Maize Out Today On PC - Launch Trailer

Announced earlier in the year, Maize is finally out as one of the last Toronto developed games to release this year (I think):

Maize is a first-person adventure game about what happens when two scientists misinterpret a memo from the U.S. Government and create sentient corn. And that last sentence is pretty much the least ridiculous thing about the game.
Explore an abandoned farm and a not-so-abandoned underground research facility as you uncover the mysteries around Maize, and possibly learn a bit about yourself along the way. Or maybe not.
With a colourful cast of characters and an absolutely absurd world, Maize offers up a unique experience that keeps the surprises coming. Seriously, they’re everywhere.

Kick back, relax, enjoy a cup of tea, and watch Maize's launch trailer. Unless you've completely forgotten about the kettle, in which case, go take it off of the stove. If the kettle is in fact on fire, stop reading this paragraph immediately and find a bucket of water.

You can pick up the game on Steam, the Humble Store, and GOG.

Household Games Announces 'Way of the Passive Fist' - Coming 2017

Back in July Jason Canam, a vet from DrinkBox Studios, went his own way and created his own studio - Household Games. They promised an announcement soon for their new IP.  In an interview with me they talked about working on the new IP.

This week, the gang announced via the PlayStation Blog their new IP is titled Way of the Passive Fist, and will be an action beat-em up with a twist:

"In Way of the Passive Fist you play as The Wanderer, a mysterious figure of unknown origin who has mastered the art of the Passive Fist and fights enemies defensively to wear down even the mightiest of opponents. Unlike most arcade-style brawlers, The Wanderer doesn’t have a basic attack like a punch or a kick, instead you have an array of parries, deflections and dodges at your disposal."

Way of the Passive Fist is the licensed arcade brawler for the 90's cartoon you wish existed. http://www.wayofthepassivefist.com Fight defensively by using an array of parries, deflections and dodges to wear down even the mightiest of opponents. By mastering the Passive Fist technique, The Wanderer continues to endure in the face of desert raiders, mad scientists and fantaical sun worshippers.

From the very beginning, we set out to create a licensed game for the 90’s cartoon we wish existed. A lot of my favorite games are the licensed brawlers based on popular cartoons and comic books, and I wanted Way of the Passive Fist to have the same level of exuberance and flair. That feeling when you get to a boss fight and you come face-to-face with one of the villains from the show, that’s a feeling I’d like to create in the game. 
The game’s setting is Planet Eiectus, a world ruled by its volatile and overwhelming sun. Everything on this world is solar powered, but the harsh conditions also make survival extremely difficult. Exhausting oneself is a death sentence. By mastering the Passive Fist technique, The Wanderer continues to endure in the face of desert raiders, mad scientists and fanatical sun worshippers.

Make sure to check out the gang over on Twitter, something else important to Way of the Passive Fist accessible, and working with @halfcoordinated.

The game is expected to hit the PlayStation 4 in 2017. If you're at PSX this weekend you'll be able to play the game.

This Week In Review - November 27th 2016

Hey! I'm starting up the "The Week In Review" again, so check out the video below and subscribe to me on Youtube!

We're back with another Week in Review! Short week this time since I was sick, and still getting over it. But make sure to check out Waiit! http://www.torontogamedevs.com/blog/galactic-thumb-releasing-puzzle-game-waiit-on-ios-next-month As Well as our Black Friday sale over on the official shop: http://www.designbyhumans.com/shop/TorontoGameDevs/ - Use the cod BFCM for 20% off and free shipping.

Let's Talk - Jazzpunk Director's Cut Is Weird, Funny, And An Easy Platinum

I'm back with another Let's Talk! This time I talk about Jazzpunk which is a game I played over Extra Life - I'd give it a shot either on PlayStation or on Steam!

Jazzpunk Director's Cut is currently out on PlayStation 4 (with the normal version being out on Steam). It's a fun, and confusing game so I give my thoughts on it! Make sure to check out www.torontogamedevs.com for the latest!

Galactic Thumb Releasing Puzzle Game 'Waiit' On iOS Next Month

Toronto developer Galactic Thumb released a new trailer for their upcoming iOS game 'Waiit'.  You can check out the trailer below and read more about the puzzle game over at Pocket Gamer. It'll be out for iOS on December 8th.

Coming December 8th 2016 https://itunes.apple.com/app/waiit/id1169530248

Party Game 'Use Your Words' Coming Early Next Year

Another Toronto developed game was brought to my attention the other day on Twitter, Use Your Words.

Use Your Words is a game that invites players to respond to a variety of mini-games and prompts with the funniest answers they can think of! Players play using their phones and tablets as controllers, making game-play seamless and quick to pick up. Players who get stumped can use one of the hidden "House Answers" to lay a trap for their fellow players once it's time for everyone to vote for their favorite.

Here it is, a sneak peek at the new and improved version of Use Your Words from Smiling Buddha Games! Music by Dmitry Lifshitz (license purchased via AudioJungle)

You can out the games Steam page right here, but it is coming to PlayStation 4, Xbox One, Wii U, and Steam early next year.

Toronto Developed Severed and Modbox Win At The Canadian Video Game Awards

The Canadian Video Game Awards have come and gone, and the winners are in! There were a few Toronto developed games that were up for nominations and I've posted the winners below:

  • Best Mobile/Handheld Game: Severed (Drinkbox Studios)
  • Best Animation: Far Cry Primal (Ubisoft Montreal - Ubisoft Toronto helped)
  • Best Educational Game: Modbox (Alientrap)
  • Best Musical Score: Take My Hand by YAMANTAKA // SONIC TITAN & Pantayo - Severed (Drinkbox Studios)

Deus Ex: Mankind Divided took home Game of the Year, and you check out the full list of winners right here.

 

 

 

 

Let's Play: Watch Dogs 2 - First Mission

Hey everyone! Since Ubisoft was kind enough to give me a code for Watch Dogs 2, I'll be posting some videos for is. The first one is below! Enjoy, and subscribe!

Ubisoft was kind enough to give me a code for Watch Dogs 2 on PS4. This is me playing the first mission on PS4Pro, minor spoilers for Watch Dogs 2 obviously. I'll be posting more, so make sure to subscribe and check out TorontoGameDevs.com for more!

Shadow Heroes: Vengeance In Flames Out On Steam November 22nd

As mentioned on our podcast, Shadow Heroes: Vengeance in Flames from Allied Games will be out on Steam November 22nd. The RTS game will release episodically, with Episode 1 containing the core game for future episodes.

Steam: http://store.steampowered.com/app/398670 Allied Games: http://www.alliedgames.co/ Shadow Heroes: http://www.shadowheroes.com/ Facebook: https://www.facebook.com/AlliedGamesInc.com Twitter: https://twitter.com/alliedgames instagram: https://www.instagram.com/alliedgames/

If you want to find out more about Shadow Heroes, or Allied Games make sure to also check out the interview we did with Justin, the CEO at Allied Games. Until then, make sure to add the game to your Steam wishlist!

Exclusive: Allied Games Talks Shadow Heroes: Vengeance In Flames

To go along with our podcast, and the eventual release of Shadow Heroes: Vengeance In Flames, Justin from Allied Games took some time to talk about his life as a game developer, Allied Games, and Shadow Heroes (which you can get on Steam right here).

TorontoGameDevs: Can you tell me a little bit about yourself? What kind of gamer are you?

Well, I’m what indie studios tend to call a unicorn. I’m a programmer who can do art. I went to Seneca college here in Toronto for art. After that I studied programing and game design followed up by some business courses where I focused on project management. In terms of what kind of gamer I am, I’m a big time strategy guy. Real time, turn based you name it. I play Civ for hours on end, love Starcraft and Warcraft, The X series and on a larger scale I play Eve every now and then where you really need a lot of cunning to get ahead. I guess I just like games that require a lot of thinking on your feet. 

TorontoGameDevs: Want to just share with us a little history about Allied Games, what other titles have you worked on?

Well, we didn’t start as Allied Games. At first, we were Darkwave Studios but after a number of the partners decided to move on due to other commitments or burning out, we reincorporated as Allied Games. In the past we worked on a number of mobile projects. Including Xetrix, a pattern recognition based puzzle game, Yummy Rainbow, a color matching casual game, and Shadow Heroes: Chibi Fight, a reflex based game where the characters from shadow heroes duel each other. 

TorontoGameDevs: Getting to Shadow Heroes: Vengeance In Flames, what can you tell us about the game? How does it compare or differ from other strategy games?

Shadow Heroes is not your typical Strategy Game. We started with a concept for gameplay then built a world around it. Not a small world either. We have created a fractured country with a background and history. Generations have passed and mysteries have been uncovered. Shadow Heroes takes place in this fantasy world and has particular impact on the nation of Three Towers. Within the nation of Three Towers, Magic is considered incredibly dangerous and should controlled or destroyed for the safety of all citizens. History is on the nations side as well. The last time a powerful magical artifact fell into untrained hands it twisted the possessors mind and transformed them into a demonic monster who raged havoc on the entire continent. Over the years, Three towers has become more and more strict when it comes to magic. Even those born with ability to use magic where considered dangerous and immediately confiscated by the state to be controlled and monitored for their entire lives. 

Other nations don’t take such a heavy stand on the subject. Some train people with an aptitude to cast defensive spells or spells that would help cultivate the lands. All agree that powerful artifacts are too dangerous and should be locked away. Many such artifacts have been locked away in areas known as monasteries. The collection of magical artifacts in these area permeate the land with magical radiation so only those who have been changed by magic tent to live in these areas and protect the artifacts from looters. People changed by magic in this way are known as Andres.

In the campaign you play as the young Garrison Capitan Armas Vilhelmi who is tasked to protect the southern border town of Faircrown from a freespell rebellion. The freespell believe that all magic should be free to use and all magic users should be left to their own devices. They team up with likeminded combatants in violent rebellion and are trying to gain a foothold in Faircrown.  It is quickly evident that there is more to this rebellion than meets the eye. The rebels are too well equipped and too well organized and it’s your job to get to the bottom of it.

In terms of gameplay, there really isn’t a lot out there like Shadow Heroes. We don’t have typical resource gathering, tech trees, research or base building. We focus on the streamlined battles. We like to call Shadow Heroes a Real-time Battle Manager. You don’t control any units directly. You can’t order units to move to a location or attack a specific target. Instead you build an army and provide formations. You choose who has what equipment and if they should use it all the time or in short bursts for greater effect. You never really take part in the battle directly. The result is a massive Tug-of-War battle where both sides are trying to constantly push through the other sides army as reinforcements come in waves. That doesn’t stop your job from being frantic as you have to split your attention between setting up the reinforcing army and monitoring what the enemy is building so that you can best counter it. 

Steam: http://store.steampowered.com/app/398670 Allied Games: http://www.alliedgames.co/ Shadow Heroes: http://www.shadowheroes.com/ Facebook: https://www.facebook.com/AlliedGamesInc.com Twitter: https://twitter.com/alliedgames instagram: https://www.instagram.com/alliedgames/


TorontoGameDevs: You guys are currently doing an Early Access on Steam. What made you go that route? Do you recommend that for other game developers? What have you learned from the experience?

 One of the primary goals of early access is to get the community to provide feedback and help shape the game. Going into early access we took this principal to heart. We changed our develop cycle to be hyper agile so that we could quickly act on any feedback we received. We started posting updates every week. Not just development update posts on a website either. Full patches to the game. We take community feedback very seriously. Since we have been working on Shadow Heroes so closely for so long, Things tend to be a bit out of perspective. You know the inner working of the mechanics so learning them is no big deal but to someone who is new to the game it might be completely convoluted. 

Would I recommend early access to other game developers? For sure. While there are worries of people not getting the proper impression of your game because it’s not done, most media outlets won’t really look at early access games. That means you basically just get the early adopters who, usually, understand that the game is not finished yet and there are improvements to be made. Even so, you will get people who don’t like your game and that’s completely alright. Look at their feedback and ask yourself how you can make the game better as a result. If possible engage those users and see if they are willing to work with you to make the game even better. 

We have learned a lot given that this is our first real venture into the PC gaming market. A few of the major misconceptions that I’d love to share would be that simply being on steam didn’t guarantee that you would be seen. There are so many games on steam and since greenlight adds games all the time, you don’t get a lot of time in the spotlight. I also learned that steam is a lot more hands on than I expected. Unlike systems like facebook, Steam is willing to put in change requests for new features and help you make your game a success. It’s not exactly their primary goal and it can take a long time, but at least the option is there. 

Finally, and I get asked this a lot by new developers, is the whole steam greenlight thing. Greenlight is in my opinion incredibly frustrating. I know it sounds strange to hear that but let me explain. When we first went on steam greenlight, we got a ton of votes and everything looked great. Then, out of nowhere, basically nothing. So many people submitted new games in a 24 hour period that we were pushed to page 2 or 3 of the new games on steam greenlight. This was before the new discovery features though so maybe that’s changed. For about 2 weeks we checked on the votes multiple times a day and sat thinking something was wrong. Comparing our game to other titles that went on greenlight the same time as us. Then, again out of nowhere, someone at valve decided to greenlight over 100 games. It was a massive relief but a bit of that triumph had been taken away when we realized just how many games where accepted at the same time as us. It didn’t really leave us knowing if the game was going to be liked by the community or if it was just in the top 100 games on greenlight at the time. With the new discovery systems, I hope that has changed for other developers. I’ll have to see if that’s the case with our next game. 

We're back with episode 60! This time Justin from Allied Games came by to talk about Shadow Heroes: Vengeance In Flames. You can check out the game on Steam here: http://store.steampowered.com/app/398670/ Subscribe on iTunes!: https://itunes.apple.com/ca/podcast/video-game-podcast-toronto/id1025606427?mt=2

 

TorontoGameDevs: What is like working at a game developer in Toronto. How has the game developerment scene in Toronto helped you out? Finding talent, etc.

 Working at an indie studio in Toronto is what I imagine it would be like working essentially anywhere. We have most of our communications online and deal with people all around the world. The good thing about being in Toronto is the number of tech savvy people there are and people who have experience you lack. In our early days we went to events like MaRS and GameOn events by interactive Ontario where we were able to learn a lot and make connections. The schools in the area also provide great talent. We worked with George Brown to provide internships for multiple students and still go back to some of our old interns for freelance work because we know they can do it. Taking some of the work out of the hiring process means a lot. 

TorontoGameDevs: What's next for Allied Games, and Shadow Heroes? 

 The next goal is to launch Shadow Heroes and see how it does In the market. We are going to be releasing the game episodically later this month and are working super hard to makes sure everything works and the early game tutorials are up to snuff. Anyone who purchases the game right now will receive all the future episodes as well. After Shadow Heroes, only time will tell.

TorontoGameDevs: Any last things you want to share? 

A big focus of Allied Games is to help the Indie Community. That’s why we are working with schools, stream our development 3 days a week and actively try and answer peoples questions. So, for anyone out there who has a big idea, wants some insight on the industry or is thinking of the game industry as a career, drop us a message and we will try our best to help. Everything is easier if we work together.

Thanks again to Justin for taking the time to chat with us, and make sure to check out Shadow Heroes: Vengeance In Flames on Steam.

New Trailer Shows Off Dashy Square Level Editor

Indie Dev Kastriot Sulejmani has been hard working on a level editor for his game Dashy Square, you can check out a sneak peak below: 

300 Likes = Beta in 2 weeks! Please Like, Comment and Share! =D It has been work-in-progress for almost 6 months! Level Editor is almost ready guys!@# HYPE HYPE! I'm hyped for my own game XD SPECIAL THANKS: Level Editor Programmer: https://twitter.com/LoGerrol COMING SOON! Thanks for playing everybody!

You can pick up Dashy Square on iOS, Android and Steam.

Runbow Coming to Steam This Month

Well I was a little off when I thought 13AM Games would be releasing some DLC, since today they announced that Runbow will be coming to Steam later this month.

The store page doesn't appear to be up yet, but make sure to check out 13AM Games on Twitter. The game will release on Steam November 18th, but can be picked up on Wii U right now, and new 3DS later this year.

Arrow Heads Gets An Audio Guy - Releases Small Teaser

Arrow Heads, the multiplayer game from Oddbird Studio now has an audio guy. PJ Tremblay, a producer out of Oakville will be composing music for the game, as announced via Twitter.

They also released a teaser for the score, which you can check out on Youtube. Make sure to subscribe to their channel!

We have partnered with an amazing individual named PJ from Audio4n6 to compose the various songs for Arrow Heads. He has done an absolutely outstanding job, and we wanted to give a brief sneak peek of the upcoming music!

Sounds awesome! Make sure to follow Oddbird, and PJ Tremblay on Twitter.

Pirate Pop Plus Out On Steam - 13AM Games Teases Something For Monday

I'm a little late on this one, but Dan did discuss it on the podcast this week. Pirate Pop Plus is now out on Steam, which you can get here. A few weeks ago it was released on Wii U, and 3DS as cross-buy.

The Japan developed puzzle game was published 13AM Games, who released Runbow last year for Wii U. You can pick it up on Steam for $5.49 CAD.

Get ready for the bubble-popping, gravity-defying, retro-arcade action game Pirate Pop Plus! Join Pete Jr on his quest to defeat the nefarious Bubble Pirate, an evil villain who has trapped the innocent townsfolk in bubbles! Dodge and pop bubbles with your anchor while collecting power-ups and managing Bubble Pirate's constant gravity-switching mischief!

Additionally, it looks like we won't have to wait long for the next piece of 13AM Games news. They tweeted today to look forward to Monday (tomorrow) for something, which looks to be maybe secret characters? Perhaps some Pirate Pop Plus DLC isn't to far away. We'll find out together, tomorrow.