Interview with Canuck Play CEO David Winter
/David Winter is the CEO and President of Canuck Play who have made two independent football games: Canadian Football 2017, and Maximum Football 2018.
Read Moreour show covering the industry and talking to folks in it
David Winter is the CEO and President of Canuck Play who have made two independent football games: Canadian Football 2017, and Maximum Football 2018.
Read MoreThis week Bret and Steve sit down to talk about the UKEN Games selling off Bingo Pop, the recent Gucamelee! 2 DLC, Longstory being released on Switch, Shwip hitting early access and much more!
Remember to subscribe to the podcast on iTunes, Google Play, or SoundCloud. And Patron's at the $4+ level got this episode 2 days early.
Cat couple owner slash game dev studio Max Inferno announced a 2nd DLC pack for their tidy puzzler.
Gears of War: E-Day was announced during Xbox’s Game Showcase, marking the second prequel in the Gears of War franchise.
Vancouver-based Company of Heroes 3 developer Relic Entertainment has secured funding from UK investment firm Emona Capital after laying off almost 200 staff since May 2023.
Victoria-based indie devs Hololabs have released their mobile AR game Sky Haven: AR Merge Adventure for iOS.
NetEase Games has announced the opening of a new game studio in Canada, named Bad Brain Games, to work on an "ambitious new franchise," which will be a story-driven open-world action-adventure game.
Bloom Digital Media have released a demo for their upcoming visual novel game Long Story 2, which is a sequel to the 2017 game.
Cococucumber have released the third and final game in their self-described “Cococucumber Voxel Trilogy.” Ravenlok is now available for Xbox, PC, Game Pass and the Epic Games Store,
Vancouver-based indie powerhouse Brace Yourself Games (@BYG_Vancouver) announced their upcoming rhythm game spinoff will be released on Nintendo Switch as well as Steam.
Open-world, dragon-flying game Ayre and the Crystal Comet is out now on consoles.
Steve from The Tough Customer stopped by to chat about Assassin's Creed Odyssey - Ubisoft latest in their popular franchise. We go into depths on the story and characters, what we thought of the game and series as a whole and what we want from the future. Let's dive in! (and make sure to follow him on Twitter)
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
Are you interested in becoming a social media marketer? What about running a marketing campaign for your indie game on a low-to-zero budget? Corina Diaz is here to answer all those questions and more as we discuss indie games, and marketing around them.
Remember to subscribe to the podcast on iTunes, Google Play, or SoundCloud. And Patron's at the $4+ level got this episode 2 days early.
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
Primary developer/designer Andrew Shouldice, Audio Director Kevin Regamey and Level Artist Eric Billingsley join Stephan to discuss the award-winning isometric adventure game TUNIC on its 1-year anniversary.
Hololabs joins us to talk about their upcoming mobile AR project Sky Haven- and some of the lessons they've learned so far.
We talked with Kyle Sharpe (aka Ice Cold Blood) about his debut point-and-click horror game Batty Zabella. We discuss the constraints of developing a game that has to run on decades-old hardware, the underserved strain of "funny" horror in games a la Addams Family or The Munsters and much more.
In this interview, we talk with the young guns Angelo Graci (@agraci07) and Ryan Farkas (@RyanFarkas7) from Sol Studios (@SolStudios) about their new company, making their debut project Wormhole, their process, lessons learned and hopes for the future.
In this interview, we talk with the gang at Recombobulator Games, whose game Spaceboat currently has a week left on Kickstarter. You can also wishlist the game on Steam and play the demo.
In this interview, we talk to Andrew Czarnietzki & Jen Laface, cofounders of Edmonton-based indie game studio Only By Midnight (@OnlyByMidnight). They’re working on their debut game Curved Space which launches later this year on Steam, coming to Xbox One, Switch and (hopefully) PlayStation 4 in the future.
In this interview, Stephan talks to game and narrative designer Meagan Byrne (@byrne_meagan), founder of Achimostawinan Games (@AchimoGames).
In this interview, Stephan talks to Tomas Guinan, a solo indie developer from Truro-based indie studio Spoony Bard Productions (@SpoonyBardToma), whose NES-styled retro brawler Jay and Silent Bob: Mall Brawl launched on Steam and Nintendo Switch in early May.
Bret and Steve this week discuss all the news that’s happened in the last week, plus discuss why ports on Switch seem to be much more than on Steam/Consoles. Steve also breaks the news to Bret that Red Dead Redemption 2 is not coming to PC (not yet anyways).
After launching on Steam last year, St Catharines based Rocketship Park will be porting their puzzle story-driven adventure game LOVE to Nintendo Switch “soon”.
Published by Noodlecake, and developed by FaceIT, the previous Mobile/Steam game Summer Catchers will be hitting the Nintendo Switch tomorrow (February 11th)
Reptoid Games (@reptoidgames), the developer behind 2018’s Fossil Hunters, announced their next game Fire Tonight, a narrative puzzle game “about two people trying to find their way back together in a city on fire”.
Mohammed is a local Toronto author who prides in storytelling in video games. He recently wrote a blog post about why we play video games.
Mohammed and Steve discuss story in games, and the recent Telltale closing.
The debut game from a new Western Canada indie dev duo was revealed during Day of the Devs 2024.