Check Out The Co-op Puzzle Game - Pitfall Planet

So I am *very* late on writing about this game, since I first saw it at the 2015 Level-Up event back in April, where Pitfall Planet won 'Best Overall Game'.  But I didn't want to leave 2015 without giving it some reconnition, since I was reminded by the charming title when I saw it at the Canadian Videogame Award FanFest a few weekends ago.

Pitfall Planet is a coop puzzle game which pits (hah) you and your friend against the dangers on an unknown planet.

In a faraway galaxy, two intrepid astronauts have crash-landed on a mysterious planet, long-abandoned by those who once mined its precious ore. The two friends embark on a mission to scavenge enough ore to fuel their trip home. Beneath the planet's surface, they discover a labyrinth of puzzles and traps. Escaping will require agility and wits, not to mention mastery of their trusty grappling hooks. Scariest of all, the planet may not be as abandoned as they thought. Team up with a friend and use your grappling hooks to toss each other to new heights. Pitfall Planet will put your friendship to the test; will both of you make it out alive?

The announcement trailer for Pitfall Planet. Visit http://www.pitfallplanet.com for more information! Follow us on... Twitter: http://www.twitter.com/PitfallPlanet Facebook: http://www.facebook.com/pages/Pitfall-Planet/1073290146030768

I'm excited to see more of the game in the new year. There doesn't appear to be any release date yet, but make sure to follow them on Twitter, and FaceBook to keep up to date.

Osnap Games Discusses The Lighting And Sound of Quasar

A game I've been meaning to write about for a while, Quasar is a top-down twin stick shooter that will be coming out early next year. Indie developer Osnap Games has been giving some updates that I thought I would share here.

3D Artist John Olabode, discussed the lighting in the game:

We began the lighting process for Quasar with a traditional 3 light setup (key, back and fill) and then additional lights in areas we thought made sense, being careful not to stray away from the look we were trying to achieve, outer space! After tweaking the lights, and using a combination of warm and cool tones, we started to integrate some post-processing in small doses. The post-processing in conjunction with the environment lighting, allowed us to obtain the feel we were striving for.

Additionally, late last month they discuss the music and gave a sample of what to expect. You can listen to the track here:

For a game like Quasar, a constant chaotic experience, I want the player to feel a sense of urgency and action when they’re flying around our universe. I approach the creation process in the simplest way possible. A few chords in succession that are designed to lure the player in and once I’ve found my base, a solid chord progression, I will take my time to find a drum line that both drives the song and pushes that sense of urgency. I treat the drum line with care. I try to keep them fairly simple and not overbearing. After creating the basic building blocks of my track, I will start working with arrangement, flow, and pace. I step back a bit and determine how I want the player to travel through the song itself. Crescendos, decrescendos, counterpoint melodies.. I find the flow and build my melody from there.

We've hit Greenlight (http://greenlight.quasargame.com)! Take a look at this gameplay teaser to get an idea of what Quasar is all about!

Quasar is currently slated for release early next year, and we'll have more on the game as we get closer to that date. Until then, make sure to follow Osnap Games on Twitter.

TorontoGameDevs.com - Our Personal Game of the Year Picks

While the voting for the Game of the Year is going on right now, Bret, Dan and I sat down the other night to discuss our personal Game's of the Year. I've decided to list them here.

We did four categories. Game of the Year non-Toronto games, Most Anticipated Game for 2016 non-Toronto games, Game of the Year Toronto games, Most Anticipated Game for 2016 Toronto games. So drumroll please...

Game of the Year non-Toronto developed:

Dan: Witcher 3 - "I'm going with it cause...I haven't played, and I really really want to"

Bret: Super Mario Maker - "Sticking with Nintendo for life, we're going with Mario maker...I have to go with Mario, that's a game I've been waiting my entire life"

Steve: Fallout 4 - "It was the right game, at the right time."

super-mario-maker-main.jpg

Most Anticipated Game for 2016 non-Toronto developed:

Dan: Uncharted 4 - "I am so so ready for Uncharted 4, the final chapter"

Bret: The Legend of Zelda (Wii U/NX?) - "It's Zelda, wherever it's coming, Wii U, NX don't care...I cannot wait"

Steve: The Legend of Zelda, and NX news

Most Anticipated Game for 2016 - Toronto developed:

Dan: Blossom Tales: The Sleeping King - "It brings me back to my old school Link to the Past days, and I'm really excited for that"

Bret: Below - "I'm really looking forward to that one"

Steve: Fortified - "I actually got to play Fortified...really really fun solid multiplayer shooter"

Game of the Year - Toronto developed:

Dan: Runbow - "Well you know I got to go with my boys, 13AM boys, Runbow...I really enjoyed playing it"

Bret: Lovers in a Dangerous Spacetime - "Based off of purely visuals...I look forward to playing it still"

Steve: the Castle Game - "I can't sing enough praises about this game, I loved it"

Creoterra Gives An Update On Empyrios - Now Named Darktide

Toronto developer Joe Woynillowicz have announced that their upcoming RPG Empyrios has gone through changes, most notably that it is now named Darktide.  In a blog post, Joe goes over the reason for the change:

Over the last few months we’ve taken in a lot of feedback, and one constant was that people had a hard time pronouncing Empyrios, and would always ask how it should be pronounced or spelled. On top of that a totally unrelated game titled Empyrion launched on Steam and we wanted to avoid any confusion in the future. So we hit the drawing board, spoke to a lot of fans and other studios, and finally came up with a name that we believe suits the game much better.

Joe also went into detail about the Guild colours shown above:

Customization is something that people have been really passionate about, whether it was guild colour or badges, and during our initial testing we received a ton of great user feedback. We’re finally ready to show off the final guild colours that will be available to be unlocked.  Keep in mind that colour is only one available customization, and we’ll always be looking to add more in the future. Each character in your guild has a full skill tree, and can also attune with a variety of auralite gems that are found by winning battles or purchased at the mage tower. Alongside these you can also customize your guild banner and emblem to show off what you’ve unlocked in battle.

Joe finished off the post with a tease on launching a Square Enix campaign early in the new year. We'll have more on that, and on Darktide as the new year goes on. Make sure to give Joe a follow on Twitter as well.

TorontoGameDevs.com Game Of The Year - Fan Choice! - Vote, Comment And Win!

Edit: Voting is done! Check out the results here

Welcome to the first annual TorontoGameDevs.com Game of the Year! The only place to vote for your favourite game that was locally created (Toronto, Ottawa, London, Southern Ontario, etc).  All you need to do is vote for your favourite game(s) below and sometime early next year, I'll announce the winners.

To make things extra fun, I will be buying the Game of the Year for one lucky fan! All you need to do is leave a comment on this post with your Twitter handle, or email (so I can contact you). When the voting is done, I'll get in touch with you and figure out the best way to buy you the game.

Vote and win! Boom. 

Use Wufoo templates to make your own HTML forms.

Remember to leave a comment, and if we have forgotten someone, make sure to let us know. Happy voting!

Game Hive Releases Beat the Boss 4 on iOS and Android

Toronto developer Game Hive, the creators behind Tap Titans, have released Beat the Boss 4 on iOS and Android for free.

Many of you may have wonder, why is Joe “The Boss” so annoying? Looking at him just make you want to beat the living daylight out of him. Well, in this BEST sequel of the HOTTEST franchise BEAT THE BOSS, you will finally know where he is from and why you need to take vengeance on him and his ignorant friends.

You can download the game right now on iOS here, or Android here for free.  Make sure to also follow the developer on Twitter.

Capybara Games' Below Delayed Until Next Year

Capybara Games, the developer behind Super Time Force, and Superbrothers: Sword & Sworcery EP, has delayed Below to 2016.  The adventure game was originally planned for 2015 on Xbox One and PC, but with only a few weeks left in 2015 it seemed doubtful. President of Capybara Games, Nathan Vella spoke to Game Informer about the game:

When asked about Below's status, Capy's Nathan Vella told us: "Below is indeed coming in 2016. Past that I can’t share much, yet. We’ll certainly have a lot more content to show and news to share in the new year."

While certainly disappointing, delays are always bitter sweet.  In the meantime, you can always check out the first 18 minutes of game which we wrote about back in October.

Download This Game: ROTA - A Minimalist Puzzle Game

Dani Kogan reached out to me by email to bring to my attention ROTA - A Minimalist Puzzle Game. Him and a couple of friends made the free puzzle games, which is out now on iOS, and Android. No ads either!

ROTA is a minimalist puzzle game featuring 40 levels, each containing various geometric objects interacting causing chain reactions. Discover the correct timing to activate spinning diamonds. Launch diamonds on the path to destroy twisting orbs and complete levels when all orbs are destroyed.

Available Now On Android and iOS http://www.rotapuzzlegame.com/ ROTA by Erich Kohlweg, Hugo Moraleida, & Dani Kogan

You can download the game for free on iOS here, and Android here.  This is a solid reminder that if you want something featured on TorontoGameDevs.com, all you have to do is ask! Let us know in the comments what you think of ROTA.

Exclusive: Interview With Denis Dyack

I was super fortunate to have Denis Dyack want to do a interview with me.  The famous video game designer had recently started Quantum Entanglement Entertainment, and took some time to answer some questions about his past, Silicon Knights, Quantum Entanglement Entertainment, and their game Shadows of the Eternal.

TorontoGameDevs.com: Thanks again for taking the time to answer some questions Denis. For readers who may not be familiar, can you give us a quick history of your career?

Denis Dyack: Sure, I started making games around 1989 while doing my undergraduate in computer science at Brock University. I went to Brock primarily to wrestle, Brock now has one of the best wrestling teams in Canada and has produced many olympians. I had already finished my Phed degree but I wanted to make video games. So I put myself through computer science to make sure I had the tools to do this. In 1992, we officially incorporated Silicon Knights during the time our first game came out (called Cyber Empires) on the Amiga, Atari and later the PC. This first game was basically like Total War but with hotseat play as the internet was not yet developed for video games and it was awarded multiplayer game of the year by Computer Gaming World. We created and developed many successful games at Silicon Knights across multiple formats, notably Blood Omen: Legacy of Kain, Eternal Darkness: Sanity’s Requiem, Metal Gear Solid:Twin Snakes and Too Human. Last year, I announced the creation of a new company with my partners Paul Rapovski and Jonathan Soon-Shiong called Quantum Entanglement Entertainment, with the aim of creating content across TV, Film and Games.

TorontoGameDevs.com: About Quantum Entanglment Entertainment, do you want to drop a physics lesson on us and explain how you envision these three mediums being connected and working together?

Denis Dyack: We believe that the entertainment mediums of film, tv and games are merging and the best way to create truly engaging entertainment is to create worlds that span all of these mediums and more. By doing this we believe that fans will get a superior experience if they can play games, watch tv, films around a uniform idea. We also plan on creating metaverses where enthusiasts are even able to contribute to the content.

TorontoGameDevs.com: On the games front, Shadow of the Eternals is currently under development, a spiritual successor to the Gamecube game Eternal Darkness. What can you tell us about the game? Does it take place in the same universe? Will we be controlling one character who explores different characters in different time periods or is the narrative a bit different?

Denis Dyack: Shadow of the Eternals takes place in a different universe much of which is created by the community. The player controls many characters over 2500 years of human history and in some cases play different characters from the same timeline to get whole new perspective on what is happening. We are exploring sanity, flawed narratives and quantum mechanics in very fresh ways put an interesting perspective on Lovecraftian cosmic horror.

TorontoGameDevs.com: You mention sanity. Sanity was a big theme in Eternal Darkness, including the Sanity meter which indicated how mentally unstable the character was and also how much you were going to take it out on the player. Thanks for making me thinking my Gamecube was broken by the way. So we're going to see a return of the theme in Shadow of the Eternals?

Denis Dyack: Yes in a big way. In Shadow of the Eternals we plan on developing sanity in ways that were not possible before with Eternal Darkness. In some ways this will be through technology advances and in other ways through content. The community has already contributed and will continue to contribute to this area. We are very excited about it.

TorontoGameDevs.com: What platforms can we expect to see Shadow of the Eternals? Do you have a release date in mind?

Denis Dyack: As many platforms and mediums as possible and no release date is yet announced. Expect more than just a game, we are creating a metaverse.

TorontoGameDevs.com: You recently announced a partnership with the Perimeter Institute for Theoretical Physics in Waterloo. Speaking gaming wise, what kind of games do you see coming out of this? Will they be more education base, or something with a deep story that uses theories and ideas from Physics.

Denis Dyack: The Perimeter Institute for Theoretical Physics will be advising us on science for all of our content. So rather than focus on single project, we will be working on everything together, including Shadow of the Eternals. As you probably glean from name of Quantum Entanglement Entertainment, we are fans of Quantum Physics here, and it is beyond my wildest dreams that we can work with the world's leading authorities in Quantum Mechanics. 

TorontoGameDevs.com: This is something I ask all the people I interview, but what's the development scene like for you in St Catharines and Toronto? How is it finding talent?

Denis Dyack: We love it and cannot imagine being anywhere else. Canada, specifically Ontario has one of the biggest talent beds in the world. When I started Silicon Knights in St. Catharines, no one thought it would be possible to be successful in such a small town, never mind be competitive in world market place. Quantum has an even bigger advantage now for talent as many universities and colleges have curriculum specifically targeted for video games, this talent bed did not exist in 1990.

TorontoGameDevs.com: What advice can you give to a young game developer. As you know, the scene has changed drastically in recent years with independent games and digital distribution, how does someone stand out?

Denis Dyack: My first piece of advice is always make something you are passionate about. Don’t create something because you think it will be popular, create it because you love it and the passion will shine through in your work. In entertainment, you never know if you are going to please anyone, but if you make something you love yourself you are then guaranteed of pleasing one person.

TorontoGameDevs.com: Thanks so much again Denis. Anything else you'd like to tell our readers?

As well as some major project announcements in 2016, expect a fun announcement from us early in the New Year.

Alientrap Announces Modbox for HTC Vive

Hot off the heels of releasing multiplayer for Apotheon, Toronto developer Alientrap has announced Modbox, a VR game described as "A physics sandbox game where you create environments to play around with, and share with others."

Modbox is a VR physics sandbox game for the HTC Vive, coming early 2016. Twitter: http://www.twitter.com/Alientrap Facebook: https://www.facebook.com/Alientrap Blog: http://www.alientrap.org

Alientrap did a interview with Killscreen about the game as well, which is planned for an early 2016 release.  Make sure to follow the developer on Twitter as well.

The Four Kings Casino and Slots Out Now On PS4 And Steam

Indie developer Digital Leisure has released The Four Kings Casino and Slots for PlayStation 4, and Steam. You can check out the trailer below!

Immerse yourself in a social multiplayer casino experience. Create an avatar, earn rewards, and win big! Play all of your favorite casino games including Poker, Slots, Blackjack, and more! You can enjoy The Four Kings Casino on both Steam (PC & MAC) and PlayStation 4™!

The Four Kings Casino & Slots is a social MMO that allows you to immerse yourself in a simulated casino experience. You will start off by creating a personalized 3D avatar that represents you in the online world. As you play, you will be rewarded with more extravagant and prestigious clothing to further customize your look.

You can pick up the game right now on Steam, and PlayStation 4. PlayStation Plus members also get a starter pack.  Make sure to follow the developer on Twitter for all updates.

What Did TorontoGameDevs.com Patreon's Get In November?

As I've been doing the last few months, I'm going to do a personal plug here. You can check out the posts for September, and October as well.

For 3 dollars you can access to articles at least 24 hours earlier. For starters, I did a preview for Fortified from Clapfoot Games. I really enjoyed it, and you can check out the preview here.  I was also fortunate enough to interview Alex at PixelNAUTS, which you can read here.  There were also a couple of podcast episodes this month that Patreons got early.

On the games front, Patreon's were also well treated.  First up Phantom PI from Rocket 5 Studios was given to all Patreon's. You can buy the game on iOS here.  There was also Super Indie Karts from One Legged Seagull.  Finally, to round off the month, Button Mash Games provided our Patreons with iOS codes for Forbidden Island, which you can also pick up here.

Thanks to all the developers who provided codes, as well as to all of our Patreons! You can get early access, and free games by signing up here.

Check Our 9 Minutes of Alone With You

Toronto developer Benjamin Rivers was recently at the PlayStation Experience, and thus got to show off his romance sci-fi adventure game Alone With You.  Kotaku met up with him, and showed off 9 minutes of the game which you can check out below:

For more videos, news, previews and reviews, go to http://kotaku.com

Alone With You is scheduled for release on PlayStation 4 and Vita next year, but in the meantime, make sure to follow Benjamin Rivers on Twitter.

Free Multiplayer Update to Apotheon

Apotheon, the 2D side scroller from Toronto developer Alientrap, now has a free multiplayer update.  The game, which was nominated 8 times at the Canadian Video Game Awards, sets players in a battle against the Greek Mythological Gods now lets players battle each other in a free update.

Apotheon Arena is the free online-multiplayer complement to the mythic Greek action RPG, Apotheon. Pit your skills with spear and shield against other players in brutal bronze-age combat. Battle across the statuesque arenas of Olympus, depicted with beautiful black-figure pottery artwork.
  • Totally free! No microtransactions or ads! If you already own Apotheon no need to download, you can play online with the regular Apotheon game also
  • Deathmatch, Team Deathmatch, and Team Elimination game modes.
  • Ten arenas to fight across; battle from the Grove of Artemis, to the Palace of Zeus
  • Dozens of melee and ranged weaponry. Slay with spear, sword, arrow and axe.

Play on Steam: http://store.steampowered.com/app/417890 Apotheon with a full single player campaign is 75% this week for it's release: http://store.steampowered.com/app/208750/ Apotheon Arena is the free online-multiplayer complement to the mythic Greek action RPG, Apotheon. Pit your skills with spear and shield against other players in brutal bronze-age combat.

s mentioned above, the update is free for anyone who owns Apotheon on Steam, so head over to their Steam page to download the game, which is actually currently on sale.

N++ And Far Cry 4 Win At Canadian Video Game Awards

The Canadian Video Game Awards were last night, and TorontoGameDevs.com was their live-tweeting the event:

There were a lot of Toronto developed games nominated, but only a few walked away winners.  Far Cry 4, which was created by Ubisoft Montreal, but with Ubisoft Toronto working on the Shangri La experience.

N++ from Metanet Software walked away with Fan Choice for best Canadian Game.  With Jonathan Mak accepting the award on their behalf (video below).

Yes, N++, won the 2015 Fans Choice award for Best Canaidan-made Game! We're so thrilled! Here's Jon Mak (creator of Gate 88, Everyday Shooter, Sound Shapes and more, and our best friend) accepting the award on our behalf, and making a really incredible speech.

Congratulations to all of the developers who were nominated and won! You can check out the full list of winners here.