of game.

TorontoGameDevs.com: The game revolves around the characters Tir and Isen, but what's the story surrounding the characters?

Eric: The jist of these two characters is that they are the avatars or gods or creators of their own worlds. At the start of the game their worlds are completely separate and they have no idea the other exists. Through the events of the game these two worlds are forcibly merged and it forces them to confront the danger. The main theme of the game is co-operation, which ironically doesn’t include a co-operative mode or multiplayer, but it’s something we wanted to affect all aspects of our game. So this is why there are two worlds and two main characters. In a way each character also represents creation, and destruction. Both forces are needed in this world, but neither is good or evil.

TorontoGameDevs.com: Funding wise, you guys were involved with the Square Enix Collective, a collaboration created by Square Enix to help fund Indie Games. What was the experience like? What kind of things did you learn from it and would you recommend it to other indie studios?

Eric: Just to clarify, Square Enix isn’t actually funding us at all. But if they wanted too... :) The Square Enix Collective was a great place for us to pitch our idea and kind of shop it around the public to see if they liked the idea. I think Square Enix has built something really cool with that and hope they have continued success with it and grow the program as they seem to be doing. So for us as a studio and as a game it was awesome, but it was definitely a roller coaster of emotions for me. We’d started out doing really well, then all of a sudden we were getting an extremely high ratio of no votes. In the beginning we’d get like 1 to 2 no votes per every 10 votes, then all of a sudden it shot up to like 6 out of every 10. I’d gone from super happy that we were doing well, to being crushed in like a day. Fortunately, the bulk of these votes were fake. Square Enix had systems in place that had detected the shady votes and were able to remove them. But it was tough. This is our baby; no one wants their baby to fail.

TorontoGameDevs.com: What systems are you planning for right now? Do you have a release date in mind?

Eric: Right now we’re aiming for a PC/Mac release in Q1 2017, but we’re working on putting it on the big consoles as well.

TorontoGameDevs.com: You guys are located in London, whats the game developer scene like? Has it been difficult to find talent, or assistance?

Eric: We are in London now. Or rather I am in London now, the other guys that had joined were already here so I commute here to work in the office. But the game dev scene here is actually pretty good. It’s the shiny land of game dev promises outside of Toronto. They’ve got a number of studios already here so it’s not been that hard to find some great people. Unfortunately there is no Poutineville here that I am aware of anyway.

 

A big thank you to Eric for taking the time to answer some questions, and to Jeffery for setting everything up. Make sure to keep your eye on Legacy of the Copper Skies and as we get closer to next year we'll have more on it.  Until then, check out their site, and Twitter to stay up to date.


Horrible Unicorn Game Studios Releases New Trailer For Legacy of the Copper Skies

After having a successful Square Enix Collective campaign, and changing the users perspective of the game, indie developer Horrible Unicorn Game Studios has released the first trailer for their debut game Legacy of the Copper Skies.

You can check out the trailer as well as the press release below. Make sure to follow the developer on Twitter as well.  Legacy of the Copper Skies is currently slated for a a 2017 release.

Legacy of the Copper Skies is a journey stretching across multiple worlds, two vastly disparate people must put aside their differences and co-operate if they are to stop the mysterious destruction plaguing their worlds.

London, ON –
December 2nd, 2015 Indie game developer Horrible Unicorn Game Studios (HUGS) has released its first full gameplay trailer for Legacy of the Copper Skies the first game from this new studio formed by AAA creators from Relic Entertainment, WB Montreal, Electronic Arts and Ubisoft.
Legacy of the Copper Skies has already passed through the Square Enix Collective approval process with an 83% rating from game fans eager to play the proposed title. Since then the team of industry veterans have been hard at work building the game and are excited to show off this first in-depth look at the game.
“The Square Enix Collective provided us access to a braintrust of some of the most passionate gaming fans around. The feedback that we’ve received was invaluable for helping to shape the progress of Legacy of the Copper Skies,” said Eric Foster HUGS’ founder and CEO. Having been a producer on Relic’s Warhammer 40:000 – Space Marine and level designer on WB’s Batman: Arkham Origins Foster brings years of experience to the table.
“It told us that Legacy of the Copper Skies is a game that gamers were as excited to play, as we were to make,” he said.
The game features two unique heroes, Tir and Isen, who must work together to save their worlds all of reality is threatened. Facing challenging puzzles and an assortment of enemies the heroes each wield their own unique abilities to meet the dangers that face them.
Legacy of the Copper Skies is a pixel art adventure game that combines the classic genre with modern design and game development techniques. It is being designed for the Playstation 4, XBox One, PC and Mac platforms.
For more information on Legacy of the Copper Skies visit Horrible Unicorn Game Studios’ website at www.horribleunicorn.com, follow them on Twitter or Facebook.
For additional media information or to arrange interviews contact Jeffery Simpson.

Horrible Unicorn Game Studio Talks About New Perspective For Legacy of the Copper Skies

Hot off the heals of a successful Square Enix Collective campaign, the developer out of Kitchener Ontario made the decision to change the players perspective of the battlefield.

"As we reviewed all the feedback we’d received from the voters and fans, a change in perspective seemed to make sense. Though we are certainly inspired by the great pixel-art adventure games that have come before us, there is so much new and different about Legacy of the Copper Skies that helps it stand out from what’s come before that we felt comfortable going with a traditional view."

Here is a screenshot of the old perspective:

And here are some screenshots of the new top-down perspective:

You can read all about the change in design over at the Horrible Unicorn Game Studios blog page.  Make sure to also give the developer a follow on Twitter to keep up to date on the game.

Vote For 'Legacy of the Copper Skies' On Square-Enix Collective

Indie developer Horrible Unicorn Game Studios is fairly new, starting in late 2014, is looking to Square Enix Collective to help get their game Legacy of the Copper Skies funded. The action adventure game is inspired by the likes of Legend of Zelda: A Link to the Past and The Lost Vikings.

"Legacy of the Copper Skies is a classic action adventure game set in both the dark, industrial world of Grimstad and the lush, verdant Ebura. Players must take control of both Tir and Isen and use their unique gameplay mechanics to explore, solve puzzles, and fight in order to save their worlds from annihilation."

Legacy of the Copper Skies is a classic 2D action adventure game set in both the dark, industrial world of Grimstad and the lush, verdant Ebura. Players must take control of both Tir and Isen as they explore, solve puzzles, and fight in order to save their worlds from annihilation.

You can vote for the game by going to their Square-Enix Collective page. You can also follow the developer on Twitter. Make sure to stay tuned to TorontoGameDevs.com for all the latest on the game.