Ubisoft Quebec announced today their latest DLC for Assassin’s Creed Odyssey, titled Discovery Tour: Ancient Greece.Read More
We’re a little late on posting this one, but earlier this year we spoke about Blazing Bit Games upcoming Nightmare Reaper, and now we have a release date. The Montreal-developed retro first person shooter will hit Steam Early Access on July 16th.
Explore the cursed depths of a nightmare while finding powerful weapons and improving your abilities in this retro first person shooter that breaches the wall between the classics and modern sensibilities.
Nightmare Reaper by Blazing Bit Games gets Early Access release date and uncut gameplay trailer
The game will be available for purchase in Early Access on July 16th 2019.
Montreal, Canada -- June 17th, 2019 -- Blazing Bit Games reveals today the release date for their new retro first person shooter game, Nightmare Reaper, launching in Steam Early Access for Windows July 16th 2019. Explore the cursed depths of a nightmare while finding powerful weapons and improving your abilities in this new indie game that breaches the wall between the classics and modern sensibilities.
The early-game seven and a half minutes uncut gameplay trailer: https://youtu.be/eZ2BGaZj4TU
"We really worked hard to make the combat in Nightmare Reaper satisfying and addictive and we feel like seeing it in action is the only way to better appreciate it, without playing it yourself, obviously." - said Bruno Beaudoin, Founder.
The polished Early Access release of the game, titled "Episode One", will feature over 32 weapons and will be crammed with variety and surprises. Mysterious non-intrusive story elements will guide players through nightmare after nightmare to eradicate evil while they collect treasures that they'll use to improve their abilities through a fun minigame.
About Blazing Bit Games
A small studio dedicated to making great indie games, founded by Bruno Beaudoin, programmer by trade, former Ubisoft Montreal Network Programmer and passionate gamer, since the Atari 2600. Nightmare Reaper is our most ambitious project yet and we've recruited the help of amazing people to deliver our vision.
I’m certainly a little late on this one, but in the beginning of March a new rogue-lite bullet hell shooter with tower defences was released on Steam. The game, titled Rogue Star Rescue from Windsor-based Chute Apps, is currently in Early Access for the next several months where they look to build upon everything.
“Our galaxy is about to be destroyed. A massive Rogue Star has formed from the cosmos and is on a direct collision path. It threatens to vaporize everything. Leaders from planets around the galaxy have assembled a top team of fighters to stop the Rogue Star at all costs. We are the Team.
The evil aliens from a neighboring galaxy see the Rogue Star as an opportunity to destroy their long time rivals. They learn of the Team and rush to their galaxy to their plans while the Rogue Star inches ever closer.”
You can check out the trailer and original press release below. The game can be picked up on Steam for $17.49 CAD.
Rogue Star Rescue, a mix of roguelite and tower defense, is now available on Steam Early Access
Rogue Star Rescue, a fast-paced roguelite bullet hell shooter with tower defense elements, is live on Steam.
Windsor, Canada ― March 8, 2019 ― Today, Chute Apps Inc. released an alpha version of the much anticipated roguelite ― Rogue Star Rescue. The game is now available on Steam and itch.io.
Shoot your way through diverse alien planets while strategically gathering traps and resources for the epic boss fights. Defend your planet and stop the catastrophic Rogue Star from annihilating everything.
The released alpha version features:
Fully playable with gamepad or keyboard+mouse
Roguelite procedural levels with 300+ rooms to explore on 2 unique planets
Play as the main hero of the team
10+ enemies and mini-bosses
30+ guns and passive items and 15+ different traps
Use traps to defend against the mini-bosses
Upgrade your trap strategically with gathered coins
“It’s exhilarating to see that this long dreamed of project is coming to life! We are creating one of the best games in the genre, a game that will be played for years, without getting dull or predictable. With over a hundred endings and fun strategic action, Rogue Star Rescue will not disappoint” — shares the game developer, Carl Chute.
The game will have large updates every two weeks, introducing new worlds, enemies, items, guns, soundtracks, and many other cool features, both planned and suggested by the players.
The Rogue Star Rescue team relies heavily on the community for feedback and suggestions and invites the players to join the discussions on their Discord server: https://discord.gg/RGrHmeW
Purchase the game on Steam https://store.steampowered.com/app/1023550/Rogue_Star_Rescue/ or itch.io https://chuteapps.itch.io/rogue-star-rescue
About Chute Apps Inc.
Chute Apps Inc. is a game and software development company based in Windsor, Ontario. Established in 2011, the company designs video games, mobile, and web applications.
Rogue Star Rescue Gameplay Trailer: https://www.youtube.com/watch?v=T9BxF_Smz0E
The first episode of Epsilon Games' episodic space puzzler Destination Primus Vita is out now on PC and Mac. The studio is made up of former Ubisoft veterans, and Destination Primus Vita is set in 3044 after an apocalyptic alien attack on earth. You'll play as the six-person team headed on a four-year journey to the homework of the alien invaders, the first of six chapters has you playing as Austin.
You can pick up on Steam right here.
Narrative Sci-Fi Puzzler Destination Primus Vita – Episode 1: Austin Now Available on PC and Mac
MONTREAL, Canada – Aug. 16, 2018 – Destination Primus Vita, the episodic first-person space puzzler adventure crafted by Epsilon Games, a studio consisting of a former Ubisoft executive producer and lead character artist, and published by Green Man Gaming, introduces its first episode today on PC and Mac. The game will release on PlayStation 4 and Xbox One in the coming months.
In 3044, Crew 121 takes off to Primus Vita to reclaim Earth’s lost water centuries after the aliens known as “The Shatters” stole it. Each member of the six-person crew has a role to play, whether it be a scientist, military operator, or communication expert.
NIM, the A.I. of the interstellar ship Beaufort, designs dreamscapes for each crew member while in cryo-sleep to preserve their mental acuity before the showdown with The Shatters on Primus Vita. These mental reconstructions pull from their personal histories between the crew and integrate tests and puzzles designed to strengthen both their logical and emotional intelligence. Dialogue choices affect the interpersonal relationships of the crew and reveal hidden truths.
Each of Destination Primus Vita’s six episodes unfolds from a different character’s perspective, though each person’s story is intertwined in different ways. Austin Blair, a quantum physicist working to find a way to confront the Shatters, serves as the protagonist of the first episode. Though she never wanted to join this mission, she feels protective of her younger brother, Coby, Crew 121’s lieutenant. Will her fierce sense of familial responsibility be her undoing, or her greatest strength?
“This episode is just the start of our star-spanning sci-fi saga,” says Anne Gibeault, Epsilon Games Creative Lead and author of the tie-in comic. “We’re ready to share this universe with our players and hope they empathize with the threats Crew 121 faces, whether external and alien, or internal and very human.”
Destination Primus Vita - Episode 1: Austin is now available on PC and Mac in English, French, German, Spanish, Simplified Chinese, and Russian from Green Man Gaming, Steam and other leading retailers. The “Come into Play” comic, “I’ll soon meet with you” comic, and Episode 1: Austin soundtrack can be purchased separately. The Deluxe Edition containing all of these items at a 10% discount is also available for purchase.
About Epsilon Games
Epsilon Games is a Montreal-based independent studio comprised of industry veterans whose portfolios include award-winning titles such as Myst, Assassin’s Creed, and Far Cry 3. With the desire to develop their own creative ideas, this talented team came together to focus on what has become the three pillars of the studio: storytelling, puzzles and immersion. The team strives to make games that they themselves want to play while also engaging all gamers physically, mentally and emotionally.
About Green Man Gaming
Green Man Gaming Publishing works with independent development studios globally to market their own games and increase the visibility of games in a challenging marketplace. The industry expertise and knowledge of the publishing team provide developers with hands on and collaborative support that includes in-depth market analysis, integrated Marketing and PR campaigns, finishing finance options and global retail strategy.
Greenmangaming.com is an eCommerce store and community platform offering millions of gamers a single destination for all things gaming. With customers in 195 countries, the store stocks a wide catalogue of multi-platform digital games at the best prices and provides the latest game data tracking, reviews and discussions on its community
WORLD'S ONLY INDUSTRY NIGHT FOR PLAYTESTING UNRELEASED GAMES RETURNS FOR THIRD YEAR
Fanshawe College hosts Mikutech's Game Slice downtown on May 25th, 2018
LONDON, ON - January 16th, 2018 --- Mikutech, a London-based software development company specializing in game development, confirmed the return of its third annual Game Slice, an event that will take place at Fanshawe College’s Centre for Digital And Performance Arts (CDPA) in downtown London, Ontario on Friday, May 25th, 2018.
Game Slice is a first of its kind event, that gathers local game industry professionals to provide a sneak preview and gather feedback for unreleased games made in Southwestern Ontario. It's an event made exclusively for game developers, by game developers. it aims to provide constructive feedback for game makers on vertical slices, alphas, betas and release candidates, in a collaborative, exciting and fun atmosphere.
Last year, over 120 professionals from more than 30 game development companies showcased 25 unreleased games. The event was made possible by the support of Big Blue Bubble, Fanshawe College, Robertson Hall, and the Montreal International Gaming Summit, among others.
Mark Mikulec, Mikutech’s founder and chief technical consultant, said “I'm excited to bring Game Slice to a beautiful facility like Fanshawe's CDPA. Game Slice was created two years ago after hearing people’s surprised comments that London actually had a game development community. As we grow into this new, larger space, I look forward to continuing to raise awareness of our industry alongside one of the province’s best game development schools."
The 2018 edition of Game Slice will feature an improved itinerary, more time for playtesting and feedback on the games and the Industry Choice Award now being judged by a elite group of veteran game developers. More information about the event can be found at http://gameslice.mikutech.com as details are released.
Who: Mikutech and Fanshawe College
What: Announced the return of Game Slice for its third year.
Where: Fanshawe College’s Centre for Digital and Performance Arts, 137 Dundas St, London ON
When: Friday May 25th, 2018
Contact for Mikutech: Mark Mikulec, Chief Technical Consultant, 519-636-7019, email@example.com
Contact for Fanshawe College: Michelle Giroux, Supervisor of the Centre for Digital and Performance Arts, 519-452-4430 x6401, firstname.lastname@example.org
About Mikutech: Founded in 2012, Mikutech is a London-based collection of versatile technical consultants and programmers who provide work-for-hire services in software. With an emphasis on games and game-related technologies, Mikutech's strengths in high design and rich media have also been put to work in the specialized fields of education, engineering, e-commerce, and medicine. In recent years, Mikutech has gained a reputation as a harbor of advanced knowledge and proven skill in the burgeoning field of augmented and virtual reality.
About Fanshawe: Fanshawe is a comprehensive college serving the greater London region by providing flexible learning arrangements and experiential education opportunities developed in response to labour market needs.One of Ontario's largest colleges – with four campuses in London, Simcoe, St. Thomas and Woodstock - Fanshawe serves close to half a
million people with a promise to educate, engage, empower and excite.
London based developer Digital Extremes have released an update for their popular free-to-play sci-fi ninja shooter Warframe. Chains of Harrow will provide players a new quest similar to a horror film.
"In response to a disturbing transmission from Palladino, the Red Veil Clan's spiritual medium, Tenno are compelled to investigate a dark, mysteriously abandoned Steel Meridian spacecraft found adrift. Inside the vessel, lights flicker and emergency lights strobe, revealing bodies of dead crew members. All is quiet except for whispers heard echoing throughout the lifeless craft. What does it all mean? Players must uncover the terrifying reality of what happened onboard, how the Red Veil might play a part in it, and more."
Check out below for the trailer, as well as the full Press Release. Warframe can be downloaded on Xbox One, PlayStation 4, and PC.
Finally, Laundry Bear will be at GDC next week, so if you happen to be at the conference make sure to say hi to them!
Skillfully pilot the advanced Graceful Explosion Machine (GEM) fighter while blasting swarms of crystalline enemies with your ludicrously overpowered quad-weapon array! Lost in deep space, you'll shoot, dash and combo your way through jewel-hued alien worlds, fighting to find a way home.
You can check out the game trailer below. GEM is expected to come out this Spring during the Nintendo Switch launch window. While the game is still expected to hit other platforms, the Nintendo Switch will be the debut console for GEM.
You can also check out the full press release below.
Graceful Explosion Machine Debuts on Nintendo Switch! Action-packed shooter hits Nintendo’s new console during its launch window this Spring!
Toronto, Canada: Vertex Pop, an indie game developer specializing in focused arcade-style games, announced that they’re bringing their dazzlingly intense shoot-em-up, Graceful Explosion Machine, to Nintendo’s latest console, the Nintendo Switch™.
Graceful Explosion Machine has already made waves at the Indie MegaBooth at both PAX East and PAX West in 2016, as well as PlayStation Experience this past December.
“The Nintendo Switch’s responsive controls and beautiful display means you can play Graceful Explosion Machine anywhere”, says Vertex Pop’s founder Mobeen Fikree. “It’s perfect for short, intense sessions on the go or for long high-score runs on the big-screen.
“Graceful Explosion Machine fits perfectly as a premiere indie game in our launch window lineup,” says Nintendo of America Indie Game Manager Kirk Scott. “It reflects the diversity and breadth of the kinds of top-notch games we’re looking for on the Nintendo Switch system.”
For all media inquiries, please e-mail email@example.com.
Graceful Explosion Machine Nintendo Switch Announcement Trailer: https://www.youtube.com/watch?v=VCiMciOjDC0
About Graceful Explosion Machine: Graceful Explosion Machine (GEM) is a side-scrolling arcade shooter where you blast crystalline enemies with your GEM’s ludicrously overpowered quad-weapon array. Lost in deep space, you’ll shoot, dash and combo your way through neon alien worlds, fighting to find a way home.
About Vertex Pop: Vertex Pop is an independent videogames development company run by Mobeen Fikree. Concerned with elegant design for their minimalistic videogames, they focus primarily on mechanics, game feel and responsive controls. Graceful Explosion Machine is a followup to their cult-favorite, multiplatform arena shooter, WE ARE DOOMED.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 696 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.
Lots of marketing push for Watch Dogs 2, as we'll see the game released this month. Ubisoft have released a Watch Dogs 2 'Live Dedsec Hack" video, which is to give an overview of the Dedsec R3sistance Campaign.
On October 13th, 7:30pm ET, the hacker group known as DedSec launched a live hack operation on HAUM Electronic Inc.'s smart home demo, located in Toronto, Canada.
Ubisoft Canada selected Canadian fans to participate in the tour of this cutting-edge smart home as a promotional stunt for the upcoming release of Watch Dogs 2.
Unbeknownst to the visitors, this operation was broadcast live on Ubisoft Canada's Facebook & YouTube channels simultaneously and invited viewers to decide how DedSec would hack the smart home.
This was the climax of DedSec's campaign against HAUM in Canada. Check the rest of the campaign on DedSec's Canadian Hub: www.dedsec.haumcanada.com
Watch Dogs 2 is out for PlayStation 4, Xbox One on November 15th, and Steam on November 29th. You can check out some further details about Dedsec R3isistance below, and at their website.
About the Dedsec R3sistance Campaign
Last September, Ubisoft launched the Dedsec R3sistance Campaign, inviting Canadians to immerse themselves in the world of WATCH_DOGS 2 and explore its themes of privacy and ultra-connectivity. Fans were encouraged to visit the Dedsec Canada Hub to fight alongside a collective of hackers and participate in weekly missions and hacking challenges that culminated in the ultimate live hacking challenge in Toronto on October 13. During this final part of Dedsec Canada’s mission, a group of fans got a sneak peek of the Show HAUM in-person, while Canadians on the Dedsec Canada Hub were invited to hack it in real time, from the comfort of their own homes.
About USER PROFILED
Ubisoft Canada and VICE Canada partnered to create USER PROFILED, a two-part documentary series exploring themes from WATCH_DOGS 2, such as growing concerns around online user profiling, its implications for user privacy and the increasing threat it poses to Canadians’ civil liberties. Both episodes of USER PROFILED are available here.