Does A Good Game Need A Good Story? - Guest Blog With Mohammed Hasan
/ Stephen Crane"No amount of great animation will save a bad story.
John Lasseter, Chief Creative Officer at Pixar
As a '90s kid, growing up with the Nintendo 64 encompassed a fountain of endless fun and impeccable classics. Super Mario 64, Legend of Zelda, Super Smash Brothers and much more! However, as time progressed, the video game industry changed its focus to immersive storytelling. This paradigm shift begs the question: Do video games make the story or does the story make the video game?
Let's look at Naughty Dog, the lucrative company that prides itself on character-driven narrative with the Uncharted series and The Last of Us. Their studio philosophy and award winning titles redefined the emotional connection gamers have with their characters, while aiming to set the narrative gold standard. "I want studios that make story-based games to start taking their stories more seriously...[with] an in-house writer that sits next to the designer, helping them make their levels," Neil Druckmann beckons. While this meticulous standpoint cemented Naughty Dog's legacy in the industry, other companies etched their name in a different way.
Arguably, Nintendo is the root of the video game tree. Its mega influence stretches worldwide and at the forefront of that triumph is the Mario franchise. Despite its earth-shattering sales, it’s unlikely that the average gamer recognizes the Mario series based on its storytelling. Getting entangled with the enthralling Super Mario 64 levels overshadowed the basic goal of rescuing Peach, who happened to make a delicious cake and left it at the castle. I highly doubt gamers mouths’ watered as they heroically strived to obtain that cake with every collected star, ability cap and crushed Goomba. In this case, Nintendo laser focused on memorable gameplay, not memorable storytelling. "Video games are meant to be just one thing. Fun. Fun for everyone," Satoru Iwata proclaimed. Even though you weren't hanging on the edge of your seat anticipating the flavour of the cake, Super Mario 64 embodied the fun factor.
So, is storytelling necessary for video games? It depends on how you view gaming in general. If you're someone who casually pops in a disk or cartridge to have a good time, then gameplay would probably take precedence instead of storytelling. However, if you look at gaming as an immersive, cinematic experience, then scout out story-driven games.
Play the story or let the story play you.
About the Author
As a local GTA resident, Mohammed Maxwel Hasan enjoys the treasure trove of effective storytelling in a variety of contexts. Starting with the N64, he found gems within the video game world and looks forward to what the future brings. For storytelling in video games, feedback on this article, or just want to connect, you can directly email him mohammedmaxwel@gmail.com or visit his website https://maxwel92.wixsite.com/mohammedmaxwelhasan.
Guest Blog Post - Thoughts on Bit Bazaar From Brian Yoon
/ Stephen CraneFriend of the site Brian Yoon checked out this past weekends Bit Bazaar and was kind enough to give some thoughts on the games he played. You can check Brian's Soundcloud right here, and follow him on Twitter here.
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It was my first game event that I attended that was not a game jam. I was there to promote the game that I made music for called The Dungeon Crew by Clockwork Kraken (https://www.clockwork-kraken.com) and it was amazing! The hours are definitely gruesome, however it was fun and fulfilling.
The gaming garage inside CNE displayed array of games. Anywhere from boardgames to console games were there. Also there was a street fighter tournament happening as well. On the right side as soon as you enter, was game full of indie developers around Toronto. I was really surprised by all the different types of games that Toronto had to offer. There were games that are action driven to narrative games. I tried almost all the games that was there and I must say I was impressed and honoured to be part of such talented scene! Here are some of my favourite highlights. I will try my best to keep it nice and brief. Also they are in no particular order!
This is a story driven puzzle game where you play as a Shepard that controls the weather. With your weather controlling powers, you guide animals to safety. This game reminded me of Black & White except you are not a god. The game design was simple and yet had depth. Player is given a level of freedom to manipulate the weather however the player wants. I really like the concept and idea of involving something as simple as weather to project the game.
2) Way Of The Passive Fist by Household Games
This game reminded me of the 80s game side scrolling fighting games as such as Teenage Mutant Ninja Turtles or any of the games you played that sucked all the quarters out of you in the arcade. However, this game takes it a step further. This game is about parrying and doing the enemy to charge up for your attack, hence the name Passive Fist. The art work reminded me of Mad Max mixed with some samurai. The concept of the game is what sold me. We often think of button mashing and "hack and slash" games when it comes to fighting and action packed games. This game has as much action as those types of games and it takes a step further by having players' full attention to mechanics and surroundings. Not only that, these guys brought a homemade arcade machine to really give the arcade feel. Amazing.
Super casual game! If you liked 2048 on your phone, then you are going to love this. This game has similar game play without math. Who likes math anyway?
4) The Dungeon Crew by Clockwork Kraken
I know I made music for this and it could be self promotion type of thing. But I really think this game has potential. Easy mechanics and visuals to satisfy all age and gamers. Also very casual because it can be played on your mobile devices.The game features different class of heroes that you can control and manipulate as the game progresses. Don't let cute animation and characters fool you, this game is more challenging than you think! Release date is likely to be next year.
Overall, I really enjoyed discovering and exploring all the different types of games at BitBaazar. I hope this event becomes a bigger platform for indie game companies to shine and display their product in the future.
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Thanks to Brian for putting this all together, we'll have another person's take on Bit Bazaar soon!
Triversal, the puzzle game from Toronto developer Phantom Compass has a release date, and thankfully we won’t have to wait that long. The game comes out on July 13th, and you can wishlist it on Steam here.
Toronto-based developer Snowman will be releasing their currently Apple-Arcade-only Skate City to Steam, Epic Game Store, Nintendo Switch, PlayStation 4/5, and Xbox on May 6th.
Having just released Mighty Fight Federation on PlayStation/Steam late last month, Komi Games is not done and have released their 3D brawler on Switch - and have included Cross-Play with all versions. you can pick up the game on Switch right here for $39.89.
Massive Damages Star Renegades, the rogue-lite RPG that is available on Xbox, and Steam, is out now on PlayStation. Currently going for $24.74 CAD with a PlayStation Plus discount, you can pick it up here.
Sokodice is a puzzle game where you must navigate dice through mind boggling levels to match the number of the dice with the number on a designated tile.
Toronto developer MegaPhemeral announced their upcoming Japanese inspired RPG Emergent Fates will be coming to iOS on July 7th. Offered as a “free-to-start”, and then a 5.99 USD price tag to unlock the game is currently up for preorder on the App Store.
P.A.M.E.L.A the Bioshock-inspired first-person shooter from Toronto based NVYVE Studios gets a full release on PC.
Bleed Out Now To Xbox One and PlayStation 4 This Week
/ Stephen CraneLittle late on this one, but Bleed from Ian Campbell is out now on PlayStation 4, and Xbox One. Check out the trailer below!
Bleed is out on #PS4 and #XboxOne!! Air-dodge, slow time and blast bosses old-school style! Big thanks to @DigeratiDM and @GameNephilim!! :D pic.twitter.com/vBfByTATBb
— Ian Campbell (@BootdiskRev) August 22, 2017
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
Maize From Finish Line Games Launches On PlayStation 4 and Xbox One Next Month
/ Stephen CraneMaize released on Steam last year, and now we're getting an Xbox One and PlayStation 4 port that will be out next month. You can check out the announcement trailer below.
You'll be able to hang out with Sentient corn September 12th on console, or right now on Steam.
Kitchener-based indie studio Fluxscopic have released their 2021 puzzle-loaded action adventure game Mayhem in Single Valley on consoles.
Saskatoon-based Foolish Mortals have released their turn-based strategy game Kaiju Wars on Xbox One and PlayStation 4 (playable on PS5 and Xbox Series S|X).
Cuphead is celebrating its initial launch on PC and Xbox One 5 years ago today, September 29, with the announcement of a physical copy of the game coming to PlayStation 4, Xbox One and Switch.
WB Games Montréal has announced that the last-gen (PlayStation 4 and Xbox One) versions of their upcoming co-op action game Gotham Knights have been cancelled.
Toronto-based indie studio Bloom Digital (@Bloom_Digital_) are releasing their charming dating sim set in an old folks’ home Later Daters onto Xbox One and Xbox Series X|S.
Canadian indie dev Dylan Meville (@DMeville) and Everglow Interactive have released their multiplayer party game @PartyPanicGame on PlayStation 4 and Xbox One.
Lightning Rod Games (@LRGThunder) is bringing their heartfelt paper folding puzzle game A Fold Apart to PlayStation 4 and Xbox One next week on May 19.
London-based indie studio Big Blue Bubble (@BigBlueBubble) announced that their 2D action-platformer Foregone is coming to Nintendo Switch, PS4 and Xbox One on October 5, 2020.
Vancouver-based The Coalition, along with England’s Splash Damage, will be releasing Gears Tactics on April 28th on PC, with an Xbox One version to come at a later date.
Sky Rogue, a “fwooshy rogue-lite action flight simulator” from development studio Fractal Phase, is now available on Xbox One.
Light Fingers Announced For Nintendo Switch - Coming 2018
/ Stephen CraneThe gang over at Numizmatic had a huge day today - announcing that their turned based multiplayer game Light Fingers will be releasing on Nintendo Switch next year. The announcement was made during the Nindies showcase this morning.
What do skulking thieves do after a night of procuring shady spoils? They gather at a favorite tavern and wager it away on a friendly game of Light Fingers!
Played on a magical clockworks game board, this turn-based multiplayer game has real-time action and devious opportunities for misdirection, all in the pursuit of securing more loot than your opponents.
After all, bragging rights for the most deft are the greatest steal of all!
The game will feature local pick up and play, and take place on a game board that unfolds into a miniature world. The game will be out on Nintendo Switch in 2018.
Cat couple owner slash game dev studio Max Inferno announced a 2nd DLC pack for their tidy puzzler.
Halifax-based devs Max Inferno have released Cupboards & Drawers DLC for their 2022 puzzler A Little to the Left.
Vancouver-based indie powerhouse Brace Yourself Games (@BYG_Vancouver) announced their upcoming rhythm game spinoff will be released on Nintendo Switch as well as Steam.
Kitchener-based indie studio Fluxscopic have released their 2021 puzzle-loaded action adventure game Mayhem in Single Valley on consoles.
Toronto-based indie powerhouse Vagabond Dog is releasing a physical copy of their cult classic 2014 RPG maker title Always Sometimes Monsters in partnership with Limited Run Games.
Cuphead is celebrating its initial launch on PC and Xbox One 5 years ago today, September 29, with the announcement of a physical copy of the game coming to PlayStation 4, Xbox One and Switch.
Vancouver-based Next Level Games are releasing a 2nd free content update for their wacky sports game released earlier this year, published by Nintendo.
Vancouver-based live service game devs Phoenix Labs (@PhoenixLabs), best known for Dauntless, have announced their new project Fae Farm (@fae_farm) in today’s Nintendo Direct- which will launch exclusively on Switch in Spring 2023.
Halifax-based indie dev @dicey announced in today’s Nintendo Direct that TUNIC (@tunicgame), his action adventure about a tiny fox in a big world, is coming to Nintendo Switch at the end of this month.
There’s a new physical edition (including a collector’s edition version) for Toronto-based Adam Robinson-Yu (@adamgryu)’s delightful 2019 park-platformer A Short Hike.
Planet of the Eyes Releases On PlayStation 4 and Xbox One Next Month
/ Stephen CraneCococucumber is busy working on Riverbond, but before we see that game we'll get a chance to see their Limbo-inspired platformer Planet of the Eyes on Xbox One and PlayStation 4. The game will be out September 12th on both systems and you can check out the trailer below.
Cococucumber have released the third and final game in their self-described “Cococucumber Voxel Trilogy.” Ravenlok is now available for Xbox, PC, Game Pass and the Epic Games Store,
Toronto-based Cococucumber Co. (@cococucumberco) announced their fourth game Echo Generation during The Game Awards Xbox Showcase pre-show yesterday.
Released on Xbox One, PlayStation 4, and PC earlier this year, Riverbond will be heading to Switch next month on December 10th.
Cococucumber has announced that their colourful hack-n-slash will be coming to Switch, with a new world planned for PS4, Xbox One, and PC versions.
Block Dropping Out Now
/ Stephen CraneAs we mentioned earlier this month, Block Dropping has been released on iOS for free, which you can get here.
Block Droppin' is available now, exclusively on @AppStoreGames. https://t.co/9bE0jzvUtf pic.twitter.com/nhO1aHEzhM
— Rocketship Park (@Rocketship_Park) August 24, 2017
Canadian indie game studio Red Meat Games have released their episodic, narrative-driven audio game Project Dark on Steam and Nintendo Switch.
Kitfox will be publishing the sequel to 2018’s well-received strategy sim Six Ages: Ride Like the Wind.
Montréal-based indie studio KO_OP (@KOOPMode) has released Winding Worlds today on Apple Arcade, a “finger-wiggling puzzle-adventure about a girl, a worm, and goodbyes.”
M5 Games’ 16-bit mash-em-up platformer is coming to a mobile device near you next month.
Jamhammer Games Teases Shwip News Coming This Week
/ Stephen CraneIt's been a while since we last heard from Jamhammer Games about Shwip, but that appears to be changing soon. Having tweeted out they went on media blackout not to long ago - they just followed up with teasing we'll get some news this week.
Shwip news coming soon, sorry for the media blackout. We've been busy little bees :) pic.twitter.com/H5Qp23P2es
— Jamhammer Games (@JamhammerGames) June 19, 2017
Exciting #shwip news coming this week :) #indiedev #indiegaming #gaming https://t.co/fxascA7sZh
— Jamhammer Games (@JamhammerGames) August 16, 2017
Shwip is expected to come out for PC and Xbox, but that may change and we'll have to wait and see. Until then, make sure to follow them on Twitter.
New Trailer For Tram-Panic From Bitr Blok Games
/ Stephen CraneBitr Blok Games, a group of George Brown Game Design students, have released a new trailer for Tram-Panic. The game has you controlling a street car from our beloved* TTC, and you can check out some screenshots and the trailer below:
Welcome to Tram-Panic! Play as a streetcar operator in the city of Toronto, picking up people throughout the day as bringing them to their stations. Use buffs from your fellow operators to protect the passengers and try to get the highest score or reach your objective before time runs out!
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
Block Droppin' Out August 24th
/ Stephen CraneThey were looking for Beta testers not to long ago, and now it looks like Block Droppin' is ready for the masses. Rocketship Park's puzzle game will be available on iPhone and iPad August 24th as a free download.
"Block Droppin' is a fast-paced puzzle game of sliding tiles and falling blocks. Players race against the clock to make shapes in the upper playing field, and then drop those shapes into the well below to clear lines. It's the sort of experience that blends classic concepts into something wholly unique and (we believe) has the potential to secure a permanent spot on the homescreens of puzzle loving gamers."
New Trailer For Debris
/ Stephen CraneI missed this one, but it looks like Debris had a trailer launch last month as well as putting the game page on Steam. According to the Steam page its set for release October of this year. If you want to get your hands on the game before that, you can check it out at Bit Bazaar at the CNE later this month.
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
Skies of Fury Update Coming This Week
/ Stephen CraneSkies of Fury, the World War 1 aerial combat game will be getting a big update this week, which includes 50 new missions.. You can download the game for free on iOS here, and Android here.
Massive update on #skiesoffury due this week! Exciting news for #IlluminationGames pic.twitter.com/KbVK7RWves
— SEED Interactive (@Seed_Interactiv) August 9, 2017
Solo indie dev expert and longtime friend-of-the-site Devon Wiersma joins us to talk their latest release Centauri Dark, working across AAA, mid-sized and solo indie dev and how to fix this goshdarn industry.
David B joins us from the west coast best coast to talk about the upcoming Quiver Games Incubator!
Bizdev extraordinaire Eric Beer joins us to give his Hades II impressions and chat v-bucks subsidized game preservation.
We break down Baldur Gate 3's unprecedented success & the knock-on effects it'll have on the industry and how we make games moving forward. We also speak to Ontario-based indie game devs Twinolli about their upcoming action-puzzler Highlighters which just got a (Dad Deck-verified) Steam demo!
We speak to Québécois game dev Dragon Slumber, creator of Tech Support, Aethernaut and many more!
We reveal the winners of our ‘23 Community Awards poll and discuss Drinkbox’s latest teaser for their next project- and more!
This week thousands more game developers join Stephan in the "terminated by evil, stupid people" camp as layoffs hit tons of studios all over Canada and the world. We discuss Sonic as well. Sonic supports Unionizing your Workplace!
Stephan got terminated but that’s okay he just has more time to cover Canadian games now.
Arrow Heads Coming to Steam on September 21st
/ Stephen CraneArrow Heads by OddBird Studio will be released on Steam on September 21. Arrow Heads is a local and online multiplayer archery game that includes a single and co-op mode. OddBird showed this game at LevelUp! 2016, winning Best Overall Game and Best Artistic Achievement, as well as winning at the ESAC Student Game Competition.
ARROW HEADS IS COMING STEAM SEPTEMBER 21ST!
— OddBird (@OddBirdStudio) August 8, 2017
Announcement Trailer: https://t.co/SVUUXDBklh
Steam Page: https://t.co/xwRf8YeS11#indiedev pic.twitter.com/TVfJwiKQOz
Severed now Available on Nintendo Switch
/ Stephen CraneDrinkBox Studios has announced that their critically acclaimed game Severed is now available on Nintendo Switch. It previously has been available for PlayStation Vita, Wii U, iOS, and Nintendo 3DS.
Severed won the Best Mobile/Handheld Game and Best Musical Score at the Canadian Video Game Awards 2016, Best Mobile Game 2016 on Destructoid, and 2016 iPad Game of the Year from Apple. Check out the Nintendo Switch release trailer below!
The debut game from a new Western Canada indie dev duo was revealed during Day of the Devs 2024.
Cat couple owner slash game dev studio Max Inferno announced a 2nd DLC pack for their tidy puzzler.
A year after being announced, Compulsion Games has shown some gameplay for their 3rd person, action-adventure game.
After severing ties with recently unionized QA studio Keywords and terminating 50 developers earlier this year, BioWare has rebranded their next game from Dragon Age: Dreadwolf to Dragon Age: The Veilguard seemingly ruining years of perfectly good SEO.
Gears of War: E-Day was announced during Xbox’s Game Showcase, marking the second prequel in the Gears of War franchise.
Vancouver-based Company of Heroes 3 developer Relic Entertainment has secured funding from UK investment firm Emona Capital after laying off almost 200 staff since May 2023.
Victoria-based indie devs Hololabs have released their mobile AR game Sky Haven: AR Merge Adventure for iOS.
NetEase Games has announced the opening of a new game studio in Canada, named Bad Brain Games, to work on an "ambitious new franchise," which will be a story-driven open-world action-adventure game.
Bloom Digital Media have released a demo for their upcoming visual novel game Long Story 2, which is a sequel to the 2017 game.
Halifax-based devs Max Inferno have released Cupboards & Drawers DLC for their 2022 puzzler A Little to the Left.
Chivalry 2, the hotly anticipated sequel which is coming to PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S has gone gold ahead of its June 8th release date. The game, which will feature crossplay across the board, is also currently having an open Beta from May 27th to June 1st, the Beta is also cross-play enabled.