13AM Games And iam8bit Bringing Runbow Soundtrack To Vinyl

In a surprise announcement today, 13AM Games announced they are partnering with iam8bit to bring the Runbow soundtrack to vinyl. You can check out the full page right here, with preorders opening up tomorrow.

Runbow came out in 2015 on Wii U, and later in 2016 on Steam. The soundtrack was produced by friend of the website, and common podcast co-host Dan Rodrigues. Preorders open tomorrow, but make sure to follow 13AM Games in Twitter

Runbow Shantae DLC Out - Retail Deluxe Slightly Delayed

A few updates on everything Runbow. First, the Shantae DLC is now avaliable as a free download. Additionally, Runbow Deluxe, the retail version that comes with the main game, all DLC and soundtrack has been pushed to November 1st:

Due to an unforeseen error at the magical video game factory, Runbow Deluxe’s official ship / street date is being moved to November 1st. We’re sorry if this caused any inconvenience but some wishes not even an all powerful half-genie can grant.
Shantae

With all this fun, there is also a patch for Runbow which can be downloaded on Wii U. You can check out the patch notes on their official tumblr.

Pirate Pop Plus Out Now On 3DS And Wii U

As previously announced, Pirate Pop Plus the game from Tokyo developer Dadako, and published by 13AM Games is out now on Wii U and 3DS. The title is cross-buy between the two platforms, which you can picked up right here.

Get ready for the bubble-popping, gravity-defying, retro-arcade action game Pirate Pop Plus! Join Pete Jr on his quest to defeat the nefarious Bubble Pirate, an evil villain who has trapped the innocent townsfolk in bubbles! Dodge and pop bubbles with your anchor while collecting power-ups and managing Bubble Pirate's constant gravity-switching mischief!

13AM Games Published Game 'Pirate Pop Plus' Releases This Month On Wii U/3DS

After announcing they'll be publishing their first game, 13AM Games have announced that the retro arcade game Pirate Pop Plus, is coming to Wii U and 3DS October 10th, and Steam November 4th. You can check out the full trailer below:

Get ready for the bubble-popping, gravity-defying, retro-arcade action game Pirate Pop Plus! Join Pete Jr on his quest to defeat the nefarious Bubble Pirate, an evil villain who has trapped the innocent townsfolk in bubbles! Dodge and pop bubbles with your anchor while collecting power-ups and managing Bubble Pirate's constant gravity-switching mischief!

Dodge and pop bubbles with your anchor while collecting power-ups and managing Bubble Pirate’s constant gravity-switching mischief! When you feel at your Piratey-est, test your skill in the ultra-challenging Hyper Mode... The game may be faster and harder, but you'll find treasures beyond your wildest dreams. Coins as far as the eye can see!

The game will be cross-buy on 3DS and Wii U, and you can add the game to your Steam wish-list by checking out the games page. Make sure to follow the Japanese developer Dadako Studios on Twitter.

Severed Out Now On Wii U

Following its release on PlayStation Vita, and then iOS, Drinkbox Studios have released Severed for Nintendo Wii U today. You can pick up the game for $13.49 right here, or on Wii U.

Take control of a one-armed warrior named Sasha, wielding a living sword on her journey through a nightmare world in search of her family. Swipe-based touch controls will let you solve puzzles, find secrets, and do battle with a host of disturbing monsters. As the journey goes on, you’ll unlock new abilities, ascend an RPG-style upgrade tree, and tease apart the mysteries of the dark fantasy universe Sasha finds herself in.

We're still waiting on the 3DS version of the game, which is expected to hit this year.

Severed Out On Wii U September 22nd

First it was released on PlayStation Vita, then it was announced it was coming to iOS, Wii U, and 3DS. The iOS version is out for players to enjoy and now we know when the Wii U version comes out.

Nintendo announced the Nindies Summer Jam, and Severed is part of it and will be out September 22nd for Wii U, with the 3DS version coming out sometime in the Fall.

Get ready for #Nindies Summer Jam! Every Thursday in September, a new digital release for Wii U, Nintendo 3DS or both, will hit the Nintendo eShop at 10% of listing price for the first week! Check out these participating #Nindies Summer Jam titles, as well as a variety of upcoming Nindie games for the rest of 2016 and beyond!

You can check out the video below of what I thought of the iOS version against the Vita version as well:

I chat about Severed, and my thoughts on how the PlayStation Vita game plays on iOS. Check out more at www.torontogamedevs.com

Part of the same video showed Runbow Pocket coming to 3DS in Q4, so we'll have more on that and Severed 3DS as it becomes available.

Alex From 13AM Games Discuss Runbow, Leaks, Pirate Pop Plus and more

So we had Alex from 13AM Games on the podcast last week, but I thought I would crop out his part on talking about Runbow leaks, the demo, and his thoughts on publishing Pirate Pop Plus. You can check it out below, but make sure to check out the podcast for the whole thing!

13AM Games Tells Fans To Wait For E3 For "cool new Runbow announcements"

Earlier today, an Amazon leak was posted online that had to do with 13AM Games' 9 player multiplayer platformer Runbow.  I've never really wanted this site to be about "leaks" or "inside information", that was never the purpose, so I wasn't going to post anything about it. However, 13AM Games did make an official post going over the leak (for those interested, you can read about the original story here).  I copied a blurb from 13AM Games statement below:

It’s important to note however that this info and this Amazon post did not come from 13AM Games, and contains some incorrect information. We can’t elaborate yet, but all I can say is that everyone should tune into E3 where we will be making some cool new Runbow announcements. Be sure to follow us for all the latest Runbow news on Twitter, Facebook or Tumblr. If you ever have any questions, shoot us an email. It needs to be reiterated: Thanks for your passion and excitement. Our fans are literally the best.

We'll just have to wait and see. It is important to note that in an interview with TorontoGameDevs.com, 13AM Games did say they working on something with Runbow.

13AM Games Interview On Runbow DLC, What Was Cut, And What The Future Holds

Hey everyone! You may remember that before the launch of the Runbow, Tom over at 13AM Games was kind enough to do an interview. Now that the Runbow DLC has been released, we decided to chat again! We talked about the DLC, what didn't make the cut, and what the future holds for Runbow and 13AM Games.

TorontoGameDevs: Congrats on the DLC launch! What was the motivation to do DLC instead of moving onto a new project? Was it something you knew would always be in store for Runbow?

Tom: From the get go we knew we wanted to release some form of additional content for Runbow, whether it be new guest characters, levels, or costumes. One of the main reasons was to create something that fans of Runbow would appreciate and bring people back to the game after some time had passed. It also allowed us, as game makers, to take all the experience and lessons we learned from creating the original game, and use them to create something even better within the same universe.

Runbow

TorontoGameDevs: The DLC introduces some new concepts, like with portals, anti gravity spots, and floaty sections. Was there anything left on the chopping block?

Tom: To complement the ridiculous size of space, we came up with a ridiculous amount of concepts for new mechanics we could introduce with the DLC. We had to chop this list down to a more manageable size, here are some examples of things that got the axe:

  • Jet-packs: a simple pick up that would allow the player to float around at their leisure. It ended up getting the axe because of how our player and world physics work, and because it didn’t really seem to plug into the colour mechanic too well.
  • Wall Gravity: Similar to the upside down portions, we wanted the players to be able to walk up and down the walls of our levels as well. We actually got this working rather well but decided the clunkiness of the controls really broke up the flow and didn’t allow us to get the most out of the idea.
  • Space Radiation: We wanted a mechanic that would emulate the harshness of outer space and thought that having rays or beams of space radiation would work. It worked well with the colour mechanic but offered too many level design challenges and would require a new health system or at least a tweaking of the current one.

TorontoGameDevs: There are also some new mutliplayer maps, costumes, and a new character. How did you go about getting Lilac in the game? Was there anything (like other costumes) that didn't make the cut?

Tom: We met Stevie from GalaxyTrail at Pax Prime and approached him about the idea. He really liked it and after doing the same song and dance we did for the other characters, had Lilac ready to go. As for the other content, we did have some other ideas for costumes and even potential adventure themes, like Old West for example, but they never really made it beyond the concept phase. When it came to the DLC we wanted to be laser focused and adhere to some pretty tight scope constraints.

TorontoGameDevs: What's next for Runbow? Have you looked at porting it to other consoles? Amiibo? Or some new DLC?

Tom: All I can say is that we’re not done with Runbow yet. Keep your eyes and ears peeled, we hope to have some exciting announcements soon.

TorontoGameDevs: What's next for 13AM Games? Anything you can say about the next project, or what you have down the pipeline that's not Runbow related?

Tom: What do you mean not Runbow related? That’s a thing?

(No it's not). Thanks to Tom and 13AM Games for taking the time to do the interview. Remember to check out Runbow on Wii U.

13AM Games Promises A "Very Cool Month For Runbow Fans"

13AMGames have been sending some cryptic tweets lately, promising an exciting month for Runbow fans and that we probably know what it is.  They have mentioned some DLC for Runbow in the past, but we'll have to wait to see what's going on in 13AM Games land to know the whole scoop.

What do you think it is? Let us know in the comments, or tweet to 13AM Games.