Alone With You, Severed, and Far Cry Primal At PlayStation Experience 2015

Toronto developed games Alone With You from Benjamin Rivers, and Severed from DrinkBox Studios will be the PlayStation Experience in San Francisco next month.  Far Cry Primal, which is being worked on by Ubisoft Toronto, will also be at the event.  The two day event is open to gamers to try out upcoming PlayStation 3, PlayStation Vita, and PlayStation 4 games.  Included in the long list of games are some Toronto developed games so make sure to check them out if you're going to the event.

Learn More: http://playstation.com/experience Get Tickets: http://playstation.com/experience-tickets PlayStation Experience is back for 2015! This year we're taking the experience to Moscone West in San Francisco, CA, on December 5-6. Join thousands of fans across the world and be there for exciting announcements and panels, plus play new and unreleased games on the show floor.

You can check out the full list here, and purchase tickets for the event which runs December 5-6th.

Planet Of The Eyes Releases On Mac

It released for PC back in August, but Toronto developer Cococucumber announced that Planet of the Eyes has been released on Mac.   

Planet of the Eyes is an action-puzzle platformer with a retro sci-fi inspired aesthetic and a mystery-driven storyline. At the outset of the game, the player - an exploration robot - starts his search for the source of a pulsing signal on the planet. Along the way, the robot negotiates multiple dangers, solves environment-based puzzles, and uncovers the truth about the Planet of the Eyes through the audiologs of a surviving crew member. The fate of both these survivors and the planet itself will hang in the balance as the player contemplates a destiny that was meant to be unavoidable.

You can pick up the game right now on Steam.

Ubisoft Toronto Rated As One Of Canada's Top 100 Employers

The editorial team at Globe and Mail has named Ubisoft Toronto as one of Canada's Top 100 Employers. The article goes over some of the reason why Ubisoft Toronto, one of the developers of the upcoming Far Cry Primal, made the list:

  • Ubisoft Toronto organizes "UbiGallery", a bi-annual competition for art students in their final year at Toronto-based post-secondary schools -- the event provides students and recent graduates with an opportunity to showcase their portfolio, receive feedback from industry veterans and win a 3-month apprenticeship at the company (with the possibility of contract extension or permanency)
  • Ubisoft Toronto lets everyone share in the company's success with year-end bonuses and a profit-sharing plan -- and also cultivates an ownership culture through a share purchase plan that is available to all employees
  • Ubisoft Toronto's company subsidized social committee ("UbiAce") organizes a number of different events and celebrations throughout the year, including a monthly UbiBash, a ski trip to Blue Mountain, a summer family barbecue and various holiday celebrations

You can check out the press release on Ubisoft Toronto site as well. A huge congratulations to the whole team at Ubisoft for getting this award!

Saturday November 7th - TorontoGameDevs.com Does Extra-Life - UPDATE: All Done!

Want to watch me play (mostly) Toronto developed games, and get donations for Sick Kids hospital? I'll be streaming for most of the day, but you can also follow me on Twitter.  If you can, make sure to donate here.

Edit: From the looks of it, I can only stream on the site for a bit. Hit up the Twitch page for a continuous stream.

Update November 8th: All done! Thank you to everyone for tuning in and helping me stay away on Twitter. See you next year!


Exclusive: Interview With PixelNauts' Alex Golebiowski

 Alex Golebiowski, Co-Founder of PixelNauts, was kind enough to take some time to talk to me about his history in the industry, starting PixelNauts with Chris Iacobucci, and what's in store for them.  Check it out below!

TorontoGameDevs.com: Thanks for doing the interview Alex! Can you tell me a bit about yourself? Your background and past work? And maybe a bit of history of PixelNauts?

Alex: Hey, no problem! I graduated from Seneca college in 2004 and got my first games industry job in early 2005 at Silicon Knights. I was a huge fan of Eternal Darkness and had always wanted to work at SK so I was super excited to be hired as an environment artist to work on Too Human right out of school. I worked there for five years on various titles including a contract we did for Vigil on Darksiders (The best experience ever!) and X-Men: Destiny. I left SK in 2010 and started looking for work, my plans were too head over to Ubisoft Toronto like many of my other SK co-workers. Chris Iacobucci left the company around the same time and while we were both updating our portfolios we decided to give this indie thing a go. So in January of 2011 we moved into our offices at the Generator at One and started PixelNAUTS. We were a couple of artists with no programming experience and no money but a huge desire to make our own games. We decided to do what we do best and try to make some money helping others make their games look awesome. Shortly after we started PixelNAUTS we were contracted by Compulsion Games to work on an early prototype of Contrast.

TorontoGameDevs.com: Before Lost Orbit, you helped work with Compulsion Games with Contrast, a PS4 release game. How did that relationship come about and what was that experience like?

Alex: Our relationship with the guys at Compulsion Games started a long time ago. One of the heads at Compulsion Games was the former Director of Seneca's Gaming program when Chris took the course. We were luckily looking for work when they were looking for artists and our partnership was born. At first we helped out with an early prototype but soon were brought on full-time to create all the environment art for Contrast, the game looked amazing and there was no way we wanted to miss out on being a part of it. Compulsion games is located in Montreal so we had to work remotely, when we first started we flew down to meet the team and got to the know the project. The guys really liked the work we had done on the prototype so they let us take the lead of the environment art style and gave us a lot of freedom to create the levels how we saw fit. Over the months we worked with their design team to make our art fit with the shadow puzzles and lighting tech. It was a very intensive period of production for us, it was just Chris and Myself creating the art for an entire game, it was a lot of work but it let us flex our creative and technical muscles. Contrast shipped in November 2013 to mixed reviews from press but overwhelmingly positive response from gamers. We had a great time working with the Compulsion team and will always be honored to be a part of the special project that was Contrast.

TorontoGameDevs: What was the inspiration for Lost Orbit? How come you decided on releasing the game on PS4 and Steam?

Alex: LOST ORBIT started off as an idea for a name slate for PixelNAUTS, we wanted to do a little animation of an astronaut jumping off the text and flying out into space with a jetpack. We thought it would be a fun game to control a little astronaut out in space without a ship, fragile and on the brink of death at all times. The game started off as a simple concept, the player would orbit around planets and use their forces to propel themselves through levels. We made a simple prototype and started getting feedback and we realized people enjoyed flying between planets more than orbiting and carefully planning jumps. In the end people just wanted to go faster and enjoyed splatting on rocks, so we decided to follow the fun and pushed those aspects of the game. LOST ORBIT became more about speed and maneuvering and less about careful timing, we had to abandon much of what we thought the game was and follow what the game was becoming. That has become a big part of how we make games, we start with an idea, develop it and let the game lead us to making it better. Our initial intention for LOST ORBIT was to release it on Mobile platforms and Steam, but as the game became faster and required very tight and responsive controls, we decided to drop mobile and focus on Steam instead. After the release of Contrast on PS4 we saw an opportunity to follow suite with our own games. When we first started PixelNAUTS we never imagined being able to self publish our games on consoles, but with Sony's open acceptance and support of indie games it became a reality. Working on Contrast gave us the experience of working on consoles and the connections to make it happen. We added the PS4 into our production quite late and had to extend our development by many months but it was all worth while. Developing on PS4 was relatively easy and the support we received from Sony was amazing.

TorontoGameDevs.com: Normally I ask what the game development community is like in Toronto, but you guys are located in St Catharines! So...what's it like in St Catharines? Or in Ontario in general?

Alex: The community in Ontario is great, there are so many game developers here and they're all awesome! We have made many local indie dev friends over the years and are always grateful to be in the province. Locally the indie dev industry is growing, after the closure of Silicon Knights, many developers decided to stay in the area and start their own companies. We work out of the Generator at One, a local shared office space for tech companies. At first we were the only game company here but soon after we were joined by Phantom Compass and Creative Bytes. The games industry is growing here and with Niagara College training new developers its sure to become another hub in Ontario's awesome indie dev community!

TorontoGameDevs.com: What's next for PixelNauts games? Do you plan on porting Lost Orbit? Working on something new? What's down the pipeline that you can share?

Alex: There are many things we would love to do with LOST ORBIT, ports, additions and expansions but currently we are focusing on a new project. We just started prototyping our new game but are not quite ready to share what it is yet. All I can say right now is that its a very different game but follows in the steps of LOST ORBIT in being a fast and deadly experience!

TorontoGameDevs.com Anything you'd like to share with our readers? Or final thoughts? Thanks for your time!

Alex: For anyone that's picked up LOST ORBIT I want to say thank you! It's been a lifelong dream of ours to create our own game and seeing people play it, talk about it and share their experiences is the most rewarding thing I have ever felt. As for PixelNAUTS, keep an eye out next year for some exciting announcements!

You can follow Alex on Twitter here, and PixelNauts on Twitter here.  If you haven't done so yet, make sure to pick up Lost Orbit on Steam, or the PlayStation Network.  Let us know in the comments what you thought of Lost Orbit!

Shooterz Official Teaser Trailer

Indie Toronto developer Kastriot Sulejmani released a new teaser for his upcoming game Shooterz. 

Tap to shoot and rotate in order to pop the gems or else it is game over. Try not to miss! Test your reflexes. How long can you last?

Shooterz is a simple tap-to-play game that is easy to pick up but hard to master. It includes an addictive game style and has 24 customizable Shooterz you can unlock, achieve and earn with gems you collect in the game.

Tap to shoot and rotate in order to pop the gems or else it is game over. Try not to miss! Test your reflexes. How long can you last? Shooterz is a simple tap-to-play game that is easy to pick up but hard to master.

Stay tuned to TorontoGameDevs.com for the latest on the game, but make sure to download his other game Dashy Square on iOS.  

Updates On N++ - Details On Patches, Porting, Sales

Toronto developer Metanet Software gave some updates on N++, which released three months ago on PlayStation 4.  They are working on a patch, but their developer Shawn McGrath will be moving onto other projects, and so they will be looking for another developer to help with future patches and content:

"What does this future hold? We’re still excited about releasing updates which will add new content and features (we really can’t wait for you all to try them), and we’re also still working towards bringing N++ to more platforms — especially Steam, which is our top priority. We hope to have more news about these exciting new developments soon."

Finally, Metanet Software mentioned they will be participating in sales. It's a strategy they said they would not do, but have no decided to give it a try to help get N++ into more hands.

We really want to wholeheartedly thank everyone who has already given N++ a try — we really appreciate it and we hope you’re enjoying it so far. There’s more to enjoy on the way! We are committed to bringing N++ to as many people as possible, because we know that we have made something that is worthy of being played

You can check out the full post here, and make sure download N++ on the PlayStation store.  You can also follow the developer on Twitter.

New Alone With You Trailer And Details - Coming Spring 2016

Independent Toronto developer Benjamin Rivers took to the PlayStation Blog today to share some details of his upcoming romance sci-fi story game Alone With You.  While the developer's last game Home was described as a "monologue that the player delivered", Alone With You is "a dialogue between you and the game".

"You’ll trek through beautiful, varied areas — which include a series of communication towers, the dilapidated Colony B, the workspaces and staff quarters of the facility’s agricultural operation, and the various components of the planet’s mining and processing centres. As you do so, you’ll be in constant communication with the AI, who acts as your lifeline and your tour guide. It’ll give you info on all the things and places you find, but it’ll also speak to you — asking you questions and responding to your answers. And if you’ve ever played Home, you’ll know: sometimes even the smallest decision can have unexpected consequences."

From the creator of Home - A Unique Horror Adventure comes ALONE WITH YOU, a sci-fi-romance adventure game for PS4 and PlayStation Vita. + OFFICIAL Website: http://www.alonewithyougame.com + Twitter: http://www.twitter.com/benjaminrivers + Facebook: http://www.facebook.com/alonewithyougame Coming Spring 2016! Play a demo of Alone With You at PlayStation Experience in San Francisco, California, December 5-6, 2015!

Make sure to check out the full post for all the details, including how the romance gameplay will work.  If you'll be at the upcoming PlayStation Experience this year you'll get a chance to try out the game.  The game is expected to hit PlayStation 4 and PlayStation Vita in Spring of 2016. Make sure to also follow Ben on Twitter.

More Toronto Game Devs Coming To PlayStation Now

Sony announced a huge increase to their PlayStation Now catalogue today, which includes a couple of Toronto, and surrounding area, developed games:

Tales from Space: Mutant Blobs Attack from DrinkBox Studios

'Take on the big round role of mutant Blob, who’s just arrived on Earth and wants to eat everything he sees. Gobble up whatever is loose to grow – you’ll need to get bigger and bigger to get past hurdles! Use physics to make your way through the obstacle courses, and see just how grumpy a hungry mutant Blob can be. (Rated Everyone)'

Cel Damage HD from Finish Line Games

'Take control of the world’s nuttiest cartoon drivers to demolish your friends with insane weapons and wacky arena hazards! Dish out damage with 30 cartoon weapons, like Giant Hammer, TNT Sheep and Shrink Ray across 13 different battle arenas. (Rated Teen).'

Starwhal from Breakfall

'Flop it out in a retro, epic narwhal battle in space! The heart-piercing action is furious and unrelenting. Starwhal is a simulation of dreams in an ocean of the mind that will change your life! (Rated Everyone)'

You can check out the full list over at the PlayStation Blog.

Preview: Fortified From Clapfoot Games

Last week, my girlfriend and I got to play Fortified from Clapfoot Games, a third person shooter with tower defence elements.  We managed to play the first five levels of the campaign, and while there were bugs and oddities in the early build, the game is shaping up to be a solid offering from the Toronto developer.

Personally, I've never played a game like this. A mix of fast-paced third person shooting, and strategic tower defence building. The beautiful classic-looking comic book style cinematics introduce you to the 1950's USA where you must defend your rocket ship from waves of aliens.  You choose from four different classes, including the Agent who is sort of your machine gun/assault character, and Rocket Scientist who is your explosives expert.  Once this is done you can pick your loadout of weapons and tools. To start out you only have a few weapons at your disposal, but as levels progress you can upgrade your current weapons or buy new ones.

The first level starts off pretty slow and steady, while the designs of future levels include multiple spawn points, and paths for aliens and multiple rockets to protect, the first level is a small alleyway with a small route to the rocket where you can set up your turrets, mortars, snipers and more.  Your characters control tight, and with the lack of a cover mechanic, it's meant to be a fast-paced shooter which is does really well.  Placing your defensive items is quick and easy, and upgrade points let you customize your play-style.

Co-op was key for us. At first we had evenly spent our upgrade points to both include anti-air and ground attacks, while also splitting the map to have one person cover each side. After some mission failures, we decided to focus our points and spread our attacks evenly through the map which saw greater success. The game does include up to four player online co-op, and while the game doesn't have split-screen, two player online was really silky smooth.

Check out this brand new trailer for Fortified, the team defense shooter set in a retro sci-fi universe. Meet Fortified's four pulp inspired hero classes!

Fortified was a lot of fun and now one of my most anticipated games. It is currently slated for an early 2016 release on Xbox One (which is the build we played), and Steam. You can follow the developer on Twitter, and stay tuned to TorontoGameDevs.com for the latest on Fortified as we get closer to its release.

Monster Masher

A couple of my friends out of Ottawa, Ontario made a simple, but addicting mobile game for the Halloween season called Monster Masher. The concept is simple protect your pumpkin from hordes of monsters just by tapping them, and rule the leader boards.

Download the game by clicking one of the following links: Android or Apple or Windows

 

Happy Halloween! 3 Spooky Toronto Developed Games To Play

Happy Halloween! Do you need to spookify your Saturday? Check out these three Toronto developed games, guaranteed to give you chills*.

Feed Bat Boy from YahManGames

Feed Bat Boy is an infinite runner where you play as a bat feeding on flies. Similar to Flappy Bird, what is scarier than a bat flying into your hair? Nothing. I hate bats. Pick up the game for free on iOS or Android.

Phantom PI Mission Apparition from Rocket 5 Studios

Recently announced for Apple TV, Phantom Pi sets you up as a paranormal investigator investigating a spooky haunted mansion.  You can download the game on iOS.

They Bleed Pixels from Spooky Squid Games

To be fair, as mentioned to me on Twitter, most of Spooky Squid Games can count as spooky. It's in their name! But let's talk about They Bleed Pixels which is a platformer where you play as a girl who is haunted by a 'mysterious book and her violent Lovecraftian nightmares.'  You can get the game on Steam.

Alto's Adventure Ready For Apple TV Launch

Alto's Adventure, the 2d skiing infinite runner on iOS, is available now for the Apple TV launch (which is today).  The game comes with patch 1.2 which includes iCloud syncing, and MFi Game Controller support.  You can check out the trailer below if you're not familiar with the game.

Alto's Adventure is an endless snowboarding odyssey, set against a beautiful and ever changing alpine landscape. Download on the App Store: https://itunes.apple.com/us/app/altos-adventure/id950812012?ls=1&mt=8&at=11lrPB&ct=yt http://altosadventure.com http://www.twitter.com/altosadventure http://www.facebook.com/altosadventure

The game is available on iOS right now and is now the second game I've been told about making the jump to Apple TV.  Make sure to check out the blog post for the full details, and follow the game on Twitter.

Phantom PI Mission Apparition Avaliable For Apple TV Launch

Toronto developer Rocket 5 Studios let me know their game Phantom PI Mission Apparition will be available for the 4th Generation Apple TV launch.  This version will have HD textures, and improved lighting. It will also support the Siri Remote, and MFi Bluetooth controllers.

"In a mansion dripping with mystery and fraught with danger, a poltergeist lurks. Only the Phantom PI can save the day by restoring peace to beloved zombie-ghost rocker Marshall Staxx’s after-life. Play as Cecil or Cecilia, paranormal investigator to the ghostly stars while exploring spooky Ravensmaw Manor. Look for clues, hunt for sprites, and solve diabolical puzzles in this charming puzzle game that’s sure to provide hours of great family-friendly fun."

Now available on iOS for iPhone & iPad: https://itunes.apple.com/us/app/phantom-pi-mission-apparition/id887608596?ls=1&mt=8 The Phantom PI Mission Apparition is a spooky, puzzly, rock'n'roll fueled adventure game starring a paranormal investigator who specializes in helping ghosts who are being bullied in the afterlife.

The game is currently available on iOS which you can get right here.  It is $2.99 currently, but the Apple TV version will be free if you have already purchased the game.

Make sure to follow the developer on Twitter to stay up to date.  Do you plan on picking up Apple TV at launch?

Drinkbox Studios Looking For Playertesters For Severed

Lots of developers have been asking for playtesters lately, and now we have another!  Drinkbox Studios is looking for playtesters for Severed, and this time, you will be compensated!

Those interested can go to the Google survey, but make sure to also follow Drinkbox on Twitter.