Chivalry: Medieval Warfare Coming To PS4 And Xbox One

Toronto developer Torn Banner Studios announced today that their middle-ages multiplayer action game Chivalry: Medieval Warefare will be making its way to the PlayStation 4 and Xbox One.

This updated version of Chivalry, published by Activision with development by Hardsuit Labs, has support for up to 24 players online, and multiplayer gameplay is supported by dedicated servers – just like the Steam version of Chivalry. The Xbox One and PlayStation 4 version of Chivalry: Medieval Warfare also includes Horde Mode, which was previously unavailable on Xbox 360 and PS3. Battle monsters and survive waves of new enemies in this fantasy co-op showdown.

Besiege castles and raid villages in this 24 player online experience. Trade in your guns and grenades to test your mettle against cold hard steel on the medieval battlefield. Now coming to Xbox One and PlayStation 4™ System with over 25 battlefields, up to 24 player online multiplayer, and an all new Horde Mode.

You'll be able to pre-order the game on Xbox One on November 24th. PlayStaiton 4 users can get the game on release, which is December 1st.  The game will cost $19.99, but there is a $29.99 Gold Edition which comes with cosmetic weapon, armor and character skins.  Make sure to follow the studio on Twitter.

Sago Mini Announces 'Sago Mini Superhero'

Sago Mini announced today their newsest app coming to the iOS story Sago Mini Superhero.

KAPOW! Jack the rabbit bursts into the sky as the Sago Mini Superhero! Fly with Jack as he lifts impossible weights, powers up on carrots and makes things right in the city. Whether he is helping ducks cross the street or sharing ice cream with an octopus, Jack is here to save the day! “Kids love to play superhero. Grab your cape and let’s save the city!”

Coming Soon!

You can check out the letter to parents as well which goes over how to play the game designed for 2-5 year olds.  The game is planned for release on November 26th for iOS.

Pocket Tactics Previews Forbidden Desert On iOS

The developers behind the iOS version of the board game Forbidden Island, Toronto based Button Mash Games, are working away at the next installment Forbidden Desert.  The gang over at Pocket Tactics previewed the game and is worth a read if you enjoy playing board games on your phone/tablet.

Forbidden Desert puts you in charge of a team of adventurers scouring the desert for pieces of a legendary flying machine. Pieces are not hidden on the board, but are uncovered as you find clues in the desert. Where two clues intersect, the flying machine detritus will be found. Of course, it’s not that easy. There’s a brutal sandstorm that threatens to bury everything even deeper under the desert sand. Like all good cooperative games, there are several ways to lose and only one way to win. Here, you can lose if any adventurer dies of thirst, if the sand gets too deep, or if the clues get swept away by the sandstorm itself. To win, you must find all the pieces of the flying machine and use it to fly to more temperate climes.

The game is expected to hit the App Store 'soon', and while online multiplayer won't be available at launch it will come as a free update.  You can buy Forbidden Island on iOS right now by clicking here, and can check out the full preview of Forbidden Desert here.

2015 Canadian Videogame Awards - Toronto Well Represented As The Finalists Have Been Announced

The Canadian Videogame Awards have announced their 2015 finalists, with a lot of developers from Toronto getting nods.  I've summarized the local developers below, but you can check out the full list here.

Game of the Year (local developers only)

Best Downloadable Game (local developers only)

Best iOS Game (local developers only)

  • Alto's Adventure (Snowman)

Best Animation (local developers only)

  • Apotheon (Alientrap)

Best Audio (local developers only)

  • Apotheon (Alientrap)

Best Indie Game (local developers only)

Best Original Music (local developers only)

  • King of the Gods, Apotheon (Alientrap)
  • The Castle Game Theme, The Castle Game (Neptune Interactive)

Best Writing (local developers only)

  • Apotheon (Alientrap)

Fans’ Choice Award: Best Canadian-Made Game (local developers only)

  • Apotheon (Alientrap)
  • N++ (Metanet Software)

Congratulations to all the finalists and best of luck!

Interesting Read: Capybara Games Chats To Gamesindustry.biz About Developing Games For 10 Years

I'm starting a new segment here on TorontoGameDevs.com - introducing Interesting Read. A section where I share interesting articles about Toronto game developers as written by other journalists.

Enter in this article from gamesindustry.biz.  Cofounder and president of Capybara Games, Nathan Vella, chipped in about Capy's 10th birthday, and the early days of their studio:

"I think we started in the industry when PS3, 360 and Wii was starting to happen and we started out doing cellphone games before there were smartphones. We made games for flip phones that had like two colours. We were literally making videogames that had to fit in 64KB of memory. Now we're making games on virtually every platform that exists," he laughs."

It's a solid read, and an interesting tale about one of Toronto must successful studios. Check out the article here, and give Capybara a follow on Twitter.

Alone With You, Severed, and Far Cry Primal At PlayStation Experience 2015

Toronto developed games Alone With You from Benjamin Rivers, and Severed from DrinkBox Studios will be the PlayStation Experience in San Francisco next month.  Far Cry Primal, which is being worked on by Ubisoft Toronto, will also be at the event.  The two day event is open to gamers to try out upcoming PlayStation 3, PlayStation Vita, and PlayStation 4 games.  Included in the long list of games are some Toronto developed games so make sure to check them out if you're going to the event.

Learn More: http://playstation.com/experience Get Tickets: http://playstation.com/experience-tickets PlayStation Experience is back for 2015! This year we're taking the experience to Moscone West in San Francisco, CA, on December 5-6. Join thousands of fans across the world and be there for exciting announcements and panels, plus play new and unreleased games on the show floor.

You can check out the full list here, and purchase tickets for the event which runs December 5-6th.

Planet Of The Eyes Releases On Mac

It released for PC back in August, but Toronto developer Cococucumber announced that Planet of the Eyes has been released on Mac.   

Planet of the Eyes is an action-puzzle platformer with a retro sci-fi inspired aesthetic and a mystery-driven storyline. At the outset of the game, the player - an exploration robot - starts his search for the source of a pulsing signal on the planet. Along the way, the robot negotiates multiple dangers, solves environment-based puzzles, and uncovers the truth about the Planet of the Eyes through the audiologs of a surviving crew member. The fate of both these survivors and the planet itself will hang in the balance as the player contemplates a destiny that was meant to be unavoidable.

You can pick up the game right now on Steam.

Ubisoft Toronto Rated As One Of Canada's Top 100 Employers

The editorial team at Globe and Mail has named Ubisoft Toronto as one of Canada's Top 100 Employers. The article goes over some of the reason why Ubisoft Toronto, one of the developers of the upcoming Far Cry Primal, made the list:

  • Ubisoft Toronto organizes "UbiGallery", a bi-annual competition for art students in their final year at Toronto-based post-secondary schools -- the event provides students and recent graduates with an opportunity to showcase their portfolio, receive feedback from industry veterans and win a 3-month apprenticeship at the company (with the possibility of contract extension or permanency)
  • Ubisoft Toronto lets everyone share in the company's success with year-end bonuses and a profit-sharing plan -- and also cultivates an ownership culture through a share purchase plan that is available to all employees
  • Ubisoft Toronto's company subsidized social committee ("UbiAce") organizes a number of different events and celebrations throughout the year, including a monthly UbiBash, a ski trip to Blue Mountain, a summer family barbecue and various holiday celebrations

You can check out the press release on Ubisoft Toronto site as well. A huge congratulations to the whole team at Ubisoft for getting this award!

Saturday November 7th - TorontoGameDevs.com Does Extra-Life - UPDATE: All Done!

Want to watch me play (mostly) Toronto developed games, and get donations for Sick Kids hospital? I'll be streaming for most of the day, but you can also follow me on Twitter.  If you can, make sure to donate here.

Edit: From the looks of it, I can only stream on the site for a bit. Hit up the Twitch page for a continuous stream.

Update November 8th: All done! Thank you to everyone for tuning in and helping me stay away on Twitter. See you next year!


Exclusive: Interview With PixelNauts' Alex Golebiowski

 Alex Golebiowski, Co-Founder of PixelNauts, was kind enough to take some time to talk to me about his history in the industry, starting PixelNauts with Chris Iacobucci, and what's in store for them.  Check it out below!

TorontoGameDevs.com: Thanks for doing the interview Alex! Can you tell me a bit about yourself? Your background and past work? And maybe a bit of history of PixelNauts?

Alex: Hey, no problem! I graduated from Seneca college in 2004 and got my first games industry job in early 2005 at Silicon Knights. I was a huge fan of Eternal Darkness and had always wanted to work at SK so I was super excited to be hired as an environment artist to work on Too Human right out of school. I worked there for five years on various titles including a contract we did for Vigil on Darksiders (The best experience ever!) and X-Men: Destiny. I left SK in 2010 and started looking for work, my plans were too head over to Ubisoft Toronto like many of my other SK co-workers. Chris Iacobucci left the company around the same time and while we were both updating our portfolios we decided to give this indie thing a go. So in January of 2011 we moved into our offices at the Generator at One and started PixelNAUTS. We were a couple of artists with no programming experience and no money but a huge desire to make our own games. We decided to do what we do best and try to make some money helping others make their games look awesome. Shortly after we started PixelNAUTS we were contracted by Compulsion Games to work on an early prototype of Contrast.

TorontoGameDevs.com: Before Lost Orbit, you helped work with Compulsion Games with Contrast, a PS4 release game. How did that relationship come about and what was that experience like?

Alex: Our relationship with the guys at Compulsion Games started a long time ago. One of the heads at Compulsion Games was the former Director of Seneca's Gaming program when Chris took the course. We were luckily looking for work when they were looking for artists and our partnership was born. At first we helped out with an early prototype but soon were brought on full-time to create all the environment art for Contrast, the game looked amazing and there was no way we wanted to miss out on being a part of it. Compulsion games is located in Montreal so we had to work remotely, when we first started we flew down to meet the team and got to the know the project. The guys really liked the work we had done on the prototype so they let us take the lead of the environment art style and gave us a lot of freedom to create the levels how we saw fit. Over the months we worked with their design team to make our art fit with the shadow puzzles and lighting tech. It was a very intensive period of production for us, it was just Chris and Myself creating the art for an entire game, it was a lot of work but it let us flex our creative and technical muscles. Contrast shipped in November 2013 to mixed reviews from press but overwhelmingly positive response from gamers. We had a great time working with the Compulsion team and will always be honored to be a part of the special project that was Contrast.

TorontoGameDevs: What was the inspiration for Lost Orbit? How come you decided on releasing the game on PS4 and Steam?

Alex: LOST ORBIT started off as an idea for a name slate for PixelNAUTS, we wanted to do a little animation of an astronaut jumping off the text and flying out into space with a jetpack. We thought it would be a fun game to control a little astronaut out in space without a ship, fragile and on the brink of death at all times. The game started off as a simple concept, the player would orbit around planets and use their forces to propel themselves through levels. We made a simple prototype and started getting feedback and we realized people enjoyed flying between planets more than orbiting and carefully planning jumps. In the end people just wanted to go faster and enjoyed splatting on rocks, so we decided to follow the fun and pushed those aspects of the game. LOST ORBIT became more about speed and maneuvering and less about careful timing, we had to abandon much of what we thought the game was and follow what the game was becoming. That has become a big part of how we make games, we start with an idea, develop it and let the game lead us to making it better. Our initial intention for LOST ORBIT was to release it on Mobile platforms and Steam, but as the game became faster and required very tight and responsive controls, we decided to drop mobile and focus on Steam instead. After the release of Contrast on PS4 we saw an opportunity to follow suite with our own games. When we first started PixelNAUTS we never imagined being able to self publish our games on consoles, but with Sony's open acceptance and support of indie games it became a reality. Working on Contrast gave us the experience of working on consoles and the connections to make it happen. We added the PS4 into our production quite late and had to extend our development by many months but it was all worth while. Developing on PS4 was relatively easy and the support we received from Sony was amazing.

TorontoGameDevs.com: Normally I ask what the game development community is like in Toronto, but you guys are located in St Catharines! So...what's it like in St Catharines? Or in Ontario in general?

Alex: The community in Ontario is great, there are so many game developers here and they're all awesome! We have made many local indie dev friends over the years and are always grateful to be in the province. Locally the indie dev industry is growing, after the closure of Silicon Knights, many developers decided to stay in the area and start their own companies. We work out of the Generator at One, a local shared office space for tech companies. At first we were the only game company here but soon after we were joined by Phantom Compass and Creative Bytes. The games industry is growing here and with Niagara College training new developers its sure to become another hub in Ontario's awesome indie dev community!

TorontoGameDevs.com: What's next for PixelNauts games? Do you plan on porting Lost Orbit? Working on something new? What's down the pipeline that you can share?

Alex: There are many things we would love to do with LOST ORBIT, ports, additions and expansions but currently we are focusing on a new project. We just started prototyping our new game but are not quite ready to share what it is yet. All I can say right now is that its a very different game but follows in the steps of LOST ORBIT in being a fast and deadly experience!

TorontoGameDevs.com Anything you'd like to share with our readers? Or final thoughts? Thanks for your time!

Alex: For anyone that's picked up LOST ORBIT I want to say thank you! It's been a lifelong dream of ours to create our own game and seeing people play it, talk about it and share their experiences is the most rewarding thing I have ever felt. As for PixelNAUTS, keep an eye out next year for some exciting announcements!

You can follow Alex on Twitter here, and PixelNauts on Twitter here.  If you haven't done so yet, make sure to pick up Lost Orbit on Steam, or the PlayStation Network.  Let us know in the comments what you thought of Lost Orbit!

Shooterz Official Teaser Trailer

Indie Toronto developer Kastriot Sulejmani released a new teaser for his upcoming game Shooterz. 

Tap to shoot and rotate in order to pop the gems or else it is game over. Try not to miss! Test your reflexes. How long can you last?

Shooterz is a simple tap-to-play game that is easy to pick up but hard to master. It includes an addictive game style and has 24 customizable Shooterz you can unlock, achieve and earn with gems you collect in the game.

Tap to shoot and rotate in order to pop the gems or else it is game over. Try not to miss! Test your reflexes. How long can you last? Shooterz is a simple tap-to-play game that is easy to pick up but hard to master.

Stay tuned to TorontoGameDevs.com for the latest on the game, but make sure to download his other game Dashy Square on iOS.  

What Did TorontoGameDevs.com Patreons Get In October?

I made a post back in September advertising what Patreon's got in September, and now it's time to go over what they got in October.

The biggest change, is starting with Episode 10, all podcasts will be available a day earlier. Patreon's will get it Sunday night (or earlier if we record earlier), while everyone else gets them Monday.  This is for all podcasts going forward, it's only 3 dollars a month to get them early.

For interviews I got the chance to interview independent developer Meagan Byrne about her game Wanisinowin|Lost.

I was also able to give some codes of Guacamelee! Super Turbo Championship Edition from DrinkBox Studios, and Cryptark from Alientrap.

You can help support TorontoGameDevs.com by contributing to our Patreon, any and all help is appreciated.

 

Updates On N++ - Details On Patches, Porting, Sales

Toronto developer Metanet Software gave some updates on N++, which released three months ago on PlayStation 4.  They are working on a patch, but their developer Shawn McGrath will be moving onto other projects, and so they will be looking for another developer to help with future patches and content:

"What does this future hold? We’re still excited about releasing updates which will add new content and features (we really can’t wait for you all to try them), and we’re also still working towards bringing N++ to more platforms — especially Steam, which is our top priority. We hope to have more news about these exciting new developments soon."

Finally, Metanet Software mentioned they will be participating in sales. It's a strategy they said they would not do, but have no decided to give it a try to help get N++ into more hands.

We really want to wholeheartedly thank everyone who has already given N++ a try — we really appreciate it and we hope you’re enjoying it so far. There’s more to enjoy on the way! We are committed to bringing N++ to as many people as possible, because we know that we have made something that is worthy of being played

You can check out the full post here, and make sure download N++ on the PlayStation store.  You can also follow the developer on Twitter.

New Alone With You Trailer And Details - Coming Spring 2016

Independent Toronto developer Benjamin Rivers took to the PlayStation Blog today to share some details of his upcoming romance sci-fi story game Alone With You.  While the developer's last game Home was described as a "monologue that the player delivered", Alone With You is "a dialogue between you and the game".

"You’ll trek through beautiful, varied areas — which include a series of communication towers, the dilapidated Colony B, the workspaces and staff quarters of the facility’s agricultural operation, and the various components of the planet’s mining and processing centres. As you do so, you’ll be in constant communication with the AI, who acts as your lifeline and your tour guide. It’ll give you info on all the things and places you find, but it’ll also speak to you — asking you questions and responding to your answers. And if you’ve ever played Home, you’ll know: sometimes even the smallest decision can have unexpected consequences."

From the creator of Home - A Unique Horror Adventure comes ALONE WITH YOU, a sci-fi-romance adventure game for PS4 and PlayStation Vita. + OFFICIAL Website: http://www.alonewithyougame.com + Twitter: http://www.twitter.com/benjaminrivers + Facebook: http://www.facebook.com/alonewithyougame Coming Spring 2016! Play a demo of Alone With You at PlayStation Experience in San Francisco, California, December 5-6, 2015!

Make sure to check out the full post for all the details, including how the romance gameplay will work.  If you'll be at the upcoming PlayStation Experience this year you'll get a chance to try out the game.  The game is expected to hit PlayStation 4 and PlayStation Vita in Spring of 2016. Make sure to also follow Ben on Twitter.

More Toronto Game Devs Coming To PlayStation Now

Sony announced a huge increase to their PlayStation Now catalogue today, which includes a couple of Toronto, and surrounding area, developed games:

Tales from Space: Mutant Blobs Attack from DrinkBox Studios

'Take on the big round role of mutant Blob, who’s just arrived on Earth and wants to eat everything he sees. Gobble up whatever is loose to grow – you’ll need to get bigger and bigger to get past hurdles! Use physics to make your way through the obstacle courses, and see just how grumpy a hungry mutant Blob can be. (Rated Everyone)'

Cel Damage HD from Finish Line Games

'Take control of the world’s nuttiest cartoon drivers to demolish your friends with insane weapons and wacky arena hazards! Dish out damage with 30 cartoon weapons, like Giant Hammer, TNT Sheep and Shrink Ray across 13 different battle arenas. (Rated Teen).'

Starwhal from Breakfall

'Flop it out in a retro, epic narwhal battle in space! The heart-piercing action is furious and unrelenting. Starwhal is a simulation of dreams in an ocean of the mind that will change your life! (Rated Everyone)'

You can check out the full list over at the PlayStation Blog.