Starwhal For Wii U Pax Prime Trailer

With Pax Prime well under way, there are a lot of Ontario developers at the show.  You can follow this list I've put together on Twitter to help with all the news coming out of Seattle.

Nintendo posted a video of Starwhal on Wii U by Ottawa developer Team Breakfall.  You can currently pick up Starwhal on PlayStation 3, PlayStation 4, and Steam.

"The local multi-player space narwhal fighting game that has rocked the internet is finally ready for its big debut in a fully loaded release! Flop it out with 2-4 players in a retro, epic narwhal battle in space! The heart-piercing action is furious and unrelenting. STARWHAL will change your life. STARWHAL is a simulation of dreams in an ocean of the mind"

Like Nintendo on Facebook: http://www.facebook.com/Nintendo Follow us on Twitter: http://twitter.com/NintendoAmerica Follow us on Instagram: http://instagram.com/Nintendo Follow us on Pinterest: http://pinterest.com/Nintendo Follow us on Google+: http://google.com/+Nintendo

Starwhal on Wii U comes with an exclusive 5 player mode Blastopus, which pits a gamepad user battling people playing off the television.  It is set to come out early next year.

Runbow Out Now On Wii U

The day has finally come. Runbow from 13 AM Games is out now on Wii U.  You can download the game right now in North America for $14.99. There is a 15% discount for players if you downloaded the demo during E3.

Like Nintendo on Facebook: http://www.facebook.com/Nintendo Follow us on Twitter: http://twitter.com/NintendoAmerica Follow us on Instagram: http://instagram.com/Nintendo Follow us on Pinterest: http://pinterest.com/Nintendo Follow us on Google+: http://google.com/+Nintendo

Congrats to the crew at 13AM Games for the release. Make sure to pick up the game, and let me know if you want to play some online.

Deals: Several Toronto Developed Games On Sale On PSN

With the most recent PlayStation update, a few locally developed games are on sale. Check them out below!  The names are links to the North American PSN store to purchase.

Guacamelee! Bundle Fantástico - $8.00

Home – A Unique Horror Adventure - $2.00

Rogue Legacy - $8.50

We Are Doomed - $5.99

You can check out the full sale over on the PlayStation Blog. Make sure to stay tuned to TorontoGameDevs.com for more.

 

Runbow Composer Interviews With 'Film And Game Composers'

Dan Rodrigues, the composer behind the soundtrack for Runbow, sat down with the team over at Film And Game Composers about his soundtrack for Runbow.  A taste of it can be seen below:

13AM Games’ upcoming game Runbow is your latest soundtrack project. How did you get involved in its development, and what can you tell us about the game from your perspective?

I met the guys at 13AM Games during the Toronto chapter of the Global Game Jam. That’s where the idea for Runbow was born. At its core, it’s a 9 player racing game with a really fascinating game mechanic, involving a constantly changing backsplash of colour. If this colour happens to match an obstacle or platform, then that object ceases to exist!

As you can imagine, with 9 players, it gets insanely chaotic and fun when everyone is battling. The music is meant to help support that feeling and push it over the edge, while still maintaining a fun, nostalgic vibe. Dave Proctor, producer and audio director at 13AM Games, wanted the music to feel familiar/timeless, but also fresh and new. He had a few really solid sketches laid out and a strong idea of where he wanted me to take things, which really helped take a lot of the guess work out.

You can check out the full interview here, as well as pick up the OST on bandcamp here.  Make sure to pick up Runbow when it launches on Wii U Thursday August 27th (tomorrow!).

Super Time Force Ultra Out On PSN September 1st - Free On PlayStation Plus

Capybara Games announced today that Super Time Force Ultra will be out on PlayStation 4 and PlayStation Vita September 1st. Best of all, it will be free if you're a PlayStation Plus member!  

Super Time Force Ultra is a side scrolling shooter with pixel graphics. The PlayStation version will include the President of SCE Worldwide Studios Shuhei Yoshida, as well as the hooded traveller from Journey, and Sir Galahad from The Order: 1886 as playable characters.

PlayStation®Plus membership includes free games and online multiplayer on PS4™ systems.* In September, PS Plus membership includes Grow Home, Super Time Force Ultra, Xeodrifter, Twisted Metal, Teslagrad, La Mulana EX. Visit https://store.sonyentertainmentnetwork.com/#!/en-us/become-a-member/cid=STORE-MSF77008-PSPLUSMEMBER?smcid=yt:psplus-gamelineup-022014 to learn more! *Active membership required to access PS Plus features and benefits. PS Plus is available to legal U.S.

Super Time Force Ultra hits PSN on September 1st, but you can already pick the game up on Steam and Xbox 360/Xbox One.  Make sure to follow developer Capybara Games on Twitter, and stay tuned to TorontoGameDevs.com for the latest.

Runbow Soundtrack Out Now On Bandcamp

Runbow launches on Wii U this Thursday, but to help with the waiting, developer 13AM Games released the soundtrack today on Bandcamp for your listening pleasure.  The soundtrack was composed by Dan Rodrigues.

It's here! Get your copy of the all-new Runbow Original Soundtrack at https://13amgames.bandcamp.com/releases official site: http://www.13amgames.com/ facebook: https://www.facebook.com/13AMGAMES?ref=br_tf twitter: https://twitter.com/13amgames

You can pick up the soundtrack on Bandcamp right here for 9 dollars, and be sure to check out Dan's personal website for more of his work.  Runbow is a 9 player party platformer coming to Wii U this Thursday. I've discussed Runbow on the podcast a few times now and can't to play the game later this week. 

Planet Of The Eyes Out Now On Steam

The summer releases keep on coming, and now we have Planet Of The Eyes from Cococummber which launched on Steam today. You can check out the launch trailer below:

Launch discount available! http://store.steampowered.com/app/350970 Website : http://www.planetoftheeyes.com Twitter : http://www.twitter.com/cococucumberco

Make sure to check out the Steam page here, the game has a 20% discount right now as well so make sure to get it while it's hot!  Planet Of The Eyes is also planned for Xbox One in 2016.

Vote For The Castle Game On Steam Greenlight

The Castle Game, which was recently released on PlayStation 4, is now trying to get voted onto Steam and developer Neptune Interactive needs your help.

The Castle Game is a 3D tower-defence game in which you take on waves of enemies, using archers, traps, magic and more to defeat them, I have even admitted my love for the game on our latest podcast. Check out the trailer below:

Vote on Greenlight: http://goo.gl/iepC4V Build your own Castle and defend the Kingdom in this medieval fantasy 3D tower defense game. Create impenetrable fortresses and elaborate mazes, and defend them with hidden traps, brave knights, sharp-eyed archers, long-ranged catapults, clever engineers, and more! Use your unbridled creativity to construct your perfect defense.

Make sure to vote for the game on Steam here, and help The Castle Game get approved. Neptune Interactive recently told me they were planning to release the game on PC, Xbox One, and Wii U.

MK-Ultra Announces A Release Date For Knight & Damsel On PC And Ouya

With all the releases that are happening from Toronto Game Developers, it's no surprises that we have another one! Knight & Damsel from MK-Ultra Games will be releasing for Ouya and PC on August 20th.  The game will launch for $9.99, but enjoy a two week 20% discount.

"It’s an “un-cooperative” couch multiplayer game that we hope is subversive fun, as two players compete to rescue the other on a papercraft stage, warping the fourth wall between the 2D screen and world space. It’s got four settings, a quick campaign mode and full customisable arcade mode—and with levels created from random selections of designed screens, every match is different. We see Knight & Damsel as a competitive twist on the Damsel in Distress trope, fun for all ages, and we hope you like it."

Knight & Damsel is a two-player "uncooperative" couch multiplayer game coming for OUYA and PC on Steam and Humble Store in 2015. Steam link: http://store.steampowered.com/app/361680 http://www.knightanddamsel.com http://mkultragames.com http://playouya.com

ake sure to follow MK-Ultra on Twitter, and pick up Knight & Damsel when it drops in a few days.

Recent And Upcoming Releases

With the announcement today of Lovers From A Dangerous Spacetime being released September 9th, we figured it was a good time to have a summary news post to go over all the recent and upcoming releases, since there have been so many.  So here they are! If I have missed one, make sure to let me know!

Released

N++ - PS4 - July 28th - Buy it here!

the Castle Game - PS4 - August 4th - Buy it here!

Actual Sunlight - PSVita - August 11th - But it here!

Upcoming

Gastrobots - iOS - August 20th

Knight & Damsel - Steam, Ouya - August 20th

Planet of the Eyes - PC - August 24th

Hegemony III: Clash of the Ancients - PC - August 25th

Runbow - Wii U - August 27th

Lovers In A Dangerous Spacetime - Xbox One/PC/Mac - September 9th - Preorder It Here!

Fate Tectonics - PC/Mac - September 9th

StarSeed - iOS - Mid-September

Lots of great stuff coming out of Toronto! Congratulations to all the developers, and stay tuned to TorontoGameDevs.com for the latest!

Lovers In A Dangerous Spacetime Out September 9th

Developer Astroid Base has announced their multiplayer shooter Lovers In A Dangerous Spacetime is set to release September 9th for Xbox One and PC. Check out the release trailer below!

Launching on Xbox One and Steam on September 9, 2015! Pre-order now at http://LoversInADangerousSpacetime.com Lovers in a Dangerous Spacetime is a frantic 1- or 2-player couch co-op action game. Explore a colourful galaxy in a massive neon battleship that you control together by manning turrets, lasers, shields and thrusters.

"Lovers in a Dangerous Spacetime is a frantic 1- or 2-player couch co-op action space shooter set in a massive neon battleship. Only through teamwork can you triumph over the evil forces of Anti-Love, rescue kidnapped space-bunnies, and avoid a vacuumy demise. Deep space is a dangerous place, but you don’t have to face it alone!"

Lovers In A Dangerous Spacetime is the latest in a long line of recent releases or upcoming releases including Runbow, Fate Tectonics, and Planet of the Eyes. Looks like the Toronto game developer scene is alive and healthy :)

You can preorder the game on PC or Mac here, but make sure to pick it up on either Xbox One or PC when this drops September 9th. 

Exclusive: Neptune Interactive Interview - Working on the Castle Game, Being a GameDev in Toronto, and Other Console Plans

Ayngaran Vamatheva from Neptune Interactive was kind enough to answer a few questions about their latest game the Castle Game, as well as developing games in Toronto.  You can purchase Castle Game on PS4 right now in North America, and the game launches in Europe on August 19th.

TorontoGameDevs: Can you tell me a little bit about yourself and Neptune Interactive? How big are you guys, where did you get your start?

Ayngaran: My name is Ayngaran Vamatheva, though I usually go by Seelan so most people know me by that. Neptune Interactive Inc. is my company which I started back in March 2009 after making the first game we ever released, called 7 Cities TD. It was a tower defense game for the iPhone and iPod Touch, back when there weren't too many of those. The cool thing about it was that it had RPG-like stats and experience levels, which were not found in any other tower defense games at the time. The game was featured by Apple and a lot of people seemed to really liked it. I developed the game with a couple of artist friends on the side, while working at a film production studio on a feature film as a software developer. I been wanting to develop and release games for a long time, with doing mods for Unreal, Starcraft, my own game engines, and even worked at triple A studios before the film gig. After the surprising success of 7 Cities TD, we released another game called Tap-Fu, again for iPhone, which was inspired Karateka. The cool thing about Tap-Fu was the gesture-based fighting using touch controls. I also developed and released few more mobile games, all of which were made on the side while I worked as a software developer at bigger firms. For a long time now, I been wanting to dive into making games full-time and finally had a chance to do so with the Castle Game. We partnered with Clapfoot Inc., another indie studio, got some funding from OMDC, and decided to go at it. There were 2 core folks on the development (myself and an artist). We brought in few more folks, all from the Toronto area, to help out with various parts of the game.

 

TorontoGameDevs.com: What's the elevator pitch for The Castle Game? What has you most excited about it?

The Castle Game has always been about building your castle and defending it. Now that can be understood in many ways, especially with the barrage of Clash of Clans clones out there. But it is at the core, a tower defense game with some unique elements. I've been a long-time fan of strategy and tower defense games, so I wanted to make something that is simple, fun to play, and throws a few curveballs. This idea of taking something and adding some unique elements has been my design philosophy for all my games. The most exciting part about the Castle Game is the many variety of ways to beat each level. All 15 levels are different in terms of layout and available defenses so each level can be beaten in different ways. From watching people play, streaming, YouTube videos, I have seen some interesting and sometimes really clever ways to beat the levels. This has been our goal from the start, to add in a Minecraft-like open playing style. I hope we get to see some more crazy and clever defensive setups in the future.

TorontoGameDevs.com: What made you decide to do The Castle Game as your first console game?

Yes it is our first console game from Neptune, though I do have some experience working on consoles before at other studios. While I respect the mobile gaming scene, I see console game development to be more focused and liberating at the same time. You really only need to worry about 2 or 3 similar hardware specs (if supporting multi-platform), and you can try to aim for higher quality than say mobile or PC with its variety of machines. And what I mean by liberating is that you can aim to put more into the game knowing that the console gamers expect more. Coming from a mobile background, it felt good to think that this game can sell for more than a dollar or doesn't have to be made free in hopes of ads or IAP revenue. So we felt that we should add more content and a higher level of polish than our previous games. Also personally, I felt that it would be a great challenge to take a genre that is typically easier to play on PC and mobile touch screens, and get it working well on a console with a gamepad. It was tough but I think we did a great job with the controls.

 

TorontoGameDevs.com: What made you decide to release on PS4?

Sony and the PS4. Amazing folks to work with. They been super helpful. Also I love developing for the PS4. This is coming from someone who has so far developed for an Xbox 1 (original), Xbox 360, iPod/iPhone/Android, PSP, and a Wii U. PS4 is my favorite console to develop for. Sony has done a great job of creating an awesome toolset and workflow.

TorontoGameDevs.com: Is a Wii U version still in the works? How is that coming along?

Yes it is. We've put a pause on it in order to get the PS4 version out. We'll probably get back to it to release for next year. It is a fun console, especially with the second screen. I'd love to take advantage of it for our game, but it is not as straightforward as it might seem.

Besides the Wii U, we are planning to release on Steam and Xbox One as well. Our hope is get on to these platforms within an year.

 

TorontoGameDevs.com: What were your motivations for The Castle Game? It looks pretty similar to Rampart, have you guys played it? 

One of the motivations was to create another great tower defense game, as a spiritual successor to our first game. I really liked the open building of Minecraft and wanted a little bit of that in a tower defense game. Strategy games are my favourite type so it felt natural to create something in that space. Yes, Rampart has been one of the inspirations. The original idea for the Castle game had ships fighting against castles built on islands, very similar to Rampart. We changed it to be land-based instead as it opened up more possibilities for defense building and mazing, as well as enemy and defender designs.

TorontoGameDevs.com: What has it been like creating a game in Toronto? Was it difficult to find funding/talent/help? What's the game developer scene like in your view?

Toronto is probably one of the best places to be an indie developer. There are lots of talented folks around. Lots of support from the government through grants and tax credits. I think it will only get better over time. Though, I'd like to see a few more medium sized companies, just for stability and for newcomers to get experience from seniors and working on bigger titles. Trying to be an indie developer without experience at bigger studios can be very tough.

 

TorontoGameDevs.com: Any final thoughts you have or want to share with our readers?

 Yes. What you're doing at Toronto Game Devs is great, and I hope you continue on with more success and support from developers and gamers in GTA. Neptune is pretty small and unknown, so having an outlet like this is great. Thanks.

 

A big thank you to Ayngaran for answering these questions during a busy time in their release of the Castle Game!  You can download the game today on Playstation 4. Make sure to follow the developer on Twitter, and stay tuned to TorontoGameDevs.com for the latest!

Starseed Releases This August - Trailer

Independent iOS developer Shane McCafferty has released a new trailer for his upcoming retro shoot'em up Star Seed. The game is also being published by Crescent Moon Games.

First trailer for the iPhone game Starseed.

Make sure to follow the developer on Twitter, and check out Shane's other games on iOS.  The game is planned for release in mid-September.  He's also available for game developing as a freelancer, so if you make sure to contact him!

Play Pug Puncher On Game Jolt Now

The developer behind Pug Puncher announced they released the game on Game Jolt.

"Pug Puncher is a fast paced, hilarious and hard hitting 2.5D action adventure. Pug Puncher is a fast paced brawler with a strong focus on combat and combos, with a light hearted and snappy narrative delivering nonstop one liners and tons of laid out pugs. As a brawler, the meat of the game will be combat oriented through melee combos and various weapon mechanics making up roughly eighty percent of game play."

Make sure to follow the developer on Twitter and let them know what you think of Pug Puncher!

Vote For Allied Games' Shadow Heroes On Steam Greenlight

Developer Allied Games released a trailer and launched a Steam Greenlight page for their upcoming RTS game Shadow Heroes.  You can check out screenshots and trailer below:

"Discover the mystery of a broken land. Shadow Heroes is an online game where players from around the world compete in epic battles with hundreds of units using weapons, magic and tactics. Hire new units and customize their load-outs with items you have collected. Combine items together to make them stronger and give yourself an edge in combat. Can you find the enemy's weak spot and exploit it? Are you able to react accordingly to counter your opponent's strategy?"

Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=498644779 Allied Games: http://www.alliedgames.co/ Shadow Heroes: http://www.shadowheroes.com/ Facebook: https://www.facebook.com/AlliedGamesInc.com Twitter: https://twitter.com/alliedgames IndieDB: http://www.indiedb.com/games/shadow-heroes-vengeance-in-flames

Make sure to check out the Steam Greenlight page here so you can vote, as well as the website for the game itself.  We'll have more on the game as time goes on.