Interview w. Trio of TUNIC Devs, 1 Year After Launch

Get and Follow TUNIC | Checkout PowerUp Audio | Play some Sparse games

OVERVIEW:

Primary Developer and Designer Andrew Shouldice (@dicey/Halifax, NS), Audio Director Kevin Regamey (@regameyk/Vancouver, BC) and Level Artist Eric Billingsley (@SparseGameDev/Ottawa, ON) join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary.

We hear advice on avoiding some of the nostalgia-focused design traps that can lead devs astray, how to capture a classic game’s feeling rather than just a classic art style or old-school mechanic- and more interesting details from TUNIC's development and reception since launch, especially from the speedrunning community.

WARNING! SOME SPOILERS FOR TUNIC AHEAD:

Our community selected TUNIC as the Best Canadian Game of 2022 in our community awards poll earlier this year, and it’s nominated for a slew of awards in the upcoming GDC, IGF and BAFTA shows in the coming months.

MUSIC USED:

all from TUNIC's OST composed by @lifeformed × @alsojanice (Taipei):

HOSTED & PRODUCED BY: @StephanReilly (Halifax, NS)

❤️ made possible thanks to our lovely Patrons ❤️