VR Knight in the Attic Launches for Oculus
/Toronto-based Mighty Yell Studios has released its first virtual reality game as a studio: Knight in the Attic for Meta Quest 2 and Meta Quest.
Read MoreReporting on the games made in Canada and the creators behind them
Toronto-based Mighty Yell Studios has released its first virtual reality game as a studio: Knight in the Attic for Meta Quest 2 and Meta Quest.
Read MoreToronto-based Shaftesbury Lucid Inc. (@ShaftesburyTV) who’ve previously worked on TV shows such as Murdoch Mysteries, Frankie Drake and Carmilla are releasing their first VR game WREST (@wrestvr) next week.
Read MoreMATH-Commander is an arcade game combining both Virtual Reality, Augmented Reality, and everyone’s favourite: Mathematics. Out from Wulum Ltd in Calgary, you play as the Math-Commander in a twist on the typical shoot-em up, detailed on the Kickstarter:
“If you are playing from VR you will see the playing action in front of you. An Iron Man–style virtual console display will inform you how many targets you must destroy, how much time you have, and what your next target is.”
And for those who want to play on Augmented Reality:
For those playing the AR version, the scenario will display over a real surface previously identified by your mobile's camera. You will see your base cannon and enemies through your mobile device and choose your targets by tapping.
You can check out some of the videos below to get another idea.
You can check out the Kickstarter right now, which at the time sits at around 13% of their goal with 11 days left, however they have a modest goal of $9500 - so check them out! And in the meantime, follow them on Twitter.
Math Commander is 10+% funded! We are so grateful and can't wait to see how this journey goes on.
— Wulum Ltd (@WulumLtd) December 24, 2018
All we say for now is THANK YOU! If you want to help even further, tell your friends and spread the word!#mathcommander #oculusgo #kickstartercampaign #madewithunity pic.twitter.com/oMEiSFQIqF
Winnipeg-based C4 Cosplay & Props has announced an upcoming Kickstarter for “Vendors of BioShock Infinite” to recreate the vending machines from the 2013 FPS BioShock Infinite.
Toronto-based Behold Studios has relaunched the Kickstarter campaign for their turn-based RPG Mahou Senshi Cosplay Club, a game “about a cosplayer that gets her powers from the costumes you make.”
Ottawa-based Hot Sauce Bread Studios (@HotSauceBread) have launched a Kickstarter campaign for their debut project Haste, a turn-based, collectable card game featuring “strategic yet action-oriented card combat played in real-time.”
As part of the Summer Gamefest, Quebec-based Sabotage Studio’s Kickstarter hit Sea of Stars gets a new trailer.
Toronto-based designer Devon Wiersma (@Devon_Wiersma) has successfully funded a materials free, rules-lite RPG entitled Runt on Kickstarter.
Québec City-based indie studio Sabotage (@SabotageQc) have officially achieved the most successful Canadian video game Kickstarter campaign ever with Sea Of Stars, hitting $1,335,111.00 CAD pledged of their initial $133,000 CAD goal with less than two days to go.
Windsor developer Chute Apps have released a kickstarter for their roguelike tower defense game - Rogue Star Rescue. The game was released on Steam in Early Access earlier this year, and they are looking to Kickstarter to finish development.
Ubisoft Monreal have released Transference for VR (PSVR, Oculus Rift, HTC Vive) and non-VR (PlayStation 4, Xbox One, PC) this week. You can check out the details below for their psychological thriller:
Jump into an escape room set in a deranged mind and experience a first-person exploration game in a chilling new dimension. Shift between three perspectives and attempt to unravel the mystery hiding in this mind-bending psychological thriller. Project yourself into a riveting narrative experience and become immersed in an unsettling psychological thriller. Piece together a family's mystery as you recover fragmented memories from the corrupted consciousness of each perspective. In this first-person narrative mystery, you must explore the walls of the family's home to interpret events and discover the truth. Playable in VR and non-VR modes.
Toronto-based Mighty Yell Studios has released its first virtual reality game as a studio: Knight in the Attic for Meta Quest 2 and Meta Quest.
Montreal-based Trebuchet has announced their next game will be coming to PlayStation VR, and thankfully we won’t have to wait long. Winds & Leaves is set to release July 27th and can check out further details and the trailer here.
Toronto-based Shaftesbury Lucid Inc. (@ShaftesburyTV) who’ve previously worked on TV shows such as Murdoch Mysteries, Frankie Drake and Carmilla are releasing their first VR game WREST (@wrestvr) next week.
UBISOFT ANNOUNCES TRANSFERENCE™, NOW AVAILABLE IN BOTH VR AND NON-VR
Montreal — September 18, 2018 — Today, Ubisoft announced the first-person exploration game Transference™ is now available at the suggested retail price of $33.49 in both VR and non-VR on PlayStation®VR, Oculus Rift and HTC Vive, as well as on PlayStation®4 system, the Xbox One family of devices including Xbox One, Xbox One S and Xbox One X and Windows PC. The game is rated “M” for Mature.
“Whether playing in VR or non-VR, players will find themselves in an escape room like situation inside the experiment of a troubled scientist. They’ll shift between the three perspectives of family members and attempt to find out the disturbing truth,” said Transference producer Kévin Racapé. “Transference is a visceral, engaging experience, and we can’t wait for players to enjoy unraveling the mystery in this mind-bending psychological thriller.”
While exploring and solving the mysteries of the house, players will cross paths with a family where each member has a story and a unique perspective on the events buried in their memories.
There is a free downloadable demo, The Walter Test Case, available now on Playstation VR and PlayStation 4 system in both VR and non-VR that serves as a prequel to the full game.
Transference was developed by Ubisoft Montreal in collaboration with SpectreVision, the production company founded by Elijah Wood, Daniel Noah and John C. Waller.
For further information about Transference, please visit: https://www.ubisoft.com/en-ca/game/transference
Below please find the embed link to the Transference launch trailer: https://youtu.be/8jQYGPDoafU
ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.
ABOUT SPECTREVISION
Founded in 2010 by partners Elijah Wood, Daniel Noah and Josh C. Waller, SpectreVision was created to tell character-driven stories tackling emotional and human experiences that test the boundaries of the genre space. In 2015, Lisa Whalen joined the company as the fourth partner.
The SpectreVision productions of A Girl Walks Home Alone at Night, Cooties, Open Windows, The Boy and their latest cult hit, The Greasy Strangler, have earned spots at the most prestigious festivals in the world, as well as numerous awards and nominations. SpectreVision has also released, under its SpectreVision Presents banner, the acclaimed films, Toad Road, LFO and, in partnership with Cinefamily, the enormously successful restoration and re-release of the lost animated classic, Belladonna of Sadness.
SpectreVision has expanded its focus, with new and exciting forays into the worlds of television and digital media, and has a partnership to create virtual reality content with Ubisoft. At the 2017 Sundance Film Festival, SpectreVision's parent entity, Company X, premiered their first production, Bitch, which sold to MPI.
© 2018 Ubisoft Entertainment. All Rights Reserved. Transference, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. All other trademarks are the property of their respective owners.
Future Immersive is a recently created studio from Toronto, who starting in 2017, set themselves out to make AAA VR games. The developer got to work rather quickly because in July of this year their first game Furious Seas was launched into Early Access on Steam for the HTC Vive, Oculus Rift, and Windows Mixed Reality headsets.
Take the helm of a deadly pirate ship and embark on a thrilling tale of revenge and destruction in VR. In Furious Seas, you will adventure out onto the high seas during a dangerous era, where ruthless pirates and fearsome enemy vessels await. Reach out and take control of your ship and your crew as you navigate through treacherous waters, bringing destruction upon any foes who dare cross your path. Reclaim what is yours and carve out your legend amidst the furious seas.
You can check out the game right here on Steam, with a trailer, and some screenshots below.
Toronto-based Mighty Yell Studios has released its first virtual reality game as a studio: Knight in the Attic for Meta Quest 2 and Meta Quest.
Montreal-based Trebuchet has announced their next game will be coming to PlayStation VR, and thankfully we won’t have to wait long. Winds & Leaves is set to release July 27th and can check out further details and the trailer here.
Toronto-based Shaftesbury Lucid Inc. (@ShaftesburyTV) who’ve previously worked on TV shows such as Murdoch Mysteries, Frankie Drake and Carmilla are releasing their first VR game WREST (@wrestvr) next week.
I was given a list of game developers (both local and out of city/country) that will be attending/presenting at VRTO (which we've talked about here). Remember that TorontoGameDevs.com readers have a chance to save! Use the code: TOGameDevs15 to save 15% on tickets.
Game Dev Speakers
Paloma Dawkins - NFB (Alea, Gardenarium, Palmystery) - Montreal
Blair Renaud - IRIS VR (Road Warrior, GTA: London, Technolust) - Toronto
Phillip Rosedale - Founder (Second Life, High Fidelity) - San Francisco
Johnny Montsarrat - Founder (Turbine) - Boston, MA
Elli Raynai - Cinehackers (Circuit Rider) - Toronto
Lee Vermeulen - Alientrap Games (Apotheon, Cryptark, ModBox) - Toronto
John Bolton - Globacore - Toronto
Game Dev Exhibitors:
Stephen Shew - (Battleverse - Multiplayer Augmented Reality RPG) - Toronto
Martov Co. - (Chiaro and the Elixir of Life) - Montreal
Paloma Dakwins - (Museum of Symmetry) - Montreal)
Chris Cooper - Singular Dream (Shatter Everything) - Toronto
Dustin Freeman - Escape Character (Moatboat, Shapeshifter/Tweetris) - Toronto
VRulez - showcasing the Katwalk Premium VR treadmill seen in Ready Player One with various VR games - Toronto
Globacore - Various
I was just mentioning on this weeks podcast that VR appears to just be full steam ahead right now, with Bloxiq VR shown last week, here comes Mervils, a fantasy VR game from London developer VitruviusVR.
The VR game which launched into Early Access in February 2017 will see it's official release on June 8th, according to developers Red Meat Games.
Friends of the site Henry Faber (from Gamma Space), and Jennie Robinson Faber (from Dames Making Games) will be speaking at the upcoming VRTO along with a bunch of other panelists. The event itself is this weekend, but this panel is on Sunday and can check out the full details here.
Titled: "SUPER SESSION: Artist-Run Media Art Centres and VR" - the event will look at non-profit's, and artist driven organizations and what they are doing with VR.
Artist-run media art centres typically provide access to production resources as well as training. The first equipment access centre for artists in Canada was founded 45 years ago. Trinity Square Video has been able to foster and support the birth of many other similar organisations which formed the foundation of our digital media culture of today. Their example has inspired a generation of artists, not only in Canada but internationally.
Media artists rise to the level of technology they can access. Media art centres make prohibitively expensive technology available to artists. Their art is driven by personal vision, not corporate interests or politics. Independent artists are a research engine for new media. They create content that demonstrates the range of possibilities for a particular technology. In short, artists contribute to the success of new technology, great content leads sales.
In Canada, we have cultivated a tried and true infrastructure for private industry to partner with artists by supporting artist-run media art centres with financial and/or equipment donations. Equipment manufacturers and software vendors can be certain their support will be made available to the maximum number of artists in an honest, reliable and democratic process.
Make sure to check out all the details here, and register for the event on Eventbrite.
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
One last preview as Levelup TO is today, at the Design Exchange (234 Bay St.) from 5:00 pm to 10:00 pm. I interviewed Livius Grosu, a Ryerson University student in Computer Science. He has created a VR horror game that he will be showing today at LevelUP TO.
TGD: Tell me a bit about yourself. (Is this your first experience at LevelUP? Have you created games in the past?)
Livius Grosu: I'm currently attending Ryerson University for Computer Science and I plan on breaking into the game dev field. I've had an interest in making games ever since I got my hands on it! From gamer maker studio to the latest version of Unity, I've been making games ever since. This LevelUp that I'm attending will be my first and I'm super excited about it!
TGD: What is your game for LevelUP TO this year?
L.G: This year I'm submitting a VR horror game called MK. My goal for this game is to create a dark/sinister world with unwelcoming 'inhabitants'.
TGD: What did you get your inspirations for this game?
L.G: The VR horror games theme stems from the games Amnesia, Penumbra, and Thief the Dark Project. Ever since I played those games, I always wanted to mimic the horror and tension atmosphere that those games created. Amnesia and Penumbra helped me understand different types of horror. What those games really tried to emphasize was the horror of the unknown, which in my opinion, is the best kind of horror as it pulls through the core of what horror is. Thief had tension between the player and the environment such as hiding in the shadows while a guard is nose hair away from you. I wanted that kind of tension in my game to emphasize the fear and horror that a player might encounter.
TGD: What are you most excited to show off about MK, and about LevelUP?
L.G: We're excited to show off how the game can bring out the fear in a player. Every asset from sound, models, lighting, and more, pushes this principle and it all ties nicely into a horrifying bundle. I'm also excited to talk to members from Unity, AMD, and Ubisoft and get a slice of how the game dev field works!
Thanks again to Livius for taking the time to interview. We'll see everyone tonight at LevelUP TO!
The debut game from a new Western Canada indie dev duo was revealed during Day of the Devs 2024.
Cat couple owner slash game dev studio Max Inferno announced a 2nd DLC pack for their tidy puzzler.
A year after being announced, Compulsion Games has shown some gameplay for their 3rd person, action-adventure game.
After severing ties with recently unionized QA studio Keywords and terminating 50 developers earlier this year, BioWare has rebranded their next game from Dragon Age: Dreadwolf to Dragon Age: The Veilguard seemingly ruining years of perfectly good SEO.
Gears of War: E-Day was announced during Xbox’s Game Showcase, marking the second prequel in the Gears of War franchise.
Vancouver-based Company of Heroes 3 developer Relic Entertainment has secured funding from UK investment firm Emona Capital after laying off almost 200 staff since May 2023.
Victoria-based indie devs Hololabs have released their mobile AR game Sky Haven: AR Merge Adventure for iOS.
NetEase Games has announced the opening of a new game studio in Canada, named Bad Brain Games, to work on an "ambitious new franchise," which will be a story-driven open-world action-adventure game.
Bloom Digital Media have released a demo for their upcoming visual novel game Long Story 2, which is a sequel to the 2017 game.
Halifax-based devs Max Inferno have released Cupboards & Drawers DLC for their 2022 puzzler A Little to the Left.
As announced earlier, the VR fantasy adventure game Mervils is now out on PlayStation 4 - which you can download right here. It's also available on Steam (Vive), and Oculus.
You can pick it up on the PlayStation store for $26.99.
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
Snowman announced today that Where Cards Fall will be coming Fall 2017 iPhone, iPad, Apple TV, Mac and PC. With the announcement they also delivered a new trailer which you can see below:
From the blog post, Snowman described the game a bit more in depth:
It may look cinematic, but what you’re seeing here is a real glimpse of our gameplay and story. In Where Cards Fall, you’ll build houses of cards to form and shape the world around you. These houses not only help you move through imaginative puzzles, but also bring to life vivid memories of adolescence.
This particular memory is of teenagehood in the suburbs. Filled with far more cacophonous uncertainty than the playful magic of the forests, the suburbs are home to a crucial question: who will you become? Would you rather remain comfortable at home, or venture into the world outside?
Where Cards Fall is expected to hit PC, Mac, and iOS devices this Fall, so in the meantime, make sure to download the studio's previous game, Alto's Adventure.
London developer VitruviusVR have already released Mervils: A VR Adventure on Vive, and Oculus, and now PlayStation users will get a taste of the Fantasy RPG later this month.
With merely a sword and a few coins your quest begins in the Mervil Countryside. The pages of the Great Mervil Book have been scattered throughout the land and the dark sorcerer Balazar the Evil has risen from the shadows. It’s up to one brave hero, to collect the lost pages, rebind the Great Book, and defeat Balazar once and for all. Will that Mervil be you?
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
Last year, N++ won the Game of the Year voting. Who will be the winner this year? Vote below, and in the new year I'll post the winners!
Only one vote per person, but you can vote for as many games as you want. If I missed any there is a Write In feature at the bottom, or let me know on Twitter.
Note: Ports didn't count (sorry Lovers in a Dangerous Spacetime, and N++), but DLC, and extra episodes do. Feel free to use the search on the right hand side to find out more about that game.
The nominations for the 7th Annual Canadian VideoGame Awards have been announced, and there are quite a few Toronto developers being nominated for various awards. I tooked at the local games being developed, which you can check out below.
Nominations (Local Developers Only)
Game of the Year:
Best Console Game:
Best Mobile/Handheld Game:
Best PC Game
Best Virtual Reality Game:
Best Animation:
Best Art Direction:
Best Audio:
Best Educational Game:
Best Game Innovation:
Best Indie Game:
Best Musical Score:
Best Narrative:
Best New Character:
Best Technology:
Fans’ Choice Award: Best Canadian-Made Game:
You can check out the full nominations at the official site.
While it is certainly fun for a while, it suffers from the same problem other mobile games on Steam do: Cube Samurai: RUN!’s price tag of $5:49 feels a little steep for the amount of time you might ultimately get from it, so I’d recommend installing the mobile version and giving it a go on the commute to work or on the toilet and see if it’s the sort of experience you’d enjoy on the PC. This aside, it certainly does seems like it would make for an equally fun mobile experience, but it doesn’t do anything exceptionally different than what most people have seen in an infinite runner before.
Overall, Kapsul Infinite’s $4.49 price point on Steam doesn’t quite feel worth it to me. There simply isn’t enough to keep me invested in the gameplay for very long, and without any integration of achievements or leaderboards of any kind it just falls a little flat. It is, however, a game that would be perfect for a mobile device where one play session consists of a few levels on the bus or while waiting out an unpleasant family reunion on the toilet. While the PC is not the platform to play it on, I’d definitely recommend giving it a try on mobile devices.
We live in an age where it’s easy to get bogged down in new features, and developers often seem to push for complex mechanic after complex mechanic. N++, however, sends itself off with a warm reminder that the series has always been created around one sole value: fun.
Despite flaws such as these, I honestly do myself blown away by the potential the game has down the road. It features a robust level editing tool that allows for the creation of scenarios and huge, complex maps. It has Steam Workshop support for user-generated content and (if the patch notes and Longbow Game's Facebook page are any indication) it's still being improved and updated tirelessly by the team at Longbow so many issues described here could very well be patched and improved in future updates.
Alone With You gives you an exceptional story about love, and loneliness, with gameplay that gives you a little more than your traditional visual novel.
There was once a girl named Cally, who was an ordinary girl who lived an ordinary life. One day she found her parents kidnapped by Herbert, a mad scientist seeking revenge for a tragic past. Cally, deciding it was in her best interests to not have her parents in distress and doing what any respectable young woman would do in this situation, grabbed her semi-automatic pistol and medieval bastard sword and made chase, filling anything that got in her way full of lead before tearing it asunder.
Lost Orbit is a 2D top down, action-arcade game with a focus on quick reflexes and the age-old struggle to beat a stage faster than you did two minutes ago. It features a time trial mode devoted to achieving exactly that speedy time as well as a campaign mode geared towards a more laid back experience for casual players.
Far Cry Primal has players controlling Takkar, a Wenja tribesman who is stranded in the fictitious world of Oros. The story comes down to pretty much "I hate that other tribe, so let's go kill them" but over the course of 20 or so hours players will hunt and control animals, craft and improve weapons, and gather your people to rebuild the Wenja tribe.
Montréal-based Lucid Dreams, creators of Legends of Ethernal, is launching a Kickstarter for BIOMORPH which they describe as “a dark Metroidvania that still has plenty of surprises...”