Toronto developer 13AM Games is looking for a couple of artists to join the team for their upcoming game, Dawn of the Monsters. This is the indie team behind Runbow, and Double Cross and you can find all the details, including how to apply, below.
HOW TO APPLY
Please send the following to takashi@13amgames.com with the subject line of “The position you are applying for - Your Name” (Eg. 2D Puppet Animator - Jane Smith)
We appreciate all applications, but only those selected for an interview will be contacted.
2D ENVIRONMENTAL ARTIST
10 month full time contract, in office
Start Date: September 30th, 2019
We are looking to contract a 2D Environmental Artist to produce environment concept art and game ready assets for a video game. The ideal candidate will be able to follow direction from the art director and execute on a established style to create concept art for cityscapes and other environments, and execute the approved concepts using digital painting, basic 3D modelling, texturing and normal mapping.
Main Duties:
Working as part of Art Team, reporting to the Art Director
Producing concept art for various environments as well as other props, such as vehicles, structures and others.
Creating basic 3D assets
Creating normal maps
Creating backdrops/skyboxes
Executing deliverables under deadlines
Requirements:
Digital online portfolio of art
3+ years of artistic experience
Experience with producing digital environmental concept art
Skills in cityscapes, building, and prop design
Some experience with 3D modelling
Good communication skills and ability to work well as part of a team
Ability to work and execute pieces on an established art style
Ability to take feedback and iterate quickly
Bonus Skills:
2D PUPPET ANIMATOR
10 month full time contract, in office
Start Date: September 30th, 2019
We’re looking for a 2D Puppet Animator to join our team to animate characters for a video game. The ideal candidate will be able to take a designed character, render it, rig it, and animate it according to an assigned animation list. There is also the potential for this position to include character design and/or VFX depending on skills and/or previous experience.
Main Duties:
Working as part of Art Team, reporting to the Art Director
Rigging and animating 2D characters in Spine for implementation in Unity
Rendering and creating normal maps for characters
Creating VFX for characters (skill-dependent)
Executing deliverables under deadlines
Requirements:
Digital online portfolio of art
3+ years of artistic experience
Experience with 2D rigging
Experience with 2D puppet animation
Good communication skills and ability to work well as part of a team
Ability to take feedback and iterate quickly
Basic knowledge of Unity game engine an asset, but not a requirement
Bonus Skills:
Experience with Spine
Creating VFX (particle systems or hand animated)
Character/Creature design
Basic knowledge of Unity game engine
Previous experience in the games industry