Embracer Group Shutting Down Onoma, the Studio it Acquired Just Months Ago

Embracer Group Shutting Down Onoma, the Studio it Acquired Just Months Ago

Swedish-based game studio monopolizer Embracer Group has announced they are shutting down Onoma, the studio formerly known as Square Enix Montréal which Embracer acquired in May of this year and rebranded just a few weeks ago in October.

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Latest Job Postings - Programmers, Artists, QA and more

In case you haven’t noticed, we have a lot of job postings on the site! You can check them out below.

Pixelmatic is looking for the following. Applicants can apply directly on the website.

Stich Media is looking for the following. Successful applicants should email their resume and a link including relevant work to careers@stitch.media. You can also click this link for a survey.

  • Technical Artist

  • Unity Developer

Clipwire Games is looking for the following. Applicants can click the links below to go straight to Indeed.

Certain Affinity is looking for the following. Applicants can apply through the links below.

Canuck Play is looking for the following. Applicants can apply through the links below and emailing jobs@canuckplay.com. All positions are on-site in our Peterborough office.



Game Developer Jobs - 2D Environmental Artist, 2D Puppet Animator - 13AM Games Toronto

Toronto developer 13AM Games is looking for a couple of artists to join the team for their upcoming game, Dawn of the Monsters. This is the indie team behind Runbow, and Double Cross and you can find all the details, including how to apply, below.

HOW TO APPLY

Please send the following to takashi@13amgames.com with the subject line of “The position you are applying for - Your Name” (Eg. 2D Puppet Animator - Jane Smith)

  • Your up-to-date resume (PDF preferred)

  • A cover letter

  • A link to your online portfolio or previous work

We appreciate all applications, but only those selected for an interview will be contacted.

2D ENVIRONMENTAL ARTIST

10 month full time contract, in office

Start Date: September 30th, 2019

We are looking to contract a 2D Environmental Artist to produce environment concept art and game ready assets for a video game. The ideal candidate will be able to follow direction from the art director and execute on a established style to create concept art for cityscapes and other environments, and execute the approved concepts using digital painting, basic 3D modelling, texturing and normal mapping. 

Main Duties:

  • Working as part of Art Team, reporting to the Art Director

  • Producing concept art for various environments as well as other props, such as vehicles, structures and others.

  • Creating basic 3D assets

  • Creating normal maps

  • Creating backdrops/skyboxes

  • Executing deliverables under deadlines

Requirements:

  • Digital online portfolio of art

  • 3+ years of artistic experience

  • Experience with producing digital environmental concept art

  • Skills in cityscapes, building, and prop design

  • Some experience with 3D modelling

  • Good communication skills and ability to work well as part of a team

  • Ability to work and execute pieces on an established art style

  • Ability to take feedback and iterate quickly

Bonus Skills:

  • Vehicle design

  • Basic knowledge of Unity game engine

  • Previous experience in the games industry

2D PUPPET ANIMATOR

10 month full time contract, in office

Start Date: September 30th, 2019

We’re looking for a 2D Puppet Animator to join our team to animate characters for a video game. The ideal candidate will be able to take a designed character, render it, rig it, and animate it according to an assigned animation list. There is also the potential for this position to include character design and/or VFX depending on skills and/or previous experience.

Main Duties:

  • Working as part of Art Team, reporting to the Art Director

  • Rigging and animating 2D characters in Spine for implementation in Unity

  • Rendering and creating normal maps for characters

  • Creating VFX for characters (skill-dependent)

  • Executing deliverables under deadlines

Requirements:

  • Digital online portfolio of art

  • 3+ years of artistic experience

  • Experience with 2D rigging

  • Experience with 2D puppet animation

  • Good communication skills and ability to work well as part of a team

  • Ability to take feedback and iterate quickly

  • Basic knowledge of Unity game engine an asset, but not a requirement

Bonus Skills:

  • Experience with Spine

  • Creating VFX (particle systems or hand animated)

  • Character/Creature design

  • Basic knowledge of Unity game engine

  • Previous experience in the games industry

Game Developer Jobs - Unreal Programmer - Mikutech

Unreal Programmer

Is "Unreal" your preferred game engine and a description of your coding skills? Then Joydrop is looking to hire you! Join a dynamic team of game development professionals working on the latest technologies.

Job Responsibilities

  • Write, modify, integrate, and test high quality code using Unreal Engine

  • Maintain existing computer programs by making modifications as required

  • Identify and communicate about technical problems, processes and solutions

  • Work with QA to ensure smooth, bug free releases

  • Deliver quality products through the use of agile methodologies and test-driven development

Required Skills and Experience

  • An almost obnoxious attention to detail for proper coding structures and conventions

  • Experience with Unreal Engine, either at a previous job or demonstrating it through personal work

  • Proficiency in C++, C#, Javascript and Node.js

  • Experience with Typescript and Visual Studio are a bonus

  • Willingness to learn new languages and technologies

  • Excellent verbal and written communication skills

Other Requirements

  • Cover letter

  • Up-to-date resume

  • A link to a portfolio of your coding work (website, blog, github account, etc.) containing source code and executables

  • Upon application, you will be contacted to write a short programming test before your interview

Compensation

• Based on experience

About Joydrop/Mikutech

Joydrop/Mikutech is a full-service agency specializing in video game development and production. Under the branding of Joydrop, we craft experiences for the consumer on Nintendo Switch, Sony PlayStation, Microsoft Xbox One, mobile, and PC. Mikutech is our brand for serious gaming solutions involving medical and commercial training using augmented and virtual reality. Both brands were established by Mark Mikulec, a veteran game developer on titles like Warframe and Bioshock, an architect of 3D graphics engines, who has been at the forefront of VR/AR long before its recent popularity.

Working at Joydrop/Mikutech means working elbow to elbow with respected industry professionals and up-and-comers in code, art, and design. It also means you’ll not only be given the chance to show off your expertise and finesse, but learn alongside similarly ambitious people.

Mikutechis located in London, Ontario, a city with a large game developer community and most of the amenities of much larger -- much more crowded! -- urban centers.

The job’s requirements may seem daunting, but if you’re fresh out of school, you’re in luck –we love new grads!

Academic experience (via group projects) can count just as much as industry experience.

For further information about Mikutech visit www.mikutech.com or twitter@MikutechTips. Apply to jobs@mikutech.com and mention this job posting in the subject. For more information about Joydrop Ltd, visit joydrop.co.

Game Developer Jobs - Community Manager / Social Media Promoter - Frolic Labs

We got a lot of postings for jobs on the site right now, here is one for Frolic Labs.

Community Manager / Social Media Promoter

Frolic Labs is looking for a part-time or freelance Community Manager / Social media promoter to join our team. The Community Manager's primary goals are to build up interest in our game, share development progress and create social media buzz. 

Responsibilities

  • Assist in creating a social media marketing campaign to build up presence

  • Write and Generate PR content based on in-game media. 

  • Find creative ideas to engage the community and generate interest

  • Manage the company Discord server and grow the community

Requirements

  • Strong, positive personality with a highly independent work ethic.

  • Active knowledge of Twitter, Discord, Reddit and game related communities. 

  • At least some  experience in video game community relations

  • Writing and content creation abilities

  • Experience with creating and following content schedules

This a part-time remote position in Toronto. Please apply to jobs@froliclabs.com with resume and profile links.

GameDev Job - Video Game Business Development Specialist - Mikutech

We have a bunch of jobs listed on the site right now - you can check them out here. Below is specifically the posting for a Video Game Business Development Specialist.

Video Game Business Development Specialist

Like it when people are playing games with you? Read on! We are looking for eager, enthusiastic, and engaged individuals to continue our non-hostile take-over of the hearts and minds of the videogame industry! The Video Game Business Developer must always be on the prowl for new clientele -ready to make deals with publishers for Nintendo, Sony, and Microsoft, and bring unique and exciting projects to Joydrop, whether it be for the Switch the PlayStation (PSVR too), Xbox One, or even augmented reality for the HoloLens. The clientele you’ll befriend will be lovers of all types of video games, just like you!

Must Haves

  • Minimum 6 months of direct sales experience such as door-to-door sales or cold- calling in direct phone sales

  • Documented ability and experience in closing sales on items like insurance, vacuums, subscriptions, software, or other hard-to-sell products

  • A high-energy love of dealing with people; naturally open, friendly, and congenial

  • Communication skills, oral, verbal, and written (bonus points for a love of using your public speaking abilities)

  • A fondness for talking on the phone

  • Ability to multi-task and excel in a fast-paced environment, with a drive to get stuff done!

  • Familiarity with Microsoft Word and Excel or the Google Suite

  • Intensely and almost rudely passionate about games

  • Partiality to traveling

  • Love of video games

Nice to Have

• Game industry experience Don’t have any? Not a problem! We can teach anyone as long as they have passion for the industry. Convince us to hire you with a cover letter about your gaming passion and how:

  • your favourite books include The Way of the Wolf and Blood, Sweat and Pixels

  • your favourite YouTube documentary is “The Story of Tetris” by the Gaming Historian

  • industry conferences excite you to no end

  • you’re glued to live streams of E3, IGN, or console manufacturers for big announcements

  • you're curious about the experience of starting a game company, but don't have the connections, funding, and/or skills to make games yourself

  • Own 2+game consoles and play games whenever you get the chance

  • High tolerance for alcohol and bad golfers

Responsibilities

  • Follow up with existing leads primarily over the phone and /or email

  • Develop new relationships with clientele interested in creating games

  • Write sales proposals and project overviews

  • Deliver sales presentations and close new work

  • Represent Mikutech and Joydrop at industry conferences in California, Quebec, Germany, and other locations around the world

Required for Application

  • Customized cover letter

  • Sales-oriented resume

  • References

  • Willing to live in or commute to London, Ontario

Compensation & Hours

  • Full-time or part-time position

  • Commission + salary, based on experience

About Joydrop/Mikutech

Joydrop/Mikutech is a full-service agency specializing in video game development and production. Under the branding of Joydrop, we craft experiences for the consumer on Nintendo Switch, Sony PlayStation, Microsoft Xbox One, mobile, and PC. Mikutech is our brand for serious gaming solutions involving medical and commercial training using augmented and virtual reality. Both brands were established by Mark Mikulec, a veteran game developer on titles like Warframe and Bioshock, an architect of 3D graphics engines, who has been at the forefront of VR/AR long before its recent popularity.

Working at Joydrop/Mikutech means working elbow to elbow with respected industry professionals and up-and-comers in code, art, and design. It also means you’ll not only be given the chance to show off your expertise and finesse, but learn alongside similarly ambitious people.

Mikutechis located in London, Ontario, a city with a large game developer community and most of the amenities of much larger -- much more crowded! -- urban centers.

The job’s requirements may seem daunting, but if you’re fresh out of school, you’re in luck –we love new grads!

Academic experience (via group projects) can count just as much as industry experience.

For further information about Mikutech visit www.mikutech.com or twitter@MikutechTips. Apply to jobs@mikutech.com and mention this job posting in the subject. For more information about Joydrop Ltd, visit joydrop.co.

GameDev Job - UI/UX Designer - Mikutech

Mikutech is looking for a few roles (the rest you can check out right here) - but below is the UI/UX Designer role. Apply to jobs@mikutech.com and mention this job posting in the subject. Goodluck!

UI/UX Designer

Good design is obvious. Great design is invisible.

  • Do you see life as a great app that could be improved with the right icons, buttons and flow?

  • Do you have a yearning for fantastic kerning?

  • In your opinion, if any old picture is worth a thousand words, should the perfectly created image translate to one single word?

If you've answered yes to any of these questions, then read on!

Desired Skills & Traits

  • Ability to understand applications from the designers perspective as well as the users.

  • Superior knowledge and long-time experience with the digital design software tools of your choice.

  • Ability to adapt to your vision to any technology platform, from web and mobile, to game consoles and desktop, to virtual and augmented realities.

  • Exemplary communication skills (preferably not flag semaphore).

  • Proficiency in design fundamentals like typography, color theory, layout and user-centered design principles.

  • Ability to juggle multiple projects, and balance them effectively.

  • A strong understanding of the latest web technologies and their capabilities

  • Willing to listen and learn to speak with disciplines other than your own, such as programmers, production managers, and clients.

  • A not-at-all-secret passion for games.

Experience

  • 2+ years of experience designing user interfaces for games and websites.

Responsibilities

  • Translate user stories into wireframes, workflow diagrams, interactive mockups and prototypes.

  • Gather and evaluate user requirements, especially the ones they don't know they want.

  • Design and create UI elements for websites, apps, and traditional, VR and AR games.

  • Explain design choices and provide rationale.

  • Collaborating with dev team to implement and integrate the designs.

  • Take notes and critiques with a collaborative, team based approach.

  • Follow, maintain, and expand visual pattern libraries and style guides.

  • Identify opportunities to improve products.

Before You Hit Send

Make sure you provide us with a:

  • Cover Letter

  • Resume

  • References

  • Portfolio

About Joydrop/Mikutech

Joydrop/Mikutech is a full-service agency specializing in video game development and production. Under the branding of Joydrop, we craft experiences for the consumer on Nintendo Switch, Sony PlayStation, Microsoft Xbox One, mobile, and PC. Mikutech is our brand for serious gaming solutions involving medical and commercial training using augmented and virtual reality. Both brands were established by Mark Mikulec, a veteran game developer on titles like Warframe and Bioshock, an architect of 3D graphics engines, who has been at the forefront of VR/AR long before its recent popularity.

Working at Joydrop/Mikutech means working elbow to elbow with respected industry professionals and up-and-comers in code, art, and design. It also means you’ll not only be given the chance to show off your expertise and finesse, but learn alongside similarly ambitious people.

Mikutechis located in London, Ontario, a city with a large game developer community and most of the amenities of much larger -- much more crowded! -- urban centers.

The job’s requirements may seem daunting, but if you’re fresh out of school, you’re in luck –we love new grads!

Academic experience (via group projects) can count just as much as industry experience.

For further information about Mikutech visit www.mikutech.com or twitter@MikutechTips. Apply to jobs@mikutech.com and mention this job posting in the subject. For more information about Joydrop Ltd, visit joydrop.co.

Top Stories for CanaidanGameDevs: April 2019

Here are the top stories from the site this last month.

Jobs

We also had some job postings!

Game Developer Jobs - 3D Environment Artist

Snowman, the Toronto-based studio behind Alto’s Adventure, Alto’s Odyssey, and the upcoming Skate City, Where Cards Falls, and Distant are looking for a 3D Environment Artist. You can check out the posting below and send your resume and portfolio to jobs@builtbysnowman.com. You can also check out their website for further information.

3D ENVIRONMENT ARTIST

We are looking for an experienced 3D Environment Artist to build the world of a new game at Snowman. 

Snowman is a small game studio at the centre of artful experiences. Our goal is to create meaningful experiences that you may sit with for a short time, but that sit with you for a long while.

Responsibilities

  • Model beautiful, stylized, natural environments.

  • Work closely with concept artist and game designer.

  • We need someone multi-faceted who can wear many hats and learn things on their own.

Required Skills

  • Minimum 2-3 year of experience developing 3D environments

  • Preference for minimal and non-photorealistic art styles.

  • Proficient in the use of Maya (or other 3D modelling package), Photoshop, ZBrush/Mudbox, and texture creation/material editing (Substance Painter/Mari/Unreal/Unity). This new game will be made with Unity.

  • You should have a good sense of design (but you don’t need to be a “designer”).

  • You need to be comfortable with the constraints that different platforms (e.g. mobile, console, PC) require of your work.

  • Versatility. We are looking for someone to design, model, texture, and bring any other expertise that'll help realize the world we are trying to create.

Bonus Points! 

  • Game design experience.

  • Have worked on minimal/non-photorealistic games before.

  • Familiar with iOS / macOS / tvOS ecosystems.

  • Fine art experience.

You’ll be joining a small but world-renowned team based downtown Toronto. At Snowman, we’re flexible on daily hours, working from home when required, and we’re not micromanagers–we want you to be empowered to make decisions on your own. Experience, talent, and drive are more important than fancy school degrees.

Please send your resume and portfolio to jobs@builtbysnowman.com

Snowman is an equal opportunity employer that is committed to diversity and inclusion. Snowman welcomes all races, religions, genders, countries of origin, and sexual orientations.

Applicants must legally be allowed to work in Canada.