Ubisoft Announce Battle For Canada

With the For Honor launch just around the corner, Ubisoft has gone ahead and launched #BattleForCanada, a website where you complete a survey and then battle for Canada with the three factions from For Honor.

#BattleForCanada
On February 11, Canadians are invited to fight alongside members of their chosen faction to conquer Canada and celebrate the honour of battle. Warriors will be able to fight using their phone as a weapon and watch the battle unfold online. Wielding their phone like a virtual sword, warriors will make slashing movements to recreate the combat moves from For Honor. Warriors will score points for their faction depending on the range, speed and force of these strikes.
An interactive map on ForHonorCanada.com, as well as on a giant billboard at Yonge-Dundas Square in Toronto, will show the state of the three armies battling it out in real time. As an added moment of celebrity, the best warriors will see their name and faction featured live on Yonge-Dundas Square and the most memorable warriors will be featured in an animated trailer after the battle.

So make sure to head over to ForHonorCanada.com, complete the survey and check out For Honor on February 14th on PlayStation 4, Xbox One, and PC.

Interview: Aakaash Rao, Composer For Valley Discusses Creating The Soundtrack And More

A few months ago, I was reached out by Aakaash Rao, the composer for Valley from Blue Isle Studios, asking about an interview. I really dug the soundtrack in Valley so I of course said yes! You can check out the interview below, and a lot of Aakaash's work can be found right here.

TorontoGameDevs.com: Thanks for doing the interview! Can you tell us a little bit about yourself? What your role was in creating Valley?

Aakaash: Thanks for reaching out! I’m a game composer based jointly in the San Francisco Bay Area and in Chicago, and I had the privilege to compose the soundtrack for Blue Isle Studios’ Valley.

 

TorontoGameDevs.com: How long have you been creating music? What other games or projects have you worked on?

Aakaash: I’ve been composing ever since I learned to play piano as a child, but I only got into games a couple of years ago. Since then, I’ve worked on several PC, console, and mobile titles — I particularly enjoy writing story-driven soundtracks for RPGs. One of my larger project, a voxel-based sandbox called Planet Explorers, came out late last year.

Valley just came out on PlayStation 4, Xbox One, and PC. I'll have the full review in a week or so, but figured I would give my impressions on the first person adventure. Check out the latest at http://www.torontogamedevs.com/

TorontoGameDevs.com: What was the design process like for Valley? Did you have free range to create the music you thought would fit the mood, or was there specific notes from different members of the team?

In general, I had a lot of creative freedom. One thing I really appreciated about working with Blue Isle is that I had a working build of the game almost from day one — which happens a lot less often than you might think. The game itself was a fantastic source of inspiration, and I’d often hit upon ideas while exploring the landscape or leaping around in the L.E.A.F. suit.

That said, the other two members of the audio team (Brenden, the audio and technical director and Selcuk, the SFX designer) definitely gave me plenty of input through the process. I’ve worked with a lot of big audio teams in the past, and I think there’s definitely a “too many cooks spoil the stew” effect when too many people get involved in the music, but Selcuk and Brenden did a great job of balancing their own visions for the game’s soundtrack with my ideas. The live musicians with whom I worked also gave me some very helpful input, particularly in regards to using world instruments with which I was not familiar.

 

TorontoGameDevs.com: There's a lot going on in Valley. There are open world elements within forested areas, buildings, underground mines, etc. You get to move really fast, and jump extremely far as you traverse this world, but there is a lot of historical pieces from the 40s told to the player while they are playing. How did this contribute to the overall soundtrack for the game?

One of the biggest challenges in tackling projects of this scope is balancing variety with cohesiveness. You don’t want to bore the player by repeating the same motifs over and over, but you also don't want a complete musical disconnect between the themes associated with different areas. For example, I made a conscious choice to write sweeping orchestral music for the outdoor areas and more distorted, electronic music for the darker indoor environments, but I approached the indoor areas with a mindset of muting and warping the outdoor style rather than selecting a whole different musical palette. Amrita, the theme for the final level and one of my favorite pieces from the soundtrack, blends pads and electronic sounds with some warped live flute.

There’s a lot of subtle melodic and textural motifs weaved into the soundtrack, so the idea is that they help weave the disparate elements together. This is probably more of a subconscious phenomenon — I doubt that most people are listening intently to recognize the musical motifs as the play the game — but I think it does contribute to the player’s immersion. This is most important at the end of the game, where the final track states outright a lot of the themes that previous pieces have been hinting at. As I’m sure your readers who have finished the game can attest, the ending of the game is definitely a cathartic experience, so I hope that the final piece reflects and amplifies the feeling of cleaning and completion.

Valley - Available now! Enter the vast and beautiful world of Valley using the power of the L.E.A.F. Suit: a fierce exoskeleton that grants exceptional speed and agility along with the phenomenal ability to manipulate the life and death of all living things.

TorontoGameDevs.com: In your mind, what game excels with its soundtrack?

I’ve always been a huge fan of Nobuo Uematsu’s work on the early Final Fantasy. These were some of the first games I played, so there’s an element of nostalgia, but I still think it’s absolutely incredible how much emotion he was able to convey under the console’s technical constraints. Arnie Roth’s Distant Worlds albums include some fantastic orchestrations of Uematsu’s work. More recently, I’ve also really enjoyed Austin Wintory’s Journey and Gareth Coker’s Ori and the Blind Forest.

 

TorontoGameDevs.com: Is there anything else you'd like to tell our readers? What can we look forward to next?

As I mentioned, Planet Explorers came out last year. I’m also currently working on a strategy RPG called Liege, which is a dark, strategy-driven RPG somewhere between Fire Emblem and A Song of Ice and Fire. Now that I’m done with Valley and Planet Explorers, though, I’m keeping my eye out for interesting new projects — I’d love to do a more intimate soundtrack for an RPG or puzzle game.

Thanks so much to Aakaash for taking the time, and remember that Patreon's got access to this interview early. You can check out Valley on Steam, and all of Akaash's work right here.

Phantom Compass Gives Us A New Auto Age: Standoff Trailer

Happy Saturday! Toronto developer Phantom Compass released a new trailer for Auto Age: Standoff which you can check out below:

First trailer of 2017! In the bright but distant future, the recovery of New America rests in the hands of wheeled warriors. Will you side with the sinister Dark Jaw or intrepid Val Vega? Customize your killer ride and go head to head in 80s-style car combat.

I also managed to find some gameplay footage from late last year, make sure to follow the team on Twitter. Auto Age is expected to hit sometime this year.

Raw multiplayer footage from 'Auto Age: Standoff' latest beta build. Free for all deathmatch on Crossroads map. Steam page- http://steamcommunity.com/games/458680 Features Roadmap- https://trello.com/b/e3TRbuBv/auto-age-standoff-features-roadmap

Mental Health Games - #BellLetsTalk

Hey there! Today is January 25th, and it's #BellLetsTalk day today. Al Donato from Hand Eye Society reached out to me and let me know their favourite mental health games developed in Toronto (plus a bonus game). In the spirit of the day, check them out below.

Make sure to also use #BellLetsTalk in your social media messages today.

  • Asylum Squad by Sarafin. Made during Mind Games incubator. - Linkhttps:/ - Link-
  • Stop Me If You've Heard This One Before by Kait Tremblay. - Link
  • Medication Meditation by Kara Stone - Link
  • I'm Fine by Rokashi. - Linkhttps:/ - Link
  • Actual Sunlight by Will O'Neill - Link
  • A PTSD simulator - Stepper by Diana Poulsen - Link
  • (Bonus) With Those We Love Alive by Porpentine. - Link  - --

Monumental Failure Now Out On Steam

Last we heard about Monumental Failure, it was up on Steam Greenlight. Now, the physics-based construction simulator from Scary Wizard is out now on Steam for Windows and Mac.  The team let me know that Scary Wizard started out with Spencer and Jessica working out of their apartment, and 8 months later we get Monumental Failure.

Monumental Failure is a historically (in)accurate physics-based monument construction simulator. The game empowers you to recreate some of the world's most impressive architectural feats using incredible, and hard-to-believe, construction techniques. From the great ring at Stonehenge, to the genius of the ancient Roman aqueduct, will you have what it takes to re-create these feats of engineering?

Monumental Failure is available now on Steam, Itch and the Humble store! Monumental Failure is a comedic and historically (in)accurate physics-based monument construction simulator! The game empowers you to recreate some of the world's most impressive architectural feats using incredible, and hard-to-believe, construction techniques.

You can follow the team on Twitter, but make sure to check out the game on Steam.

Tiny Titan Studios Brings 'Tiny Rails' To Steam - Vote On Greenlight

Tiny Rails launched late last year on mobile, and now the London studio is looking to release the game on Steam, but they need our help with Steam Greenlight.  Currnetly the game is going through the Steam Greenlight campaign, where users vote for the games they wish to see on Steam. Friends of the site can vote for the game right here.

"Set out on adventure in Tiny Titan's immersive, world-spanning train game Tiny Rails! Your grandfather has handed down his train company and it's up to you to expand your modest engine into a multi-car masterpiece! Upgrade and customize your train while unlocking new stations, delivering passengers and trading supplies all around the world! Become a railroad tycoon, or sit back and relax while you watch your train travel day and night through unique environments with weather and climate changes! Actively help your railway network grow or let your train travel at its own pace - your train will even make progress when you aren't playing!"

Tiny Titan Studios have stressed that the Steam version will have different design choices, since the mobile game is running on the free-to-play model.  So make sure to check out their Greenlight page and help get this game released!

Alone With You Coming To Steam Next Month

Well we now know that Benjamin Rivers is a man of his word. Just like what we thought on the podcast, the sci-fi romance adventure game Alone With You will be getting a Steam release next month, just in time for Valentines Day.

Available February 9th - just in time for Valentine's Day! From the creator of Home - A Unique Horror Adventure comes ALONE WITH YOU, the critically-acclaimed sci-fi-romance adventure game - now on Steam! + OFFICIAL Website: http://www.alonewithyougame.com + Twitter: http://www.twitter.com/benjaminrivers + Facebook: http://www.facebook.com/alonewithyougame http://www.alonewithyougame.com

If you can't wait until Valentines Day, you can always pick up the game on PlayStation 4 and PlayStation Vita.

Original Video: A Lover Letter To Guacamelee

I've mentioned on the podcast numerous times my love for Guacamelee and DrinkBox Studios. Chris and I decided to play a bit of the coop and discuss my love for it. Check it out below, and subscribe on Youtube!

Chris and I are back! This time talking about Guacamelee and the impact it had on TorontoGameDevs.com - check out the coop gameplay from the first 15 or so minutes from the game. Remember to subscribe and leave a comment! Website: http://www.torontogamedevs.com/ Twitter: https://twitter.com/torontogamedevs Patreon: patreon.com/torontogamedevs Store: designbyhumans.com/shop/TorontoGameDevs/

Ian Campbell's Bleed 2 Out Next Month On Steam

Announced last year, Ian Campbell's Bleed 2 will be avaliable on Steam next month on February 8th.

Bleed 2 has you playing as Wryn, the last hero as you shoot, dodge, reflect bullets through 7 levels featuring 25 bosses. The game will also feature 2-player local coop. You can add the game to your wishlist right here, but make sure to follow Ian on Twitter.

For Honor Beta Registration Opens Up

For Honor, the action hack-n-slash from Ubisoft, is going to be one  of the first big releases of 2017, and now Ubisoft has opened up registration for the Beta.

Watch the new For Honor™ trailer and learn more about the single-player or co-op experience in the story campaign. Three legendary warrior factions - The noble Knights of the Iron Legion, the deadly Samurai of the Dawn Empire, and ferocious Vikings of the Warborn clans - are under threat from a mysterious and bloodthirsty warlord named Apollyon.

The Beta is set to take place January 26th-29th, and players can register for PlayStation 4, Xbox One, and PC right here. For Honor will be out for everyone February 14th for those platforms. Our good friends at Ubisoft Toronto is assistant developer on the game.

Original Video: Playing Lovers In A Dangerous Spacetime

Another Friday, another video. This time we played Lovers In A Dangerous Spacetime. Check it out, and make sure to subscribe!

We're back talking about indie games, this time diving in Lovers In A Dangerous Spacetime from AsteroidBase. It's a great co-op game, and is avaliable on PS4, Xbox One, and PC! Remember to subscribe and leave a comment! Website: http://www.torontogamedevs.com/ Twitter: https://twitter.com/torontogamedevs Patreon: patreon.com/torontogamedevs Store: designbyhumans.com/shop/TorontoGameDevs/

 

 

Original Video: N++ Gameplay - Two Player Racing

Another video of Chris and I playing N++. Check it out below, and remember to subscribe on Youtube!

We're back with another video, this time playing more N++ competitive multiplayer. We also talk about this Kotaku article: http://kotaku.com/nearly-40-of-all-steam-games-were-released-in-2016-1789535450 - where almost 40% of all Steam games were released in 2016. Remember to subscribe and leave a comment! Website: http://www.torontogamedevs.com/ Twitter: https://twitter.com/torontogamedevs Patreon: patreon.com/torontogamedevs Store: designbyhumans.com/shop/TorontoGameDevs/

TorontoGameDevs.com 2nd Annual Game Of The Year Voting - Results!!

Well, it was a solid 2016, and there were a lot of great games that were created in Toronto and Southern Ontario. Just like last year, supporters and fans of local content took part in the 2nd Annual Game of the Year voting, and here are the results!

10) Maize - Finish Line Games

9) Kapsul Infinite - Luke O'Connor

8) Far Cry Primal - Ubisoft Toronto

7) Alone With You -  Benjamin Rivers

6) Watch Dogs 2 - Ubisoft Toronto

5) Halcyon 6: Starbase Commander - Massive Damage Inc

Halcyon 6: Starbase Commander had a huge Kickstarter. After a successful funding thank to Square Enix Collective, the game came out in Early Access, followed by a full release later in the year. The developers are still updating the game, so make sure you head over to Steam to pick it up.

Halcyon6

4) Runbow: Satura's Space Adventure - 13AM Games

Back-to-back Years of placing 4th in voting, 13AM Games released a healthy chunk of DLC for its party platformer. Satura's Space Adventure gives players more single, and multiplayer content - while also releasing the game on Steam, and 3DS.

Runbow

3) Severed - DrinkBox Studios

The first-person hack-n-slash found eventual homes on 3DS, iOS, and Wii U, but it was made from the ground up for the little Sony portable that could. Probably one of the last "exclusive" Vita games, Severed has you playing as a daughter trying to find out what happened to her family. Now I'll be praying for a Guacamelee 2.

Severed

2) Hard Vacuum Lullaby - One More Story Games

Friends of the site, One More Story Games claims our top two spots in this years Game of the Year voting, first with Hard Vacuum Lullaby. "After a savage battle in deep space, the 2nd Yagoshan Expeditionary Fleet Battlecruiser #6 retreats to the orbit of a gas giant with other damaged vessels to undergo repairs by the fleets logistics and repair corvettes."

OneMoreStoryGames1

1) Mandatory Upgrade X Marks The Spot - One More Story Games

Joining the ranks of N++, this years winner is Mandatory Upgrade: X Marks The Spot from One More Story Games. The story based game was written by Chris Tihor from Ironic Iconic Studios, and tells the tale of Special Agent Rachel Varley who has to investigate the death of a runaway cybernetic exosuit on her first day back to work. You can pick it up here for $3.99, which includes a demo as well.

XMarksTheSpot

Thanks to everyone for voting, and congratulations to everyone who released a game in 2016. Onwards to 2017!

Original Video: N++ Gameplay - Nintendo Switch Talk

Continuing the tradition of original content, Chris and myself sat down to play some N++ and talk about Metanet Software (in the first video), Nintendo Switch, Mario Run (in the second video). Check it out below and subscribe on Youtube!

We're back with another episode! This time, we talk about N++ and a little bit about the history, and our thoughts on the gameplay. Remember to subscribe and leave a comment! Website: http://www.torontogamedevs.com/ Twitter: https://twitter.com/torontogamedevs Patreon: patreon.com/torontogamedevs Store: designbyhumans.com/shop/TorontoGameDevs/

We're back with another episode! We continue playing N++, this time diving into the 2-player coop. While doing that, we also talk about Nintendo Switch, our general thoughts on it, and my review on Mario Run. Remember to subscribe and leave a comment!