Transference Out Now In Both VR And Non-VR

Ubisoft Monreal have released Transference for VR (PSVR, Oculus Rift, HTC Vive) and non-VR (PlayStation 4, Xbox One, PC) this week. You can check out the details below for their psychological thriller:

Jump into an escape room set in a deranged mind and experience a first-person exploration game in a chilling new dimension. Shift between three perspectives and attempt to unravel the mystery hiding in this mind-bending psychological thriller. Project yourself into a riveting narrative experience and become immersed in an unsettling psychological thriller. Piece together a family's mystery as you recover fragmented memories from the corrupted consciousness of each perspective. In this first-person narrative mystery, you must explore the walls of the family's home to interpret events and discover the truth. Playable in VR and non-VR modes.

Journey into a corrupted mind, where the only way to escape is to attempt to solve the mystery. With each perspective, you will unleash new truths. Welcome to Transference! Available Now in VR (PlayStation®VR, Oculus Rift, HTC Vive) and traditional platforms (PS4, Xbox One and PC).

UBISOFT ANNOUNCES TRANSFERENCE™, NOW AVAILABLE IN BOTH VR AND NON-VR


Montreal — September 18, 2018 — Today, Ubisoft announced the first-person exploration game Transference™ is now available at the suggested retail price of $33.49 in both VR and non-VR on PlayStation®VR, Oculus Rift and HTC Vive, as well as on PlayStation®4 system, the Xbox One family of devices including Xbox One, Xbox One S and Xbox One X and Windows PC. The game is rated “M” for Mature.


“Whether playing in VR or non-VR, players will find themselves in an escape room like situation inside the experiment of a troubled scientist. They’ll shift between the three perspectives of family members and attempt to find out the disturbing truth,” said Transference producer Kévin Racapé. “Transference is a visceral, engaging experience, and we can’t wait for players to enjoy unraveling the mystery in this mind-bending psychological thriller.”


While exploring and solving the mysteries of the house, players will cross paths with a family where each member has a story and a unique perspective on the events buried in their memories. 


There is a free downloadable demo, The Walter Test Case, available now on Playstation VR and PlayStation 4 system in both VR and non-VR that serves as a prequel to the full game.


Transference was developed by Ubisoft Montreal in collaboration with SpectreVision, the production company founded by Elijah Wood, Daniel Noah and John C. Waller.


For further information about Transference, please visit: 
https://www.ubisoft.com/en-ca/game/transference


Below please find the embed link to the Transference launch trailer: 
https://youtu.be/8jQYGPDoafU


ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.


ABOUT SPECTREVISION 

Founded in 2010 by partners Elijah Wood, Daniel Noah and Josh C. Waller, SpectreVision was created to tell character-driven stories tackling emotional and human experiences that test the boundaries of the genre space. In 2015, Lisa Whalen joined the company as the fourth partner.


The SpectreVision productions of A Girl Walks Home Alone at Night, Cooties, Open Windows, The Boy and their latest cult hit, The Greasy Strangler, have earned spots at the most prestigious festivals in the world, as well as numerous awards and nominations. SpectreVision has also released, under its SpectreVision Presents banner, the acclaimed films, Toad Road, LFO and, in partnership with Cinefamily, the enormously successful restoration and re-release of the lost animated classic, Belladonna of Sadness.


SpectreVision has expanded its focus, with new and exciting forays into the worlds of television and digital media, and has a partnership to create virtual reality content with Ubisoft. At the 2017 Sundance Film Festival, SpectreVision's parent entity, Company X, premiered their first production, Bitch, which sold to MPI.


© 2018 Ubisoft Entertainment. All Rights Reserved. Transference, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. All other trademarks are the property of their respective owners.

Keep Talking And Nobody Explodes Announces For Console - Gets Release Date

Ottawa based Steel Crate Games have announced Keep Talking and Nobody Explodes will get patched to not require VR on PS4, and then this non-VR version will be coming to Switch and Xbox One later this month. The multiplayer game requires group of friends to work together, using bomb defusal manuals, to defuse a bomb before it explodes. 

You can pick up the game on Steam and PS4 right now, while it will be available on Switch and Xbox One August 16th, and 17th respectively. The non-VR patch it out for PS4 August 16th.

Keep Talking and Nobody Explodes is coming to consoles! Preorders are now available! Save 10% now through launch week. Nintendo Switch™: http://bit.ly/KeepTalkingSwitch Xbox One: https://bit.ly/KeepTalkingXboxOne Release dates: Nintendo Switch™: August 16, 2018 PS4: August 16, 2018 Xbox One: August 17, 2018 Press release: http://www.keeptalkinggame.com/press-releases/console-launch-release-date-aug-9-2018.pdf Find yourself alone in a room with a bomb.

Explore Post-Apocalyptic Toronto Islands In Manimal Sanctuary - The VR Lurking Simulator

Manimal Sanctuary is one of the more unique games I've come across in a while, and it takes place in Toronto (specifically Toronto Island, and more specifically in a post-apocalyptic setting). It's described as a "VR lurking simulator" and you can check out the official description from the iTunes store:

Manimal Sanctuary is a virtual reality lurking simulator that uses mobile technology to enable every player's ultimate fantasy: to play a creature -- part coral reef, part Cthulhu -- who consumes human emotions. Set on the Toronto Islands after the rest of the world is devoured by gibbering monstrosities, you eavesdrop on the survivors and their everyday dramas involving things like bad potato crops and graffiti tags. And if those emotions aren't delicious enough, you can compel them to tell devastating secrets.

You can check out the trailer and screenshots below - also make sure to download the game for free on iOS and Android. I was able to play a bit of the game even without the mobile VR unit thing, so give it a whirl!

Play a creature part coral reef, part Cthulhu, who consumes human emotions. Free demo at http://postopian.games Set on the Toronto Islands after the rest of the world is devoured by gibbering monstrosities, you eavesdrop on the survivors and their petty dramas involving things like bad potato crops and graffiti tags.

Mervils: A VR Adventure Out Now On PlayStaiton VR

As announced earlier, the VR fantasy adventure game Mervils is now out on PlayStation 4 - which you can download right here. It's also available on Steam (Vive), and Oculus.

Mervils is an open-world RPG platformer built specifically for third-person VR. Explore the four picturesque worlds and save the Mervil Kingdom from Balazar the Evil!

You can pick it up on the PlayStation store for $26.99.

Original Video - Ontario Game Developers Working On VR

Another video! With VR gaining momentum these days, I decided to do a quick video on local developers working on VR.

VR is becoming a bigger part of our industry. So I thought I would take some time to chat about the VR games coming out of Toronto, Kitchener, and London. Modbox from Alientrap: http://www.torontogamedevs.com/blog/2015/12/11/alientrap-announces-modbox-for-htc-vive Bloxiq from Red Meat Games: http://www.torontogamedevs.com/blog/red-meat-games-brining-bloxiq-to-vr Mervils from VitruviusVR: http://www.torontogamedevs.com/blog/mervils-a-vr-adventure-out-now-on-steam-early-access

Phantom Compass Takes Us To 2080 In 'Auto Age: StandOff'

Developer Phantom Compass has been busy working on their 1980's action cartoon inspired car combat game, Auto Age: Standoff. 

In 2080, the future is bright but deadly. America is on the road to recovery after decades of disaster. Militarized motorists keep the peace in the east. Wheeled gangs rule the western wastes. A series of radio relays connects sea to shining sea. A mysterious voice crackles through the static, beckoning travellers into the desert canyons of the Dead Zone. Do you dare answer the call?

Auto Age will support 1-4 players, and is currently announced for PC, with other consoles being "TBD", and will also support VR.  Phantom Compass has announced before they had Oculus Rift developer kits.

Working on some volumetric VFX for "Auto Age: Standoff" to match the game's action-cartoon style and for best VR experience. This is a work in progress! More info on the game here -- http://www.phantomcompass.com/auto-age-standoff/

While no release date is set, we'll be sure to have more as Phantom Compass shares further details of the game. They've been tweeting a lot about it, so follow them on Twitter for the latest.