Shakedown: Hawaii From The Developer Behind Retro City Rampage Releasing May 7th

VBlank Entertainment, the Vancouver developer behind Retro City Rampage will be releasing their latest - Shakedown: Hawaii on Nintendo Switch, PlayStation 4, PlayStation Vita and PC tomorrow on May 7th. Similar to Retro City Rampage, Shakedown: Hawaii is a retro style open-world game similar to the original Grand Theft Auto Games.

The entire island is up for grabs... or at least, could be with the right business model.

Welcome to Shakedown: Hawaii, Vblank Entertainment's latest open world adventure. Build a "legitimate" corporation by completing open world missions, acquiring businesses, sabotaging competitors, "rezoning" land, and shaking down shops for protection money.

You are the CEO, and questionable subsidiaries, misleading ads, fine print, hidden service fees, and marketing spin are your tools of choice. Shakedown: Hawaii parodies big business, and the most absurd business practices that go alongside.

From the boardroom to the streets, build your corporate empire and destroy the competition.

Arrives May 7! Coming to Nintendo Switch, PlayStation®4, PS VITA, Nintendo 3DS and PC. Learn More: vblank.com | Build a "legitimate" corporation by completing open world missions, acquiring businesses, sabotaging competitors, and "rezoning" land. The entire island is up for grabs, or at least, could be... with the right business model.

The game will be out on Nintendo Switch, PlayStation 4, PlayStation Vita and PC on May 7th, and is expected to hit Nintendo 3DS at some point.

Rocketship Park Releasing Word Forward May 22nd On iPhone, Apple TV, and Android

Rocketship Park out of St. Catharines Ontario announced yesterday their next game, this time a word puzzle game. Word Forward has you using all the letters in a 5x5 grid to make words disappear and clear the board:

Word Forward isn’t about spelling the longest words or the most clever - it’s about carefully using every tile to declare victory in 500 puzzles. It requires cunning and strategy -- Word Forward is a brain teaser that will really make you think!

Word Forward comes hot off the heels of re-releasing Block Droppin on iOS. Word Forward will hit iPhone, Apple TV, and Android phones May 22nd. If you’re an Android user you can pre-register for the game right here.

GameDev Job - UI/UX Designer - Mikutech

Mikutech is looking for a few roles (the rest you can check out right here) - but below is the UI/UX Designer role. Apply to jobs@mikutech.com and mention this job posting in the subject. Goodluck!

UI/UX Designer

Good design is obvious. Great design is invisible.

  • Do you see life as a great app that could be improved with the right icons, buttons and flow?

  • Do you have a yearning for fantastic kerning?

  • In your opinion, if any old picture is worth a thousand words, should the perfectly created image translate to one single word?

If you've answered yes to any of these questions, then read on!

Desired Skills & Traits

  • Ability to understand applications from the designers perspective as well as the users.

  • Superior knowledge and long-time experience with the digital design software tools of your choice.

  • Ability to adapt to your vision to any technology platform, from web and mobile, to game consoles and desktop, to virtual and augmented realities.

  • Exemplary communication skills (preferably not flag semaphore).

  • Proficiency in design fundamentals like typography, color theory, layout and user-centered design principles.

  • Ability to juggle multiple projects, and balance them effectively.

  • A strong understanding of the latest web technologies and their capabilities

  • Willing to listen and learn to speak with disciplines other than your own, such as programmers, production managers, and clients.

  • A not-at-all-secret passion for games.

Experience

  • 2+ years of experience designing user interfaces for games and websites.

Responsibilities

  • Translate user stories into wireframes, workflow diagrams, interactive mockups and prototypes.

  • Gather and evaluate user requirements, especially the ones they don't know they want.

  • Design and create UI elements for websites, apps, and traditional, VR and AR games.

  • Explain design choices and provide rationale.

  • Collaborating with dev team to implement and integrate the designs.

  • Take notes and critiques with a collaborative, team based approach.

  • Follow, maintain, and expand visual pattern libraries and style guides.

  • Identify opportunities to improve products.

Before You Hit Send

Make sure you provide us with a:

  • Cover Letter

  • Resume

  • References

  • Portfolio

About Joydrop/Mikutech

Joydrop/Mikutech is a full-service agency specializing in video game development and production. Under the branding of Joydrop, we craft experiences for the consumer on Nintendo Switch, Sony PlayStation, Microsoft Xbox One, mobile, and PC. Mikutech is our brand for serious gaming solutions involving medical and commercial training using augmented and virtual reality. Both brands were established by Mark Mikulec, a veteran game developer on titles like Warframe and Bioshock, an architect of 3D graphics engines, who has been at the forefront of VR/AR long before its recent popularity.

Working at Joydrop/Mikutech means working elbow to elbow with respected industry professionals and up-and-comers in code, art, and design. It also means you’ll not only be given the chance to show off your expertise and finesse, but learn alongside similarly ambitious people.

Mikutechis located in London, Ontario, a city with a large game developer community and most of the amenities of much larger -- much more crowded! -- urban centers.

The job’s requirements may seem daunting, but if you’re fresh out of school, you’re in luck –we love new grads!

Academic experience (via group projects) can count just as much as industry experience.

For further information about Mikutech visit www.mikutech.com or twitter@MikutechTips. Apply to jobs@mikutech.com and mention this job posting in the subject. For more information about Joydrop Ltd, visit joydrop.co.

Quebec-based Triple Scale Games Releases 'Save Your Nuts' On Steam

Triple Scale Games has released physics-based competitive multiplayer Save Your Nuts on Steam last week. The multiplayer game can be picked up on Steam right now, where it’s currently enjoying a 20% launch discount. Check out the description, screenshots and trailer below!

In Save Your Nuts, crafty squirrels organize a tournament to challenge other animals in a physics-based competition for the ages. Make daring plays alongside your teammates, grab food power-ups, and tackle your opponents to steal their nuts in this frantic multiplayer-focused party game!

http://triplescalegames.com Go nuts in Save Your Nuts, a multiplayer game thinly disguised as wacky forest sport. Put your cooperation skills to the test over intense, in-your-face physics-based battles not for the faint of heart.

Top Stories for CanaidanGameDevs: April 2019

Here are the top stories from the site this last month.

Jobs

We also had some job postings!

Golf Blitz From Noodlecake Studios Launching Worldwide May 2nd (Out Now For Some Countries Including Canada)

Saskatchewan based Noodlecake Studios will be launching its latest Stickman game Golf Blitz worldwide on iOS and Android phones on May 2nd. Luckily if you’re in one of Canada, Ireland, Germany, South Korea or the Philippines you can play it today.

For the rest of the world, you’ll have to wait a few more days. In the meantime check out the trailer below.

Crimson Moon Content Update Coming To Starlink: Battle of Atlas This Month

Ubisoft isn’t done with Starlink: Battle of Atlas. After announcing they are done working on physical toys, Ubisoft will be dropping the new content update on April 30th. Titled Crimson Moon the free update will let players travel to the Crimson Moon, home of the Outlaw Games:

Players will be able to compete in all-new single-player and two-player split-screen racing tracks, fight waves of ruthless enemies in the Crimson Coliseum and see their rank and stats on leaderboards. The Crimson Moon will also impact the entire world of Atlas and let players engage with new faction story missions and weekly challenges.

The update also includes five new pilots, three new starships and eleven new weapons available separately for digital-only purchases. Additionally the game will be released on PC on the same day as the update.

On top of all of this, exclusive to Switch there will be a new campaign where players will get to play as StarFox companions Peppy, Falco and Slippy each with their own unique abilities. This DLC will be a separate download, and go for $15.99. You can check out the trailer and screenshots below.

The Crimson Moon Appears! Drawing clans from Atlas and beyond to partake in the infamous Outlaw Games. And surprise, the legendary Star Fox Team joins the fight in new exclusive missions for the Nintendo Switch! Check out all the new content that is coming in the new Starlink: Battle for Atlas Crimson Moon update on April 30th.

UBISOFT ANNOUNCES NEW CRIMSON MOON CONTENT UPDATE FOR STARLINK: BATTLE FOR ATLAS®, LAUNCHING APRIL 30

Join Forces with Star Fox Team’s Peppy, Falco and Slippy in Add-On Content Launching Alongside the Update, Exclusively for Nintendo Switch™ 

Montreal — April 24, 2019 — Today, Ubisoft announced that Starlink: Battle for Atlas® will receive a significant content update centered on the mysterious appearance of the Crimson Moon in the Atlas star system. The update will be available for download on the Nintendo Switch™ system, PlayStation®4 computer entertainment system and the Xbox One family of devices including Xbox One X.

The new Crimson Moon content will also be included in the all-new Windows PC version of the game, releasing the same day, April 30, 2019. On PC, Starlink: Battle for Atlas will feature the same content as the console version and will support the Dualshock and Xbox One controller mounts, as well as digital play. For more information about Starlink: Battle for Atlas PC specs, please visit https://starlink.ubisoft.com/game/en-ca/news-videos/348652/Starlink-Battle-For-Atlas-Comes-to-PC.

As part of the free update, players can explore the Crimson Moon, theater of the Outlaw Games. Players will be able to compete in all-new single-player and two-player split-screen racing tracks, fight waves of ruthless enemies in the Crimson Coliseum and see their rank and stats on leaderboards. The Crimson Moon will also impact the entire world of Atlas and let players engage with new faction story missions and weekly challenges. Additionally, players will be able to expand their roster and play through the new Crimson Moon content with five new pilots, three new starships and eleven new weapons available separately for digital-only purchase. 

Alongside the Crimson Moon update, prepare to take control of the Star Fox team members Peppy, Falco and Slippy in brand-new content coming exclusively to Nintendo Switch. Hunt down the Star Wolf team in a series of missions with the help of three new Star Fox team pilots, each with their own unique special ability and skill tree. The new Star Fox content will be available separately for digital-only purchase for $15.99 on Nintendo Switch beginning April 30, 2019.

For more information about the Starlink: Battle for Atlas, please visit www.starlinkgame.com.

For the latest on all of Ubisoft’s games, please visit news.ubisoft.com.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018–2019 Ubisoft Entertainment. All Rights Reserved. The Starlink Battle for Atlas logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Nintendo properties are licensed to Ubisoft Entertainment by Nintendo. Star Fox characters © Nintendo. Trademarks are property of their respective owners.

Game Developer Jobs - 3D Environment Artist

Snowman, the Toronto-based studio behind Alto’s Adventure, Alto’s Odyssey, and the upcoming Skate City, Where Cards Falls, and Distant are looking for a 3D Environment Artist. You can check out the posting below and send your resume and portfolio to jobs@builtbysnowman.com. You can also check out their website for further information.

3D ENVIRONMENT ARTIST

We are looking for an experienced 3D Environment Artist to build the world of a new game at Snowman. 

Snowman is a small game studio at the centre of artful experiences. Our goal is to create meaningful experiences that you may sit with for a short time, but that sit with you for a long while.

Responsibilities

  • Model beautiful, stylized, natural environments.

  • Work closely with concept artist and game designer.

  • We need someone multi-faceted who can wear many hats and learn things on their own.

Required Skills

  • Minimum 2-3 year of experience developing 3D environments

  • Preference for minimal and non-photorealistic art styles.

  • Proficient in the use of Maya (or other 3D modelling package), Photoshop, ZBrush/Mudbox, and texture creation/material editing (Substance Painter/Mari/Unreal/Unity). This new game will be made with Unity.

  • You should have a good sense of design (but you don’t need to be a “designer”).

  • You need to be comfortable with the constraints that different platforms (e.g. mobile, console, PC) require of your work.

  • Versatility. We are looking for someone to design, model, texture, and bring any other expertise that'll help realize the world we are trying to create.

Bonus Points! 

  • Game design experience.

  • Have worked on minimal/non-photorealistic games before.

  • Familiar with iOS / macOS / tvOS ecosystems.

  • Fine art experience.

You’ll be joining a small but world-renowned team based downtown Toronto. At Snowman, we’re flexible on daily hours, working from home when required, and we’re not micromanagers–we want you to be empowered to make decisions on your own. Experience, talent, and drive are more important than fancy school degrees.

Please send your resume and portfolio to jobs@builtbysnowman.com

Snowman is an equal opportunity employer that is committed to diversity and inclusion. Snowman welcomes all races, religions, genders, countries of origin, and sexual orientations.

Applicants must legally be allowed to work in Canada.

Rogue Star Rescue Out Now On Steam Early Access

I’m certainly a little late on this one, but in the beginning of March a new rogue-lite bullet hell shooter with tower defences was released on Steam. The game, titled Rogue Star Rescue from Windsor-based Chute Apps, is currently in Early Access for the next several months where they look to build upon everything.

“Our galaxy is about to be destroyed. A massive Rogue Star has formed from the cosmos and is on a direct collision path. It threatens to vaporize everything. Leaders from planets around the galaxy have assembled a top team of fighters to stop the Rogue Star at all costs. We are the Team.

The evil aliens from a neighboring galaxy see the Rogue Star as an opportunity to destroy their long time rivals. They learn of the Team and rush to their galaxy to their plans while the Rogue Star inches ever closer.”

You can check out the trailer and original press release below. The game can be picked up on Steam for $17.49 CAD.

Rogue Star Rescue: 2D Roguelite Sci-fi Shooter with Defense Elements. Gameplay Trailer. Available on Steam Early Access http://bit.ly/RSRsteam itch.io Early Access http://bit.ly/RSRitchio Release date: March 8, 2019. The alpha version. Rogue Star Rescue is a fast-paced roguelite bullet hell shooter with tower defense elements.

Rogue Star Rescue, a mix of roguelite and tower defense, is now available on Steam Early Access

Rogue Star Rescue, a fast-paced roguelite bullet hell shooter with tower defense elements, is live on Steam.

Windsor, Canada ― March 8, 2019 ― Today, Chute Apps Inc. released an alpha version of the much anticipated roguelite ― Rogue Star Rescue. The game is now available on Steam and itch.io.

Shoot your way through diverse alien planets while strategically gathering traps and resources for the epic boss fights. Defend your planet and stop the catastrophic Rogue Star from annihilating everything.

The released alpha version features:

  • Fully playable with gamepad or keyboard+mouse

  • Roguelite procedural levels with 300+ rooms to explore on 2 unique planets

  • Play as the main hero of the team

  • 10+ enemies and mini-bosses

  • 30+ guns and passive items and 15+ different traps

  • Use traps to defend against the mini-bosses

  • Upgrade your trap strategically with gathered coins

“It’s exhilarating to see that this long dreamed of project is coming to life! We are creating one of the best games in the genre, a game that will be played for years, without getting dull or predictable. With over a hundred endings and fun strategic action, Rogue Star Rescue will not disappoint” — shares the game developer, Carl Chute.

 The game will have large updates every two weeks, introducing new worlds, enemies, items, guns, soundtracks, and many other cool features, both planned and suggested by the players.

 The Rogue Star Rescue team relies heavily on the community for feedback and suggestions and invites the players to join the discussions on their Discord server: https://discord.gg/RGrHmeW

 Purchase the game on Steam https://store.steampowered.com/app/1023550/Rogue_Star_Rescue/ or itch.io https://chuteapps.itch.io/rogue-star-rescue

About Chute Apps Inc.

Chute Apps Inc. is a game and software development company based in Windsor, Ontario. Established in 2011, the company designs video games, mobile, and web applications. 

Twitter: https://twitter.com/roguestarrescue

Rogue Star Rescue Gameplay Trailer: https://www.youtube.com/watch?v=T9BxF_Smz0E

The press kit: http://roguestarrescue.com/press/sheet.php?p=rogue_star_rescue

Multiplayer Tower Offense 'Radio Violence' Out Now On Steam

I’ve been chatting with the gang over at No Sleep here in Toronto. While they are busy working away at the next project, they did let me know about their first game Radio Violence which came out to Steam last year.

Described as a Tower “Offense”, Radio Violence pits up to four players on the same screen building radio towers to spread the influence of your “cheeky dictators”.

“An unsettling calm has shrouded the world. In the wake of a great war, an international armistice binds a temporary peace among the rival nations of the world. Democracy died in the war, and a cast of charismatic dictators — who lead their people through a veil of manipulation and propaganda — has risen to fill the power vacuum. The war may have gone cold, but that hasn't stopped these cunning leaders from finding... alternative ways to influence the people. No nation has the military strength to conquer the world by force and so, in times of hardship, the people turn to the radio for guidance from their glorious leaders.”

This is Radio Violence; the real-time competitive strategy game where you capture land by spreading your glorious leader's propaganda. WE ARE NO SLEEP: http://nosleep.io/

You can pick up the game right here on Steam for pretty cheap, and make sure to follow the gang on Twitter.

Next Assassin's Creed Odyssey DLC - The Fate of Atlantis - Hits April 23rd

Now that all three episodes of Assassin Creed Odyssey’s first DLC chapter Legacy of the First Blade is out and finished, it’s time for the second chapter! The first episode of The Fate of Atlantis is coming April 23rd to all platforms, as part of the Season Pass for the game.

“As the story of Fields of Elysium unfolds, players will traverse the paradise of Elysium, an otherworldly realm of great beauty, to reveal its sinister secrets all while facing against the might of the Isu. Players will encounter both new factions and familiar characters, and acquire new legendary weapons and gear.”

Along with a new story, the DLC will come with new ability enhancements which will modify abilities to alter this functions:

“Ability enhancements are divided into each branch of the skill tree, Hunter, Warrior and Assassin, and several will be introduced in each episode, starting with Ares Bull Charge, Might of Artemis, Kronos Time Warp and Ares Madness in Fields of Elysium.”

You can check out the trailer and press release below, Assassin’s Creed Odyssey is available now on PlayStation 4, Xbox One, and PC and is coming to Google Stadia.

In the second DLC, The Fate of Atlantis, venture into the fabled realms of Greek mythology to discover your hero's true power and unravel the mysteries of the First Civilization. #AssassinsCreedOdyssey Website - http://bit.ly/2t7jeqz https://www.facebook.com/assassinscre... https://instagram.com/AssassinsCreed_US https://twitter.com/assassinscreed https://www.youtube.com/UbisoftNA ABOUT ASSASSIN'S CREED ODYSSEY: BECOME A LEGENDARY SPARTAN HERO Embark on your journey from humble beginnings to living legend as Alexios or Kassandra.

ASSASSIN’S CREED® ODYSSEY THE FATE OF ATLANTIS FIRST EPISODE AVAILABLE STARTING APRIL 23

Explore Atlantis in the Second Episodic Post-Launch Story Arc from the Biggest and Most Ambitious Post-Launch Plan Ever for Assassin’s Creed 

Montreal — April 16, 2019 — Today, Ubisoft announced the release dates for the episodes of the second post-launch story arc of Assassin’s Creed® Odyssey, The Fate of Atlantis. The first episode, Fields of Elysium, will release April 23 across all available platforms. Throughout Fields of Elysium and the following two episodes, players will continue their Odyssey in the Greek afterlife to uncover the great mysteries that lie within the ancient realms of the gods.

As the story of Fields of Elysium unfolds, players will traverse the paradise of Elysium, an otherworldly realm of great beauty, to reveal its sinister secrets all while facing against the might of the Isu. Players will encounter both new factions and familiar characters, and acquire new legendary weapons and gear.

Fields of Elysium will also introduce all-new Ability enhancements, which modify existing abilities to alter their function, giving players the opportunity to further fine-tune their playstyles. Ability enhancements are divided into each branch of the skill tree, Hunter, Warrior and Assassin, and several will be introduced in each episode, starting with Ares Bull Charge, Might of Artemis, Kronos Time Warp and Ares Madness in Fields of Elysium.

Following the first story arc, Legacy of the First Blade, The Fate of Atlantis will see our hero confront deities, encounter terrifying beasts of myth, and forge new bonds with a colorful cast of characters. After Fields of Elysium releases on April 23, the second episode, Torment of Hades, and the third episode, Judgment of Atlantis, will complete the second story arc mid-2019 on all available platforms.

The Assassin’s Creed Odyssey post-launch plan is the biggest and most ambitious in the franchise, and Season Pass owners will be able to access two major episodic storylines, Legacy of the First Blade and The Fate of Atlantis. Players can dive into new episodes as they premiere, or experience the epic adventures in their entirety once all episodes are available. The Season Pass also includes Assassin’s Creed® III Remastered and Assassin’s Creed® Liberation Remastered, which released for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC on March 29, 2019.

In order to play The Fate of Atlantis, players will have two different options:

  • Following the main game, players will have to complete the questline Between Two Worlds, the mythological main game story arc, and Heir of Memories, the Lost Tales of Greece questline that is available after completing the former questline. Finally, they must have reached character level 28 or above. 

  • Otherwise, players will be able to use a shortcut created specifically for those who would like to play The Fate of Atlantis and who do not fulfill all the above conditions. Thanks to this shortcut, players will enter Greece level 52 with preset Abilities and resources enabling them to start their adventure into the afterlife with the Lost Tales of Greece questline Heir of Memories. They will also have the opportunity to choose their hero. However, contrary to the previous option – players’ progression using the shortcut will not carry over to the main game save, and they will not be able to obtain achievements. 

The Fate of Atlantis can be purchased as part of the Assassin’s Creed Odyssey Season Pass for $49.99, or as part of The Fate of Atlantis story arc for $34.99 and will be downloadable for players who already own the Season Pass or Gold Edition on April 23.

For more information on Assassin’s Creed, please visit: assassinscreed.com.

For the latest on Assassin’s Creed Odyssey and all of Ubisoft’s games, visit Ubisoft News: https://news.ubisoft.com

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018–2019 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Co-op Puzzle Game Pitfall Planet Out Now On Switch

The Switch ports continue. Pitfall Planet, the co-op puzzle game that won 2015 Best Overall Game at Level-Up, and then released on Steam in 2016 has come to Nintendo’s little hybrid system. You can pick it up right here for $18.99 CAD.

“Featuring the cutest pair of robots this side of the Milky Way, Pitfall Planet’s action takes place on a distant, forgotten mining world. Play as the two astrobots, who after being stranded and separated from their ship, must traverse the subterranean caves of the ruined planet, overcoming its many perils in the process. In Pitfall Planet, you and your friend are equipped with the latest and greatest in astro-mining technology. Players can use their grappling hooks to pick up objects (including each other!) and throw them over gaps or cliffs. To collect all the ore in each level, you'll learn to master the art of teamwork!”

The game also has a little extra Toronto flair, with the Reptoid Games adding some extra cutscenes in the port.

Blazing Bit Games Reveals New Retro Shooter: Nightmare Reaper - Coming Summer 2019

Blazing Bit Games, a new studio in Montreal from a former Ubisoft Montreal Network Programmer, have announced Nightmare Reaper - a first-person-shooter throw back to games like Wolfenstein, and Doom. The game hits Steam Early Access this Summer with Episode 1, with Episode’s 2 and 3 coming within a year of that. Check out the Steam page to wishlist the game, in the meantime trailer, screenshots, and press release is below.

Announcing our upcoming game, Nightmare Reaper! Explore the cursed depths of a nightmare while finding powerful weapons and improving your abilities in this retro first person shooter that breaches the wall between the classics and modern sensibilities. Episode 1 available summer 2019 in Early Access.

Montreal, Canada -- April 9th, 2019 -- Blazing Bit Games reveals today their new retro first person shooter game, Nightmare Reaper, launching in Steam Early Access for Windows this summer.  Explore the cursed depths of a nightmare while finding powerful weapons and improving your abilities in this new indie game that breaches the wall between the classics and modern sensibilities.

Reveal trailer: https://youtu.be/zghpgec0S1w

"We really wanted and had yet to find a modern sprite-based shooter similar in looks and mechanics to Doom or the Build engine games that was more than just shooting monsters.  We just had to make it happen." - said Bruno Beaudoin, Founder.

The Early Access release of the game, titled "Episode One", will feature over 32 weapons and will be crammed with variety and surprises.  Mysterious non-intrusive story elements will guide players through nightmare after nightmare to eradicate evil while they collect treasures that they'll use to improve their abilities through a fun minigame.  Stay tuned as more will be revealed leading up to release.


Wishlist the game on Steam and come join us on Discord!
Steam: 
https://store.steampowered.com/app/1051690
Discord: 
https://discord.gg/u2pdcGY

About Blazing Bit Games
A small studio dedicated to making great indie games, founded by Bruno Beaudoin, programmer by trade, former Ubisoft Montreal Network Programmer and passionate gamer, since the Atari 2600. Nightmare Reaper is our most ambitious project yet and we've recruited the help of amazing people to deliver our vision. 

Google's Upcoming Streaming Service Stadia Has Canadian Roots

Last month Google announced their upcoming Cloud-based video game streaming service, Stadia. Details are a little light (such as release date), but we do know that you’ll be able to stream Ubisoft Quebec’s Assassin’s Creed Odyssey on practically any device.

While Google is obviously a giant worldwide corporate, I was told on some of the Canadian aspects of the service - specifically from Google’s Kitchener-Waterloo office. The below bullet points were provided to me via email, but our friends at Mobile Syrup also wrote an in-depth article on it.

  • Stadia has a unique Canadian connection as Google’s Kitchener-Waterloo engineering office played an instrumental role in developing the platform.

  • Stadia controller: The Waterloo team worked on all the software that runs on the controller (not physical controller itself). Eg. Software for device setup, personalization and communication.

  • Stadia: Specifically, the Waterloo team was tasked to solve the problem: how do we get games on the platform, working well, optimized?

You ca n check out Google’s blog on Stadia here, as well as watch the live-stream from last month. We will have to wait and see how many Canadian games follow Ubisoft and offering their games on the service.

Gather around as we unveil Google's vision for the future of gaming at #GDC19. Welcome to Stadia, one place for all the ways we play. Sign up to stay tuned at https://stadia.com. Subscribe to Stadia's YouTube channel: http://youtube.com/GoogleStadia Follow Stadia on Twitter: http://twitter.com/GoogleStadia Follow Stadia on Facebook: http://facebook.com/GoogleStadia *The Stadia Controller has not been authorized as required by the rules of the Federal Communications Commission.

Terrorarium From Stitch Media Releases In Early Access

Terrorarium from Stitch Media is out now on Steam in Early Access. Right now, in its Early Access form, the game is limited to just ‘Maker Mode’, which gives players the ability to make “murder gardens”:

In Maker Mode, you can choose from over a hundred unique assets, including: vicious creatures, treacherous hazards, plant monsters, lovely foliage and destructible terrain. With these moveable, scalable, customizeable assets, you can create a beautiful garden, a deadly maze or a murderous gauntlet. In Quick Play Mode, play through the levels you have built as the Gardener, a feisty granny with a chip on her shoulder, and her army of adorable, expendable Moogu. The Moogu will die frequently, breed out of control, and are often as insufferable as they are useful. You can also share the levels you build with your friends and frenemies, so they too may see the horrors you have wrought.

The game is expected to stay in Early Access for 6-12 months, and will include a narrative/campaign portion of the game when it’s all said and done. Until then, dive into the game on Steam and share your user created levels. You can check out the trailer and screenshots below.

Paying homage to our favourite trailer of all time. Terrorarium is a game of wanton destruction and adorable gore in player-made murder gardens. We're going to #GDC2019 and launching March 20th! Come visit us at booth #N3017, we'd love to say hello! Find us at: https://murder.garden Wish List us on Steam!