Interview With Storyteller Mohammed Hasan - Why Do We Play Video Games?
/ Stephen CraneMohammed is a local Toronto author who prides in storytelling in video games. He recently wrote a blog post about why we play video games.
Mohammed and Steve discuss story in games, and the recent Telltale closing.
Remember to subscribe to the podcast on iTunes, Google Play, or SoundCloud. And Patron's at the $4+ level got this episode 2 days early.
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and other games.
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
After a (ginormous) hiatus, Steve and Stephan are BACK to discuss some Canadian Games Industry news from the past few months but just catch up and talk about games and big game thoughts, man… and launch our end of 2023 Community Awards Polls! Nominate now!!
KEIGH THREEEEEE! New Compulsion Games’ game, Thunder Lotus goes multiplayer, age-old game development questions pondered and Zelda hierarchy debated.
In Stephan's last recorded and produced episode in Halifax, NS, we dive into a bunch of Canadian games from Fire Station to Super Animal Royale to Project Dark. We also talk new Canadian Nindies announcements and more news!
Big few weeks of releases for Canadian indie studios Behaviour Interactive, Cococucumber Co, Mighty Yell, Red Hook and Red Meat Games! (Red!) We also talk early access, the ideal platform release schedule for your indie game (including the Limited Run Games release) and giving everyone some freakin' menstruation days.