Researching Squids For Severed

I'll take any and all opportunities to talk about DrinkBox Studios.  Case in point, this funny little post that goes over a developers mission to understand squids for Severed:

"In the end, I noticed these creatures had a push and glide mechanism, so decided to go with a logic that used a sine wave function as it’s velocity. This seemed to be a nice replication of the jellyfish movement that can be seen in-game below:"

You can check out the full post here, and follow DrinkBox Studios on Twitter here. Make sure to keep an eye on for the latest on the Toronto game developer scene.