Episode 90 - We Talk A Lot
/We're back! It's been a while so Bret and I had a lot to discuss including the Toronto games, the recent Star Wars Battlefront 2 issues, and a lot more!
our show covering the industry and talking to folks in it
We're back! It's been a while so Bret and I had a lot to discuss including the Toronto games, the recent Star Wars Battlefront 2 issues, and a lot more!
We're back! I got married, and we had a lost episode (it's up for Patreons) so there was some time between episodes. We discussed Undertale, and chip in on the whole Singleplayer/microtransactions debacle.
A little bit of a throw back episode this week since it's just Bret and I, and we kind of go all over the map - just like the old days. Also two weeks in a row with timestamps!
Timestamps:
2:00 - What we’ve been playing
13:46 - Stardew Valley
26:05 - We are to busy to play all the games
34:47b - News Time
48:15 - 2017 Games
59:23 - Wrap Up
Bret joins us again! What has he been up to? Just telling the funnies, and playing some mobile games. We also discuss his new rating system, A Mortician's Tale, what we would want to see on Nintendo 64 classic, and more!
And! Time stamps!
3:10 - Games we've been playing
9:07 - Jake talks Cuphead
18:27 - Steve talks SNES Classic
20:00 - Bret discuss a new rating system, the evolution of 4/10
23:25 - Hype time!
23:45 - News Time (A Mortician's Tale mostly)
40:20 - Nintendo 64 Classic Edition - What do we want to see?
52:05 - Ending shout outs
Cuphead is celebrating its initial launch on PC and Xbox One 5 years ago today, September 29, with the announcement of a physical copy of the game coming to PlayStation 4, Xbox One and Switch.
Fall Guys have announced the game will be getting Cuphead specific skins.
Tis the season of delays, and Studio MDHR is up next - announcing today that the DLC follow up to Cuphead is delayed.
Oakville and Regina-based game developers Studio MDHR (@StudioMDHR) have released the originally Xbox console exclusive Cuphead for PlayStation 4 today, the last major gaming platform it was absent from (besides Ouya).
Indie darling Cuphead has shipped 5 million copies across PC, Xbox One and Nintendo Switch and is on sale to celebrate!
Jake and I are back! I promise to do time stamps and then...I don't do them. But we do talk about a lot of great stuff so give it a list! We also dive into the whole microtransaction news going on recently.
Cat couple owner slash game dev studio Max Inferno announced a 2nd DLC pack for their tidy puzzler.
Halifax-based devs Max Inferno have released Cupboards & Drawers DLC for their 2022 puzzler A Little to the Left.
Vancouver-based indie powerhouse Brace Yourself Games (@BYG_Vancouver) announced their upcoming rhythm game spinoff will be released on Nintendo Switch as well as Steam.
Toronto-based Drinkbox Studios’ Tales From Space: Mutant Blobs Attack will be getting printed on a cart.
Montréal-based game dev Johan Vinet has partnered with Limited Run Games to release physical copies of his upcoming 2D cinematic platformer LUNARK for PlayStation 4, 5 and Nintendo Switch- set to release later this week.
Vancouver-based Daniel Mullin Games is working with Special Reserve Games to release a physical edition of his 2021 roguelite deck-builder Inscryption for PlayStation 5 and Nintendo Switch.
Toronto-based indie powerhouse Vagabond Dog is releasing a physical copy of their cult classic 2014 RPG maker title Always Sometimes Monsters in partnership with Limited Run Games.
Cuphead is celebrating its initial launch on PC and Xbox One 5 years ago today, September 29, with the announcement of a physical copy of the game coming to PlayStation 4, Xbox One and Switch.
Tribes of Midgard Season 3 drops later this month which comes with a slew of free updates, including a new Saga Boss, a revamped survival mode, new weapons, enemies, armors, and more.
Sea of Stars, the Sabotage Studio follow-up to The Messenger has been delayed into 2023. Originally announced in 2020 with an extremely successful Kickstarter for a 2022 release date, the team has pushed it to next year citing two main priorities: quality of life for their team, and the quality of the finished product.
We're back! Continuing our conversation from last week, Jake Butineau and I discuss stories in games, while also chatting about Runbow on Switch, and some Kickstarter games.
Montréal-based Lucid Dreams, creators of Legends of Ethernal, is launching a Kickstarter for BIOMORPH which they describe as “a dark Metroidvania that still has plenty of surprises...”
Winnipeg-based C4 Cosplay & Props has announced an upcoming Kickstarter for “Vendors of BioShock Infinite” to recreate the vending machines from the 2013 FPS BioShock Infinite.
Toronto-based Behold Studios has relaunched the Kickstarter campaign for their turn-based RPG Mahou Senshi Cosplay Club, a game “about a cosplayer that gets her powers from the costumes you make.”
Ottawa-based Hot Sauce Bread Studios (@HotSauceBread) have launched a Kickstarter campaign for their debut project Haste, a turn-based, collectable card game featuring “strategic yet action-oriented card combat played in real-time.”
As part of the Summer Gamefest, Quebec-based Sabotage Studio’s Kickstarter hit Sea of Stars gets a new trailer.
Toronto-based designer Devon Wiersma (@Devon_Wiersma) has successfully funded a materials free, rules-lite RPG entitled Runt on Kickstarter.
Québec City-based indie studio Sabotage (@SabotageQc) have officially achieved the most successful Canadian video game Kickstarter campaign ever with Sea Of Stars, hitting $1,335,111.00 CAD pledged of their initial $133,000 CAD goal with less than two days to go.
Windsor developer Chute Apps have released a kickstarter for their roguelike tower defense game - Rogue Star Rescue. The game was released on Steam in Early Access earlier this year, and they are looking to Kickstarter to finish development.