Canadian Video Game Releases - January 16 to 22: Nobody Saves the World, Pupperazzi
/ Stephen CraneHere are the Canadian video game releases for this week, including the platforms! Check them out below:
Nobody Saves the World
Platforms: Xbox (also on Gamepass), Steam
Developer: Drinkbox Studios (Toronto)
Transform from a featureless nobody into a SLUG, a GHOST and a DRAGON in this new take on Action RPGs from the creators of Guacamelee! Discover 15+ distinct Forms, mix-and-match their abilities, clear evolving dungeons and... SAVE THE WORLD!?
Pupperazzi
Platforms: Steam
Developer: Sundae Month (published by Kitfox Games)
Put your love for pups to the test - we have a bunch of dogs that need their photos taken, doggone it! Photograph and catalogue the finest (and derpiest) dogs to build your career, upgrade your camera, and discover new canines. WOOF.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.