Interview w. Trio of TUNIC Devs, 1 Year After Launch
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OVERVIEW:
Primary Developer and Designer Andrew Shouldice (@dicey/Halifax, NS), Audio Director Kevin Regamey (@regameyk/Vancouver, BC) and Level Artist Eric Billingsley (@SparseGameDev/Ottawa, ON) join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary.
We hear advice on avoiding some of the nostalgia-focused design traps that can lead devs astray, how to capture a classic game’s feeling rather than just a classic art style or old-school mechanic- and more interesting details from TUNIC's development and reception since launch, especially from the speedrunning community.
WARNING! SOME SPOILERS FOR TUNIC AHEAD:
Our community selected TUNIC as the Best Canadian Game of 2022 in our community awards poll earlier this year, and it’s nominated for a slew of awards in the upcoming GDC, IGF and BAFTA shows in the coming months.
MUSIC USED:
all from TUNIC's OST composed by @lifeformed × @alsojanice (Taipei):
00:00/1:09:34 - 'Memories of Memories'
11:12 - 'Ancient Futures'
26:18 - 'Ocean Glaze'
39:00 - 'Sunset Breakfast'
51:20 - 'Forget to Forget'
HOSTED & PRODUCED BY: @StephanReilly (Halifax, NS)