Canadian GameDevs Is Now Affiliated On Twitch

We’ve been streaming for a few weeks now, and last night we hit affiliated on Twitch! Check out the channel and follow/subscribe if interested, and I’ll be working on bonus’ for Patrons and what not. Thanks again for everyone’s support!

Assassin's Creed Odyssey Launch Trailer

Even though the game launches next month, Assassin’s Creed Odyssey got a launch trailer today. The game will be out on PlayStation 4, Xbox One, and PC October 5th.

Forge your own destiny and define your own path as a legendary Spartan hero. Assassin's Creed Odyssey is available October 5. #AssassinsCreedOdyssey Website - http://bit.ly/2t7jeqz https://www.facebook.com/assassinscreedUS https://instagram.com/AssassinsCreed_US https://twitter.com/assassinscreed https://www.youtube.com/UbisoftNA ABOUT ASSASSIN'S CREED ODYSSEY: BECOME A LEGENDARY SPARTAN HERO Embark on your journey from humble beginnings to living legend as Alexios or Kassandra.

Alto's Adventure Out Now On Mac

Alto’s Adventure has been released on Mac, which you can pick up right here for $9.99 USD. Snowman’s founder Ryan Cash let me know via email that this was planned for a while:

“Ever since we launched the game on iOS we’d always wanted to do a Mac version, and we’d actually begun working on it a long time ago. We kind of got tied up with the tvOS version when that launched, and then of course, Alto’s Odyssey. When Apple announced the new Mac App Store at WWDC this year we knew it was time to dust off the code and bring it to the finish line.”

Alto's Adventure is an endless snowboarding odyssey, set against a beautiful and ever changing alpine landscape. App Store: https://itunes.apple.com/us/app/altos... Google Play: http://play.google.com/store/apps/details?id=com.noodlecake.altosadventure Kindle Fire: http://www.amazon.com/gp/mas/dl/android?p=com.noodlecake.altosadventure http://altosadventure.com http://www.twitter.com/altosadventure http://www.facebook.com/altosadventure

Double Stallion Releases Speed Brawl On Pretty Much Everything

Montreal based studio Double Stallion have released their combat-racer Speed Brawl on PlayStation 4, Xbox One, PC, and Nintendo Switch.

London, 1888. After a decade of war with the Lunar invaders we named the Selenites, the British Empire finally vanquished the insect-like menace thanks to a dashing officer by the name of Hugo Wells. He crushed the colony’s queen and in doing so cemented his status as both a hero of the empire and the de facto patriarch of the drone-like Selenites.

Speed Brawl is a 2D combat-racer about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster… faster… FASTER!!!

Guest Post: Why do we play video games? - Mohammed Maxwel Hasan

The follow is a guest blog post from our friend Mohammed Maxwel Hasan. Stay tuned for more from Mohammed as he’ll be joining me on the podcast shortly about storytelling in games.

[Update September 26th: We did our podcast]

You’re nestled in a comfy chair, gripping an overflowing popcorn bag while the booming surround sound penetrates your chest. You look to your right; teenage guys howl loudly at the character fights. You look to your left; fists are pumped in the air a mile a minute. As you lean back into your chair, you begin to wonder how many treasured memories are made at video game tournaments.

Why do we play video games? It’s embedded into our societal DNA as a favourite pastime. With millions poured into game development, what makes this a lucrative entertainment industry?

One reason has two words: wish fulfillment. Video games make the impossible possible. Maybe you’ve always wanted to experience what it’s like to be a hero, saving the planet from a dastardly villain or discovering an exotic land untouched by humans. Real life is limited with your unique circumstances but gaming gives you a window into another world.

Did you play Uncharted 4 for the story?

Did you play Uncharted 4 for the story?

Speaking of worlds, the human craving of compelling stories also pulls us into interactive media. When we watch something that resonates, we can’t stop talking or thinking about it long after the credits roll. The moment you can see yourself in a character, an instant bond forms and an emotional attachment with the narrative develops.

Take Uncharted 4’s dialogue as an example: “Emptiness. Yeah, well, you know, as thrilling as the next adventure might be, in the end... you’re always left with that same feeling. Sometimes you just gotta choose what you’re gonna keep and... and what you’re gonna let go.”

Then there’s the story. You can have the same story, but when the cast is swapped, you can have an entirely different experience. Stemming from the ability to connect with others, gamers look for those on-screen figures to cultivate positive associations. These one-sided connections are called “parasocial relationships.”

Look at the upcoming Super Smash Brothers Ultimate. Throughout the hype, gamers frequently comment and request for a story mode. Seeing all the classic franchises clashing is one thing, seeing them together in a coherent story is another.

Should Super Smash Brothers Ultimate have a story mode?

Should Super Smash Brothers Ultimate have a story mode?

Sometimes, living out these stories is all about escaping to a new reality outside our own. Not always necessarily escaping from the negative, but encountering new friends and experiencing new worlds that enhance imagination. It’s analogous to the saying from George R.R Martin: “A reader lives a thousand lives before he dies… The man who never reads lives only one.”

Video games anchored its place as a leading pastime. With all the various genres and diverse productions, there’s something for everyone. So why do we play? By exploring the behind-the-scenes of the gaming experience, maybe video games can save us from ourselves.

Game Developer Jobs - Unity and C# Developers At All Levels

Our friends at SEED Interactive, who have worked on Skies of Fury, and Bee Odyssey are looking for Unity and C# developers of all levels - if interested check out the blurb below.

SEED Interactive is a creative digital studio producing mobile apps, VR/AR interactive experiences, educational software, and an occasional Nintendo Switch game. Which is to say we do interesting and fun stuff. We are currently looking for a C# / Unity Intermediate to Senior developer. We offer an exceptional workplace in downtown Toronto, honest and hardworking coworkers, corporate outings, beer Fridays, and competitive salaries. If you're creative, competent and ambitious, SEED might be just the right fit. To apply, please send a few sentences why we should hire you to ivan@seedinteractive.co and don't forget to attach:

  • your one-page resume

  • links to some of your past projects

  • your github repository

Please note that we have filled in our junior hires and currently do not offer any entry level positions.

Numizmatic Releases Light Fingers On Switch

Light Fingers, the turn-based multiplayer board game is out on Switch, which you can pick up right here.

What do skulking thieves do after a night of procuring shady spoils? They gather at a favourite tavern and wager it away on a friendly game of Light Fingers!

Played on a magical clockworks game board, this turn-based multiplayer game has real-time action and devious opportunities for misdirection, all in the pursuit of securing more loot than your opponents.

I also streamed it on Twitch the other night, which you can check out here.

Light Fingers is available now on the Nintendo eShop for the Switch. More info on our website: http://LightFingersGame.com

Transference Out Now In Both VR And Non-VR

Ubisoft Monreal have released Transference for VR (PSVR, Oculus Rift, HTC Vive) and non-VR (PlayStation 4, Xbox One, PC) this week. You can check out the details below for their psychological thriller:

Jump into an escape room set in a deranged mind and experience a first-person exploration game in a chilling new dimension. Shift between three perspectives and attempt to unravel the mystery hiding in this mind-bending psychological thriller. Project yourself into a riveting narrative experience and become immersed in an unsettling psychological thriller. Piece together a family's mystery as you recover fragmented memories from the corrupted consciousness of each perspective. In this first-person narrative mystery, you must explore the walls of the family's home to interpret events and discover the truth. Playable in VR and non-VR modes.

Journey into a corrupted mind, where the only way to escape is to attempt to solve the mystery. With each perspective, you will unleash new truths. Welcome to Transference! Available Now in VR (PlayStation®VR, Oculus Rift, HTC Vive) and traditional platforms (PS4, Xbox One and PC).

UBISOFT ANNOUNCES TRANSFERENCE™, NOW AVAILABLE IN BOTH VR AND NON-VR


Montreal — September 18, 2018 — Today, Ubisoft announced the first-person exploration game Transference™ is now available at the suggested retail price of $33.49 in both VR and non-VR on PlayStation®VR, Oculus Rift and HTC Vive, as well as on PlayStation®4 system, the Xbox One family of devices including Xbox One, Xbox One S and Xbox One X and Windows PC. The game is rated “M” for Mature.


“Whether playing in VR or non-VR, players will find themselves in an escape room like situation inside the experiment of a troubled scientist. They’ll shift between the three perspectives of family members and attempt to find out the disturbing truth,” said Transference producer Kévin Racapé. “Transference is a visceral, engaging experience, and we can’t wait for players to enjoy unraveling the mystery in this mind-bending psychological thriller.”


While exploring and solving the mysteries of the house, players will cross paths with a family where each member has a story and a unique perspective on the events buried in their memories. 


There is a free downloadable demo, The Walter Test Case, available now on Playstation VR and PlayStation 4 system in both VR and non-VR that serves as a prequel to the full game.


Transference was developed by Ubisoft Montreal in collaboration with SpectreVision, the production company founded by Elijah Wood, Daniel Noah and John C. Waller.


For further information about Transference, please visit: 
https://www.ubisoft.com/en-ca/game/transference


Below please find the embed link to the Transference launch trailer: 
https://youtu.be/8jQYGPDoafU


ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.


ABOUT SPECTREVISION 

Founded in 2010 by partners Elijah Wood, Daniel Noah and Josh C. Waller, SpectreVision was created to tell character-driven stories tackling emotional and human experiences that test the boundaries of the genre space. In 2015, Lisa Whalen joined the company as the fourth partner.


The SpectreVision productions of A Girl Walks Home Alone at Night, Cooties, Open Windows, The Boy and their latest cult hit, The Greasy Strangler, have earned spots at the most prestigious festivals in the world, as well as numerous awards and nominations. SpectreVision has also released, under its SpectreVision Presents banner, the acclaimed films, Toad Road, LFO and, in partnership with Cinefamily, the enormously successful restoration and re-release of the lost animated classic, Belladonna of Sadness.


SpectreVision has expanded its focus, with new and exciting forays into the worlds of television and digital media, and has a partnership to create virtual reality content with Ubisoft. At the 2017 Sundance Film Festival, SpectreVision's parent entity, Company X, premiered their first production, Bitch, which sold to MPI.


© 2018 Ubisoft Entertainment. All Rights Reserved. Transference, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. All other trademarks are the property of their respective owners.

Capcom Vancouver Closes Its Doors

Sad news today as Capcom have announced that they have shut down their Vancouver office, who have previously worked on the Dead Rising games since the second one back in 2010.

From the Vancouver Sun: “Capcom has been focused on increasing the efficiency and growth of its game development operations. To support this objective, new R&D facilities and annual hiring have been underway at the Osaka headquarters,” Capcom said in a statement.

“In consideration of this process, as a result of reviewing titles in development at Capcom Vancouver, Capcom has decided to cancel the development projects at this studio and will concentrate development of major titles in Japan.

“As part of this overall direction, the Capcom Vancouver studio will suspend operations, effective today, so the current staff will be laid off and the office will be closed.”

Company spokesperson Alicia Kim says multiple game titles have been cancelled, but Capcom still owns the Dead Rising brand.

“We appreciate the hard work and contributions of all the studio team members in creating unforgettable gameplay experiences for the Dead Rising series and Puzzle Fighter,” Kim said in a emailed statement.

We wish everyone the best affected by the layoffs.

Warframe Launches On Nintendo Switch November 20th

Warframe, Digital Extremes’ free-to-play ninja MMO will be hitting Nintendo Switch November 20th. You can check out the trailer below.

Ninjas Play Free! Coming to Nintendo Switch on November 20. They were called Tenno. Warriors of blade and gun - Masters of the Warframe armor. Those that sur...

Ubisoft Goes Over Their Post-Launch Plans For Assassin's Creed Odyssey

Ubisoft have gone over their details for the post-launch DLC coming to Assassin’s Creed Odyssey, and it’s quite a lot of content (both paid, and free).

The paid-season pass, which is quite beefy, includes two story missions detailed below - but also remastered editions of Assassin’s Creed 3 which originally came out on PlayStation 3, Xbox 360, and Wii U in 2012, and Assassin’s Creed III Liberation which came out in the same year on Vita.

Story Arc 1 - Legacy of the First Blade: This episodic adventure will introduce players to the first hero to wield the iconic hidden blade, changing the course of history. Players will learn more about the backstory of the Assassins and why they choose to fight from the shadows. Starting December 2018, episodes will be released approximately six weeks apart.

Story Arc II - The Fate of Atlantis: In the second story arc, players will confront godly creatures and uncover the secrets of the legendary sunken city. In a surprising saga filled with twists and turns, players will get even closer to Greek mythology and the First Civilization. Coming spring 2019, episodes will be released approximately six weeks apart. 

AssassinsCreedOdyssey post-launch support is going episodic! Get more story-driven experiences with new missions and in-game events released regularly. Website - http://bit.ly/2t7jeqz https://www.facebook.com/assassinscreedUS https://instagram.com/AssassinsCreed_US https://twitter.com/assassinscreed https://www.youtube.com/UbisoftNA ABOUT ASSASSIN'S CREED ODYSSEY: BECOME A LEGENDARY SPARTAN HERO Embark on your journey from humble beginnings to living legend as Alexios or Kassandra.

Assassin’s Creed Odyssey will be out October 5th on PlayStation 4, Xbox One, and PC.

UBISOFT® REVEALS DETAILS FOR ASSASSIN’S CREED® ODYSSEY POST-LAUNCH PLAN 


Largest Assassin’s Creed Live Content Plan Unveiled, Including Season Pass Content with Two New Episodic Major Story Arcs and Assassin’s Creed® III Remastered


Montreal — September 13, 2018 — Today, Ubisoft announced the Assassin’s Creed® Odyssey post-launch plan introducing a brand new episodic format. Season Pass and free narrative content will release on a regular basis, giving players a constant flow of new stories to experience. Additionally, all Assassin’s Creed Odyssey players will have access to recurring free in-game events, introducing challenging enemies and daily quests. Season Pass owners will also receive two bonus games: Assassin’s Creed® III Remastered and Assassin’s Creed® III Liberation Remastered.


The Assassin’s Creed Odyssey live roadmap plan is the biggest and most ambitious in the franchise, deepening storytelling through its episodic structure. Season Pass owners will access two major storylines with three episodes each while all players will receive free story missions called The Lost Tales of Greece. Players can dive into new episodes as they premiere, or experience the epic adventures in their entirety once all episodes are available. Keeping in tone with Assassin’s Creed Odyssey, accessing this new content will be all about player choice. 


The Assassin’s Creed Odyssey Season Pass includes: 

  • Story Arc 1 - Legacy of the First Blade: This episodic adventure will introduce players to the first hero to wield the iconic hidden blade, changing the course of history. Players will learn more about the backstory of the Assassins and why they choose to fight from the shadows. Starting December 2018, episodes will be released approximately six weeks apart.

  • Story Arc II - The Fate of Atlantis: In the second story arc, players will confront godly creatures and uncover the secrets of the legendary sunken city. In a surprising saga filled with twists and turns, players will get even closer to Greek mythology and the First Civilization. Coming spring 2019, episodes will be released approximately six weeks apart. 

  • Assassin’s Creed III Remastered: Ignite the American Revolution as Connor, the master assassin born of the beauty and the brutality of 18th century America. As a bloody revolution draws ever nearer, your clan is threatened by a powerful group seeking to crush the American Revolution and control the thirteen colonies. Shocked into action by the devastation of your village, you pledge your life to the cause of freedom, and embark on a decades-long quest to achieve it. Assassin’s Creed III Remastered will be released in March 2019 and will include: 

    • All the DLCs: Benedict Arnold Missions, Hidden Secrets Pack and Tyranny of King George.

    • The Remastered editions will feature 4K and & HDR on PS4™ Pro, Xbox One X and PC, higher resolution textures, new graphics engine, and several more other graphical enhancements. Gameplay mechanics and ergonomics have also been improved. 

    • Assassin’s Creed III Remastered will be sold as a stand-alone title for players who don’t own the Assassin’s Creed Odyssey Season Pass.

  • Assassin’s Creed® III Liberation Remastered: Originally released as a PlayStation®Vita exclusive, Assassin’s Creed III Liberation has been remastered for PlayStation®4 systems, Xbox One and PC in full HD. Follow Aveline’s story as she battles Spanish forces in the American south to win freedom for her land and people. Embark on an epic journey that will take her from the crowded streets of New Orleans to voodoo-haunted swamps and ancient Mayan ruins.

The Season Pass is included in the Assassin’s Creed Odyssey Gold, Ultimate, Spartan and Pantheon Editions of the game.


In addition, an extensive lineup of free content including new narrative content and in-game events will be available for all players after launch, including:

  • The Lost Tales of Greece: Free episodic questlines will release regularly in-between episodes, providing a constant flow of new stories for players to discover. These quests will feature familiar faces and new characters from the world of Assassin’s Creed Odyssey. 

  • Recurring In-Game Events: Each week a new epic ship or mercenary will appear, presenting players with challenging battles as they hunt down these powerful enemies. Daily and weekly contracts will send players on new quests across Greece. 

  • Discovery Tour: The educational tool will let players explore the game world in a conflict-free environment and learn about Ancient Greece’s monuments, culture and history.  

  • Many more updates, including new monstrous and mythical creatures to defy and a New Game Plus mode presenting new challenges and the ability to see how different choices affect players’ stories.

There will be more to come as the Assassin’s Creed Odyssey development team is committed to support the game and continued improvement of the core experience with additional content, yet to be revealed.


Assassin’s Creed Odyssey will be released worldwide on October 5, 2018. Gold, Collectors and Ultimate Editions owners will have access to the game three days early, starting October 2. 


For more information about Assassin’s Creed Odyssey, please visit: 
assassinscreed.com.  

For more information on all of Ubisoft’s games, please visit: https://news.ubisoft.com/


ABOUT ASSASSIN’S CREED ODYSSEY

Assassin’s Creed Odyssey is an ambitious role-playing game that places choice at the center of the experience. The action takes place in Ancient Greece, a world rich with myths and legend, in fifth century BC during the Peloponnesian War between Sparta and Athens. Embodying Kassandra or Alexios, a mercenary of Spartan blood sentenced to death by their family, players will embark on an epic journey from a young outcast to a legendary hero and uncover the truth about their mysterious First Civilization lineage.


ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017-18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.


© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Podcast Episode 101 - Are We Excited For Anthem? (Spoilers: Not Really)

The next episode of the podcast is out! In this Bret and I discuss our lack of excitement for Anthem, recent releases and upcoming games like Sword and Sworcery.

Remember to subscribe to the podcast on iTunesGoogle Play, or SoundCloud. And Patron's at the $4+ level got this episode 2 days early.

Super Animal Royale Enters Alpha - Gets A New Trailer

Pixile Studios over in Vancouver have released a trailer for their battle royale game Aniaml Royale. The game takes a cute but deadly spin on the battle royale formula, making it a top-down 64-player winner-takes-all where you’ll play as cute adorable animals. You can check out the trailer and screenshots below.

Play the Alpha at https://AnimalRoyale.com/ Coming soon to Steam Early Access: https://store.steampowered.com/app/843380/Super_Animal_Royale/ Fight for furvival to be the last of 64 animals standing in this top down battle royale shooter from Pixile!

The game is in closed alpha right now , but if you head over to the official site you can join their Discord and sign up to get into the alpha, and eventual beta.

Shadow of the Tomb Raider Launches On PlayStation 4, Xbox One, and PC

Edios Montreal have released the latest instalment in the rebooted Tomb Raider franchise, Shadow of the Tomb Raider on PlayStation 4, Xbox One, and PC. The first two games in the trilogy (Tomb Raider, and Rise of the Tomb Raider) were developed by Crystal Dynamics but the series was shifted to Edios Montreal for this game.

Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.

You can check out the launch trailer below, but the game is reviewing well currently sitting at a 78 metacritic.

Now is your last chance to pre-order Croft Edition at https://TombRaider.Games/PreOrder to get Shadow of the Tomb Raider two days early! 🌒 Experience Lara Croft's defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour.

Fossil Hunters Coming To PlayStation 4 and Xbox One September 12th

As announced on the PlayStation Blog, and then confirmed to me on Twitter Reptoid Games' Fossil Hunters will be hitting PlayStation 4, and Xbox One September 12th (next week!). The game was already released on PC, and Switch earlier this year.

You are an adventuring Fossil Hunter who has traveled to a remote, mysterious dig site to discover the most incredible fossils the world has ever seen! Discover and assemble fossil creations as you avoid cave-ins, monsters, and traps.

Available for PC/Mac on February 13!** Fossil Hunters is an Action-Adventure game about digging for fossils and building your own dinosaurs! Steam: http://store.steampowered.com/app/690150/Fossil_Hunters/ Itch.io: https://reptoidgames.itch.io/fossil-hunters