In true dungeon-crawling style, Riverbond takes you on a journey through memorable worlds where you battle monsters, find treasure and become the hero. We wanted to channel the nostalgia of playing games from the 16-bit era and infuse it with fast and fluid controls for maximum action! Riverbond lets you choose your play style by letting you select from a ton of melee or ranged weapons to fight waves of enemies, take down huge bosses or completely decimate everything in sight.
It was also announced that there will be plenty of skins from other games added to the game, including Drinkbox Studios own Juan from Guacamelee, Lover Mu from Lovers in a Dangerous Spacetime, and Robot 5 from Cococumber’s previous game Planet of the Eyes.
Next up in our road to EGLX is Cococucumber’s Riverbond, a co-op hack-n-slash in a voxel world. I got the play this at the last EGLX and had a lot of fun - easy pick up and play mechanics, and cool destruction. It’s coming to PlayStation 4, Xbox One, and PC in 2019.
Cococucumber is a Toronto-based independent game studio, co-founded by Martin Gauvreau and Vanessa Chia. They are on a mission to create original games with a dash of charm and a striking visual style. Games by Cococucumber include Bunny Bonker, Planet of the Eyes and the studio’s upcoming voxel couch co-op hack and slash, Riverbond.
Developer Cococucumber have announced Riverbond, an action game that's coming out 2017 for PC and consoles.
Devon Wiersma, Game Designer at Cococucumber as well as our own reviewer here at TorontoGameDevs, was interviewed by IGN about their upcoming pixel/voxel RPG Riverbond. In the video he talks about the level design, different characters and more. Devon also confirms a Fall 2017 release for "all consoles and PC".
You can check out the interview below:
Another week, another Week In Review. Check out the main stories from this week in Toronto GameDev news.