Episode 53 - We're Back!
/After a week off, we're back with another episode! We talked about a lot of things this episode, including marketing your game, and what does a Game Producer do.
our show covering the industry and talking to folks in it
After a week off, we're back with another episode! We talked about a lot of things this episode, including marketing your game, and what does a Game Producer do.
Does power in a console/portable matter? Bret, Dan and I discussed just that, plus talked about the Top 5 PlayStation Vita games, Halcyon 6 releasing, and Sushi Go! coming out on iOS. It's a good episode!
Intro: Jake Butineau
Outro: Dan Rodrigues
Overall, Kapsul Infinite’s $4.49 price point on Steam doesn’t quite feel worth it to me. There simply isn’t enough to keep me invested in the gameplay for very long, and without any integration of achievements or leaderboards of any kind it just falls a little flat. It is, however, a game that would be perfect for a mobile device where one play session consists of a few levels on the bus or while waiting out an unpleasant family reunion on the toilet. While the PC is not the platform to play it on, I’d definitely recommend giving it a try on mobile devices.
We live in an age where it’s easy to get bogged down in new features, and developers often seem to push for complex mechanic after complex mechanic. N++, however, sends itself off with a warm reminder that the series has always been created around one sole value: fun.
Despite flaws such as these, I honestly do myself blown away by the potential the game has down the road. It features a robust level editing tool that allows for the creation of scenarios and huge, complex maps. It has Steam Workshop support for user-generated content and (if the patch notes and Longbow Game's Facebook page are any indication) it's still being improved and updated tirelessly by the team at Longbow so many issues described here could very well be patched and improved in future updates.
Alone With You gives you an exceptional story about love, and loneliness, with gameplay that gives you a little more than your traditional visual novel.
There was once a girl named Cally, who was an ordinary girl who lived an ordinary life. One day she found her parents kidnapped by Herbert, a mad scientist seeking revenge for a tragic past. Cally, deciding it was in her best interests to not have her parents in distress and doing what any respectable young woman would do in this situation, grabbed her semi-automatic pistol and medieval bastard sword and made chase, filling anything that got in her way full of lead before tearing it asunder.
Lost Orbit is a 2D top down, action-arcade game with a focus on quick reflexes and the age-old struggle to beat a stage faster than you did two minutes ago. It features a time trial mode devoted to achieving exactly that speedy time as well as a campaign mode geared towards a more laid back experience for casual players.
Far Cry Primal has players controlling Takkar, a Wenja tribesman who is stranded in the fictitious world of Oros. The story comes down to pretty much "I hate that other tribe, so let's go kill them" but over the course of 20 or so hours players will hunt and control animals, craft and improve weapons, and gather your people to rebuild the Wenja tribe.
Last week we celebrated 50 podcasts, so now it's onto another 50! Bret, Dan, and myself got back together to talk about news, Rihanna, and what's better: Unity, Gamemaker, or something else.
Intro: Jake Butineau
Outro: Dan Rodriges
50 Episode! Feels like yesterday where Bret and I sat down for episode one.
It was mostly a questions and answers type podcast this week, but we still talked about Valley, Alone With You, N++, and Severed.
Intro: Jake Butineau
Outro: Dan Rodrigues
One more until 50! Until then though, Dan, Bret and I got together to chat about Toronto developed games again. Check it out below, and subscribe today!
Intro: Jake Butineau
Outro: Dan Rodrigues
You'll have to get to the end to see why this podcast is called "Pika", but either way Dan, Bret and I got together again to chat about Toronto game developer stuff.
We chat about:
While it is certainly fun for a while, it suffers from the same problem other mobile games on Steam do: Cube Samurai: RUN!’s price tag of $5:49 feels a little steep for the amount of time you might ultimately get from it, so I’d recommend installing the mobile version and giving it a go on the commute to work or on the toilet and see if it’s the sort of experience you’d enjoy on the PC. This aside, it certainly does seems like it would make for an equally fun mobile experience, but it doesn’t do anything exceptionally different than what most people have seen in an infinite runner before.