The Snowball Effect Releases On iOS And Android

Good friend of the site Aaron McLeod let me know that he's released a new game on iOS and Android, The Snowball Effect. The free-to-play game has players moving a snowball downhill, while completing objectives. This copy of the game is also version 2, and had music done by Jake Butineau.

The objective of the game is to get as far as you can, completing challenges to unlock new abilities. As you collect coins, you can also buy items to increase your chances of survival. The game is out for both iOS & Android at the free tier. It contains in app purchases of a cosmetic nature.
Snowball Effect v2 update is a complete overhaul of the existing game. To address a number of design issues I started revitilizing the overall feel of the game. Instead of being very level & objective based game, Snowball Effect is now an infinite runner, with the feel of old racing games from the NES era. You need to move to dodge obstacles, and to collide into objects that give you resources.

Snowball Effect is a game for iOS and Android. Applying the infinite runner to the old school racing game feel, Snowball Effect challenges you to make it as far down the mountain as you can. Run over targets such as skiiers and snowpiles to gain energy.

Depending on your mobile of choice, you can download the iOS version here, or the Android version here.

Ubisoft Announce Battle For Canada

With the For Honor launch just around the corner, Ubisoft has gone ahead and launched #BattleForCanada, a website where you complete a survey and then battle for Canada with the three factions from For Honor.

#BattleForCanada
On February 11, Canadians are invited to fight alongside members of their chosen faction to conquer Canada and celebrate the honour of battle. Warriors will be able to fight using their phone as a weapon and watch the battle unfold online. Wielding their phone like a virtual sword, warriors will make slashing movements to recreate the combat moves from For Honor. Warriors will score points for their faction depending on the range, speed and force of these strikes.
An interactive map on ForHonorCanada.com, as well as on a giant billboard at Yonge-Dundas Square in Toronto, will show the state of the three armies battling it out in real time. As an added moment of celebrity, the best warriors will see their name and faction featured live on Yonge-Dundas Square and the most memorable warriors will be featured in an animated trailer after the battle.

So make sure to head over to ForHonorCanada.com, complete the survey and check out For Honor on February 14th on PlayStation 4, Xbox One, and PC.

Original Video - Let's Play We Are Doomed

With Vertex Pop making Graceful Explosion Machine on Switch, decided to go back and check out We Are Doomed. Make sure to subscribe on Youtube!

This time we're play We Are Doomed. The developer, Vertex Pop announced Graceful Explosion Machine on Nintendo Switch the other week. Remember to subscribe and leave a comment! Website: http://www.torontogamedevs.com/ Twitter: https://twitter.com/torontogamedevs Patreon: patreon.com/torontogamedevs Store: designbyhumans.com/shop/TorontoGameDevs/

Interview: Aakaash Rao, Composer For Valley Discusses Creating The Soundtrack And More

A few months ago, I was reached out by Aakaash Rao, the composer for Valley from Blue Isle Studios, asking about an interview. I really dug the soundtrack in Valley so I of course said yes! You can check out the interview below, and a lot of Aakaash's work can be found right here.

TorontoGameDevs.com: Thanks for doing the interview! Can you tell us a little bit about yourself? What your role was in creating Valley?

Aakaash: Thanks for reaching out! I’m a game composer based jointly in the San Francisco Bay Area and in Chicago, and I had the privilege to compose the soundtrack for Blue Isle Studios’ Valley.

 

TorontoGameDevs.com: How long have you been creating music? What other games or projects have you worked on?

Aakaash: I’ve been composing ever since I learned to play piano as a child, but I only got into games a couple of years ago. Since then, I’ve worked on several PC, console, and mobile titles — I particularly enjoy writing story-driven soundtracks for RPGs. One of my larger project, a voxel-based sandbox called Planet Explorers, came out late last year.

Valley just came out on PlayStation 4, Xbox One, and PC. I'll have the full review in a week or so, but figured I would give my impressions on the first person adventure. Check out the latest at http://www.torontogamedevs.com/

TorontoGameDevs.com: What was the design process like for Valley? Did you have free range to create the music you thought would fit the mood, or was there specific notes from different members of the team?

In general, I had a lot of creative freedom. One thing I really appreciated about working with Blue Isle is that I had a working build of the game almost from day one — which happens a lot less often than you might think. The game itself was a fantastic source of inspiration, and I’d often hit upon ideas while exploring the landscape or leaping around in the L.E.A.F. suit.

That said, the other two members of the audio team (Brenden, the audio and technical director and Selcuk, the SFX designer) definitely gave me plenty of input through the process. I’ve worked with a lot of big audio teams in the past, and I think there’s definitely a “too many cooks spoil the stew” effect when too many people get involved in the music, but Selcuk and Brenden did a great job of balancing their own visions for the game’s soundtrack with my ideas. The live musicians with whom I worked also gave me some very helpful input, particularly in regards to using world instruments with which I was not familiar.

 

TorontoGameDevs.com: There's a lot going on in Valley. There are open world elements within forested areas, buildings, underground mines, etc. You get to move really fast, and jump extremely far as you traverse this world, but there is a lot of historical pieces from the 40s told to the player while they are playing. How did this contribute to the overall soundtrack for the game?

One of the biggest challenges in tackling projects of this scope is balancing variety with cohesiveness. You don’t want to bore the player by repeating the same motifs over and over, but you also don't want a complete musical disconnect between the themes associated with different areas. For example, I made a conscious choice to write sweeping orchestral music for the outdoor areas and more distorted, electronic music for the darker indoor environments, but I approached the indoor areas with a mindset of muting and warping the outdoor style rather than selecting a whole different musical palette. Amrita, the theme for the final level and one of my favorite pieces from the soundtrack, blends pads and electronic sounds with some warped live flute.

There’s a lot of subtle melodic and textural motifs weaved into the soundtrack, so the idea is that they help weave the disparate elements together. This is probably more of a subconscious phenomenon — I doubt that most people are listening intently to recognize the musical motifs as the play the game — but I think it does contribute to the player’s immersion. This is most important at the end of the game, where the final track states outright a lot of the themes that previous pieces have been hinting at. As I’m sure your readers who have finished the game can attest, the ending of the game is definitely a cathartic experience, so I hope that the final piece reflects and amplifies the feeling of cleaning and completion.

Valley - Available now! Enter the vast and beautiful world of Valley using the power of the L.E.A.F. Suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.

TorontoGameDevs.com: In your mind, what game excels with its soundtrack?

I’ve always been a huge fan of Nobuo Uematsu’s work on the early Final Fantasy. These were some of the first games I played, so there’s an element of nostalgia, but I still think it’s absolutely incredible how much emotion he was able to convey under the console’s technical constraints. Arnie Roth’s Distant Worlds albums include some fantastic orchestrations of Uematsu’s work. More recently, I’ve also really enjoyed Austin Wintory’s Journey and Gareth Coker’s Ori and the Blind Forest.

 

TorontoGameDevs.com: Is there anything else you'd like to tell our readers? What can we look forward to next?

As I mentioned, Planet Explorers came out last year. I’m also currently working on a strategy RPG called Liege, which is a dark, strategy-driven RPG somewhere between Fire Emblem and A Song of Ice and Fire. Now that I’m done with Valley and Planet Explorers, though, I’m keeping my eye out for interesting new projects — I’d love to do a more intimate soundtrack for an RPG or puzzle game.

Thanks so much to Aakaash for taking the time, and remember that Patreon's got access to this interview early. You can check out Valley on Steam, and all of Akaash's work right here.

Shiny Talisman Releases Future Past Bundle On iOS

Toronto developer Shiny Talisman let me know they've released a bundle on the iOS store. The Future Past Bundle includes the games Warp Looter, Caveman Cliff, and Gravtav: Gravity Traveler.

ShinyTalisman
Future Past, it's all about time.  Shiny Talisman is starting out the new year with all of its great games together in one bundle, for one low price. 
A mellow physics based gravity puzzle game; an intense, futuristic, space maze; and a prehistoric caveman with biceps as big as his head.  Whether jumping forward in time, or way, way back, whatever your mood, this bundle has something for you.  Play them all on your own journey through time.

Caveman Cliff and Warp Looter each offer some deep gaming where you'll upgrade your caveman or ship by collecting items.  Warp Looter presents an endless distance game experience as you narrowly escape increasingly difficult galaxies, while Caveman Cliff provides level based game play where you'll battle against the pterodactyls as you race against the clock.  Upgrading your player and your skills is key to both games as they offer increasingly intense moments that you're sure to need some help with.

Down for a more chill experience?  Gravtrav: Gravity Traveller fills that void as you travel from wormhole to wormhole in this mellow physics game.  Take advantage of the gravity created by the stars and the planets to achieve the highest scores.  Figure out how to use gravity to slingshot yourself back on course after travelling out to gather fuel.  Fill those empty minutes in your day with relaxed physics puzzling.  This bundle is all about time.

If you'd like to pick up the bundle, you can do so right here for 99 cents.. Make sure to also follow Shiny Talisman on Twitter.

Patreon Update - More Early Content For Patreons

Hey there! As you may (or may not know) I have a Patreon set up for TorontoGameDevs.com. Patreon is a great service to help fund passion projects you care about, similar to a Kickstarter.

In the past, Patreons would get early access to the podcast, interviews, and the occasional game. And that's all still true! But now, with me and Chris doing videos twice a week they'll now be getting that early as well in their usual spot.

This month also will see some Patreons getting a copy of Monumental Failure.

So anyways, if you want to have access to the Patroen only area, then make sure to become a Patreon!

Monumental Failure is available now on Steam, Itch and the Humble store! Monumental Failure is a comedic and historically (in)accurate physics-based monument construction simulator! The game empowers you to recreate some of the world's most impressive architectural feats using incredible, and hard-to-believe, construction techniques.

Reptoid Games Wins Ubisoft Indie Game Series Funding

Last year, Ubisoft announced the Indie Game Series - a competition for indie game studios to get funding, help from Ubisoft amongst other things.  Last week we were told of the finalists, and today we have the winner!

Toronto developer Reptoid Games have won the $50,000 dollars, Ubisoft mentorship, and more. The four person team is currently working on multiplayer game Fossil Hunters.

Get to know http://www.reptoidgames.com/, an Ontario finalist for the Ubisoft Indie Series presented by National Bank. The winner will be announced on January 25, 2017. Learn more: http://toronto.ubisoft.com/indieseries/

You can check out some Fossil Hunters footage in the demo reel below, which also includes footage from their other game (which you can download for free on itchio) Spill Tender.

A short and sweet selection of Reptoid Games. Stay tuned for release announcements at www.reptoidgames.com. "Bare Metal" Music by Ian Zamojc https://soundcloud.com/dj-en-2/bare-metal used with permission.

Congrats to Reptoid Games and all the other finalists. Ubisoft Toronto did also announce they'll be doing another Indie Series next year, so start prepping those projects now.

Original Video: Guacamelee And Disapointing Things About Switch

Another video! Remember that starting next week they'll be a day early for Patreons!

Probably our last video on Guacamelee, but we wanted to talk more about the Nintendo Switch - which was officially revealed with launch details last week. In this video, we talked about the things we didn't really like about the Switch. Remember to subscribe and leave a comment!

Monumental Failure Now Out On Steam

Last we heard about Monumental Failure, it was up on Steam Greenlight. Now, the physics-based construction simulator from Scary Wizard is out now on Steam for Windows and Mac.  The team let me know that Scary Wizard started out with Spencer and Jessica working out of their apartment, and 8 months later we get Monumental Failure.

Monumental Failure is a historically (in)accurate physics-based monument construction simulator. The game empowers you to recreate some of the world's most impressive architectural feats using incredible, and hard-to-believe, construction techniques. From the great ring at Stonehenge, to the genius of the ancient Roman aqueduct, will you have what it takes to re-create these feats of engineering?

Monumental Failure is available now on Steam, Itch and the Humble store! Monumental Failure is a comedic and historically (in)accurate physics-based monument construction simulator! The game empowers you to recreate some of the world's most impressive architectural feats using incredible, and hard-to-believe, construction techniques.

You can follow the team on Twitter, but make sure to check out the game on Steam.

Graceful Explosion Machine Coming To Nintendo Switch!

We officially have our first Toronto-developed Nintendo Switch game! This one comes from Vertex Pop, in Gracefull Explosion Machine (GEM). A game we've talked about before.

Skillfully pilot the advanced Graceful Explosion Machine (GEM) fighter while blasting swarms of crystalline enemies with your ludicrously overpowered quad-weapon array! Lost in deep space, you'll shoot, dash and combo your way through jewel-hued alien worlds, fighting to find a way home.

You can check out the game trailer below. GEM is expected to come out this Spring during the Nintendo Switch launch window. While the game is still expected to hit other platforms, the Nintendo Switch will be the debut console for GEM.

Graceful Explosion Machine is coming soon to Nintendo Switch™ http://vertexpop.com/gem

You can also check out the full press release below.

Graceful Explosion Machine Debuts on Nintendo Switch! Action-packed shooter hits Nintendo’s new console during its launch window this Spring!
Toronto, Canada: Vertex Pop, an indie game developer specializing in focused arcade-style games, announced that they’re bringing their dazzlingly intense shoot-em-up, Graceful Explosion Machine, to Nintendo’s latest console, the Nintendo Switch™.
Graceful Explosion Machine has already made waves at the Indie MegaBooth at both PAX East and PAX West in 2016, as well as PlayStation Experience this past December.
“The Nintendo Switch’s responsive controls and beautiful display means you can play Graceful Explosion Machine anywhere”, says Vertex Pop’s founder Mobeen Fikree. “It’s perfect for short, intense sessions on the go or for long high-score runs on the big-screen.
“Graceful Explosion Machine fits perfectly as a premiere indie game in our launch window lineup,” says Nintendo of America Indie Game Manager Kirk Scott. “It reflects the diversity and breadth of the kinds of top-notch games we’re looking for on the Nintendo Switch system.”
For all media inquiries, please e-mail media@vertexpop.com.
About Graceful Explosion Machine: Graceful Explosion Machine (GEM) is a side-scrolling arcade shooter where you blast crystalline enemies with your GEM’s ludicrously overpowered quad-weapon array. Lost in deep space, you’ll shoot, dash and combo your way through neon alien worlds, fighting to find a way home.
About Vertex Pop: Vertex Pop is an independent videogames development company run by Mobeen Fikree. Concerned with elegant design for their minimalistic videogames, they focus primarily on mechanics, game feel and responsive controls. Graceful Explosion Machine is a followup to their cult-favorite, multiplatform arena shooter, WE ARE DOOMED.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U™ and Wii™ home consoles, and Nintendo 3DS™ and Nintendo DS™ families of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 696 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy™, Game Boy Advance, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, Super NES™, Nintendo 64™, Nintendo GameCube™ and Wii systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Western Hemisphere. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

Original Video: Guacamelee And Things We Liked About Nintendo Switch

Remember to subscribe on Youtube!

We're still playing Guacamelee, but we wanted to talk about the Nintendo Switch - which was officially revealed with launch details the other day. In this video, we talked about the good things we liked. Remember to subscribe and leave a comment! Website: http://www.torontogamedevs.com/ Twitter: https://twitter.com/torontogamedevs Patreon: patreon.com/torontogamedevs Store: designbyhumans.com/shop/TorontoGameDevs/

Tiny Titan Studios Brings 'Tiny Rails' To Steam - Vote On Greenlight

Tiny Rails launched late last year on mobile, and now the London studio is looking to release the game on Steam, but they need our help with Steam Greenlight.  Currnetly the game is going through the Steam Greenlight campaign, where users vote for the games they wish to see on Steam. Friends of the site can vote for the game right here.

"Set out on adventure in Tiny Titan's immersive, world-spanning train game Tiny Rails! Your grandfather has handed down his train company and it's up to you to expand your modest engine into a multi-car masterpiece! Upgrade and customize your train while unlocking new stations, delivering passengers and trading supplies all around the world! Become a railroad tycoon, or sit back and relax while you watch your train travel day and night through unique environments with weather and climate changes! Actively help your railway network grow or let your train travel at its own pace - your train will even make progress when you aren't playing!"

Tiny Titan Studios have stressed that the Steam version will have different design choices, since the mobile game is running on the free-to-play model.  So make sure to check out their Greenlight page and help get this game released!

Ubisoft Toronto Announces Ubisoft Indie Series Finalists

Last year, Ubisoft Toronto announced the Ubisoft Indie Series, a competition that gave Indie studios the chance to win $50,000, and Ubisoft mentorship in releasing their games. Yesterday on Twitter, they announced the finalists. Congrats and best of luck to everyone in the final round!

Alone With You Coming To Steam Next Month

Well we now know that Benjamin Rivers is a man of his word. Just like what we thought on the podcast, the sci-fi romance adventure game Alone With You will be getting a Steam release next month, just in time for Valentines Day.

Available February 9th - just in time for Valentine's Day! From the creator of Home - A Unique Horror Adventure comes ALONE WITH YOU, the critically-acclaimed sci-fi-romance adventure game - now on Steam! + OFFICIAL Website: http://www.alonewithyougame.com + Twitter: http://www.twitter.com/benjaminrivers + Facebook: http://www.facebook.com/alonewithyougame http://www.alonewithyougame.com

If you can't wait until Valentines Day, you can always pick up the game on PlayStation 4 and PlayStation Vita.

Original Video: A Lover Letter To Guacamelee

I've mentioned on the podcast numerous times my love for Guacamelee and DrinkBox Studios. Chris and I decided to play a bit of the coop and discuss my love for it. Check it out below, and subscribe on Youtube!

Chris and I are back! This time talking about Guacamelee and the impact it had on TorontoGameDevs.com - check out the coop gameplay from the first 15 or so minutes from the game. Remember to subscribe and leave a comment! Website: http://www.torontogamedevs.com/ Twitter: https://twitter.com/torontogamedevs Patreon: patreon.com/torontogamedevs Store: designbyhumans.com/shop/TorontoGameDevs/