The Chaotic Workshop Beta Out On Steam - Release Coming September 4th

Virtex Edge Design will be releasing The Chaotic Workshop on Steam next month, but there is a beta you can currently sign up for. The game is a cartoony sandbox game using physics to solve 50 puzzles, with 70 items which include rockets, pinball bouncers, tennis ball cannons and proximity mines:

There's no hand holding in this Rube Goldberg style game, and with only a basic Tutorial, you are left to your own devices to experiment, design and engineer, different contraptions to see what impact or result hooking up different items together can have.

You can check out the Steam page right here.

Wormholes to Watermelons, Tennis Ball Cannons to T.N.T. Crates. Welcome to The Chaotic Workshop. A physics puzzle game which challenges you to solve its blueprint puzzles by any means necessary. From rockets to pinball bouncers, tennis ball cannons to proximity mines, it is up to you of how to get the job done.

Kickstarter Plug: Night of the Blood Moon

Toronto-based Indie Developer Tyler McDermott has gone to Kickstarter to get his game Night of the Blood Moon funded. Currently around 75% funded with a week to go, you can check out the description and trailer below.

"Night of the Blood Moon is a difficult Rogue-like where you play as a weaponized nightmare beating up the cute creatures of our dreams! Use unique weapons to demolish the loving manifestations around you as you grow with power. Conquer many imaginative lands, and defeat bosses who will challenge your strategy along side your skill."

Kickstart: http://kck.st/2NN2AXy Website: https://notbm.com/ Facebook: https://www.facebook.com/NotBM Twitter: https://twitter.com/NotBMGame Night of the Blood Moon is an upcoming RPG Rogue Dream where you get to beat up cute animals with your own personal nightmare! Created by Tyler McDermott Music: Kevin MacLeod ~ Exit the Premises

You can check out the Kickstarter for all the details, and pledge if you feel to do so. $5.00 gets you a copy of the game if successfully funded. You can also follow/wishlist the game on Steam, and follow Tyler on Twitter.

First Episode of Destination Primus Vita Out Now On PC And Mac

The first episode of Epsilon Games' episodic space puzzler Destination Primus Vita is out now on PC and Mac. The studio is made up of former Ubisoft veterans, and Destination Primus Vita is set in 3044 after an apocalyptic alien attack on earth. You'll play as the six-person team headed on a four-year journey to the homework of the alien invaders, the first of six chapters has you playing as Austin.

You can pick up on Steam right here.

Buy the game: https://www.greenmangaming.com/games/destination-primus-vita-episode-1-austin-pc/ Destination Primus Vita is a narrative, first-person and episodic puzzle game set in a science-fiction universe. Follow the adventures of our main six characters: Austin, Hayao, Artemis, BrX, Geny and Coby as they travel across the cosmos to Primus Vita to complete their vital mission: to save life on Earth!

Narrative Sci-Fi Puzzler Destination Primus Vita – Episode 1: Austin Now Available on PC and Mac

MONTREAL, Canada – Aug. 16, 2018 – Destination Primus Vita, the episodic first-person space puzzler adventure crafted by Epsilon Games, a studio consisting of a former Ubisoft executive producer and lead character artist, and published by Green Man Gaming, introduces its first episode today on PC and Mac. The game will release on PlayStation 4 and Xbox One in the coming months.

In 3044, Crew 121 takes off to Primus Vita to reclaim Earth’s lost water centuries after the aliens known as “The Shatters” stole it. Each member of the six-person crew has a role to play, whether it be a scientist, military operator, or communication expert.

NIM, the A.I. of the interstellar ship Beaufort, designs dreamscapes for each crew member while in cryo-sleep to preserve their mental acuity before the showdown with The Shatters on Primus Vita. These mental reconstructions pull from their personal histories between the crew and integrate tests and puzzles designed to strengthen both their logical and emotional intelligence. Dialogue choices affect the interpersonal relationships of the crew and reveal hidden truths.

Each of Destination Primus Vita’s six episodes unfolds from a different character’s perspective, though each person’s story is intertwined in different ways. Austin Blair, a quantum physicist working to find a way to confront the Shatters, serves as the protagonist of the first episode. Though she never wanted to join this mission, she feels protective of her younger brother, Coby, Crew 121’s lieutenant. Will her fierce sense of familial responsibility be her undoing, or her greatest strength?

“This episode is just the start of our star-spanning sci-fi saga,” says Anne Gibeault, Epsilon Games Creative Lead and author of the tie-in comic. “We’re ready to share this universe with our players and hope they empathize with the threats Crew 121 faces, whether external and alien, or internal and very human.”

Destination Primus Vita - Episode 1: Austin is now available on PC and Mac in English, French, German, Spanish, Simplified Chinese, and Russian from Green Man GamingSteam and other leading retailers. The “Come into Play” comic“I’ll soon meet with you” comic, and Episode 1: Austin soundtrack can be purchased separately. The Deluxe Edition containing all of these items at a 10% discount is also available for purchase.

For more information, please visit the official website, follow Primus Vita on Twitter, and like on Facebook.

Assets

Launch Trailer

Screenshots, Logos, GIFS, and Trailer Download

About Epsilon Games

Epsilon Games is a Montreal-based independent studio comprised of industry veterans whose portfolios include award-winning titles such as Myst, Assassin’s Creed, and Far Cry 3. With the desire to develop their own creative ideas, this talented team came together to focus on what has become the three pillars of the studio: storytelling, puzzles and immersion. The team strives to make games that they themselves want to play while also engaging all gamers physically, mentally and emotionally.

About Green Man Gaming

Green Man Gaming Publishing works with independent development studios globally to market their own games and increase the visibility of games in a challenging marketplace. The industry expertise and knowledge of the publishing team provide developers with hands on and collaborative support that includes in-depth market analysis, integrated Marketing and PR campaigns, finishing finance options and global retail strategy.

Greenmangaming.com is an eCommerce store and community platform offering millions of gamers a single destination for all things gaming. With customers in 195 countries, the store stocks a wide catalogue of multi-platform digital games at the best prices and provides the latest game data tracking, reviews and discussions on its community

For Honor Season VII: Storm and Fury Event: Reigning Inferno Begins

For Honor is still kicking around, with season seven launching earlier this month. A new in-game event has started and runs until the end of the month titled Reigning Inferno, which gives access to the new mode "Infernal Dominion", and exclusive rewards.

"The fury of Mt. Ignis has changed the face of the battlefield, setting the environment ablaze and choking the sky with ash. In the limited-time Infernal Dominion mode, when zones are contested, a ring of fire ignites, forcing players to choose between a close-quarters fight to the death, or take massive burn damage as they risk crossing the flames. Reigning Inferno also includes limited-time lootable rewards, including new fire-themed weapons, Battle Outfits, Faction Ornaments, and a fiery new Mood Effect. All-new themed Mask Outfits, as well as a new Emote, will also be available during the Reigning Inferno event. During the second week of the event, players can pick up the Reigning Inferno Bundle, which contains the Mask Outfit, Emote, Ornament and Battle Outfit for their Hero."

You can check out the trailer below, the event runs until August 30th. The game is also free on Xbox One part of the Games with Gold program until September 15th.

For Honor Season VII: Storm and Fury is heating up with a limited-time event, Reigning Inferno. Experience the Infernal Dominion game mode and earn exclusive in-game rewards, including new fire-themed weapons, outfits, ornaments and masks. During the second week, players can pick up the Reigning Inferno Bundle, which includes the mask outfit, emote, ornament, and battle outfit for their Hero.

Montreal — August 16, 2018 – Today, Ubisoft announced the For Honor® Season VII: Storm and Fury in-game event, “Reigning Inferno,” begins today and is available until August 30. Reigning Inferno will introduce players to a new exclusive game mode, Infernal Dominion, as well as exclusive rewards. From August 16 to September 15, players can also pick up For Honor on Xbox One with Games with Gold.

The fury of Mt. Ignis has changed the face of the battlefield, setting the environment ablaze and choking the sky with ash. In the limited-time Infernal Dominion mode, when zones are contested, a ring of fire ignites, forcing players to choose between a close-quarters fight to the death, or take massive burn damage as they risk crossing the flames. Reigning Inferno also includes limited-time lootable rewards, including new fire-themed weapons, Battle Outfits, Faction Ornaments, and a fiery new Mood Effect. All-new themed Mask Outfits, as well as a new Emote, will also be available during the Reigning Inferno event. During the second week of the event, players can pick up the Reigning Inferno Bundle, which contains the Mask Outfit, Emote, Ornament and Battle Outfit for their Hero.

For newcomers looking to test their might on the battlefield, For Honor will be part of Xbox Live’s Games with Gold and will be available for free to download and keep forever for Xbox Live Gold members starting today, August 16 through September 15. For more information, check out xbox.com/en-CA/live/games-with-gold.

Following the introduction of dedicated servers and new training modes, For Honor will continue to grow with the release of the For Honor® Marching Fire™ expansion on October 16, with the brand-new Wu Lin faction joining the fray, a 4v4 castle siege Breach mode, unlimited PvE content and more.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way.

For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/ForHonorGame and on Twitter at twitter.com/ForHonorGame.

For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.

*Associate Ubisoft studios include Quebec, Toronto and Blue Byte. Additional development from Studio Gobo.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2017–2018 Ubisoft Entertainment. All Rights Reserved. The For Honor logo, Marching Fire, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Podcast Episode 99 - What's Wrong With We Happy Few, Super Crush KO Announcement, Cuphead Sales

Another podcast! This week Bret and I talked about the games that came out in 1999, what seems to be wrong with We Happy Few, Super Crush KO announcement reactions and much more. 

Remember to subscribe to the podcast on iTunesGoogle Play, or SoundCloud. And Patron's at the $4+ level got this episode 2 days early.

We're back! One away from Episode 100 (which we will probably do nothing special for). We discuss the games that came out in 1999, what seems to be wrong with We Happy Few, and our initial reactions to the Super Crush KO announcement Patreons got this podcast 2 days early.

Graceful Explosion Machine Developer Announces Super Crush KO For Switch/Steam

Toronto-based Vertex Pop have announced their next game following 2017's Graceful Explosion Machine. Super Crush KO is a brawler/shooter platforming hybrid that has players saving humanity from an AI apocalypse. Features:

  • Lightning-fast gameplay that seamlessly blends shoot-em-up action and intense beat-em-up combat
  • Take on wave after wave of varied enemies with a deep combat system, designed with easy-to-execute combos and enemy juggling in mind
  • Explore a beautiful, colourful world inspired by futuristic urban cityscapes and pastel skylines
  • Online leaderboards and ranking systems will keep you coming back to S-Rank dozens of levels

You can check out the trailer below. We don't have a release date yet, we just know it'll be next year and come out on Nintendo Switch, and Steam.

Wishlist on Steam: https://store.steampowered.com/app/907670/Super_Crush_KO More info: http://supercrushko.com Super Crush KO is a fast-paced brawler / shoot-em-up hybrid set in a vibrant, near-future city. Take control of a neon-wearing, robot-stomping, stylish-as-heck hero and save humanity from an AI apocalypse!

Vertex Pop Announces Super Crush KO

Creators of Graceful Explosion Machine return with stylish brawler / shooter hybrid

Toronto, ON. August 10th, 2018. Toronto indie developer Vertex Pop today announced Super Crush KO, a fast-paced mix between beat ‘em up and shoot ‘em up, coming to Nintendo Switch and Steam in 2019. The game was announced as part of this year’s Indie Megabooth titles at PAX West, and will be playable for the first time at the Seattle event. From the official press kit:

Super Crush KO is a fast-paced brawler / shoot-em-up hybrid set in a vibrant, near-future city. Take control of a neon-wearing, robot-stomping, stylish-as-heck hero and save humanity from an AI apocalypse!

Online leaderboards and ranking systems will keep you coming back to S-Rank dozens of levels.

The game seamlessly blends close-quarters brawler with long-range shooter and was designed with enemy juggling in mind. Launch enemies into the air and blast them out of the sky in this unique, genre-bending action title.

About Vertex Pop: 

Vertex Pop is a Toronto-based indie game development studio run by Mobeen Fikree, striving to make fun, colourful, and intuitive action games. Their last title, Graceful Explosion Machine, debuted on the Nintendo Switch to great commercial and critical success.

Keep Talking And Nobody Explodes Announces For Console - Gets Release Date

Ottawa based Steel Crate Games have announced Keep Talking and Nobody Explodes will get patched to not require VR on PS4, and then this non-VR version will be coming to Switch and Xbox One later this month. The multiplayer game requires group of friends to work together, using bomb defusal manuals, to defuse a bomb before it explodes. 

You can pick up the game on Steam and PS4 right now, while it will be available on Switch and Xbox One August 16th, and 17th respectively. The non-VR patch it out for PS4 August 16th.

Keep Talking and Nobody Explodes is coming to consoles! Preorders are now available! Save 10% now through launch week. Nintendo Switch™: http://bit.ly/KeepTalkingSwitch Xbox One: https://bit.ly/KeepTalkingXboxOne Release dates: Nintendo Switch™: August 16, 2018 PS4: August 16, 2018 Xbox One: August 17, 2018 Press release: http://www.keeptalkinggame.com/press-releases/console-launch-release-date-aug-9-2018.pdf Find yourself alone in a room with a bomb.

Cuphead Hits Huge Milestone - Announces Sale

Studio MDHR have announced that Cuphead has sold over 3 million units since going on sale last September. To celebrate, the game will be on sale starting tomorrow - make sure to pick it up before the DLC drops.

Russian Subway Dogs Out Now On Steam

Russian Subway Dogs, the arcade game from Spooky Squid based on the stray dogs on the Russian subway system is out now on Steam - pick it up to save 10% as a launch discount!

Be sure to check out this aweome trailer that includes real dogs.

A fast-paced systemic arcade game inspired by the real-life stray dogs of the Moscow metro. Can you steal enough food to survive? Available now on Steam: https://store.steampowered.com/app/762610/Russian_Subway_Dogs/ Coming to Xbox One, PS4 and PS Vita later this year!

Podcast Episode 98 - The New Canadian GameDevs, Raptors-Spurs Trade, Assassin's Creed Origins

Bret and I sat down and talked about the new CanadianGameDevs, what we think of the recent Raptors-Spurs trade, and Bret gives his thoughts on Assassins Creed Origins. 

Remember to subscribe to the podcast on iTunesGoogle Play, or SoundCloud.

NVYVE Studios Announces Release Date For HYPERGUN

NVYVE Studios have announced the release date for their upcoming roguelite first person shooter HYPERGUN. Starting August 23rd, you'll be able to get the game on Steam.

Save the world as DevTech Labs' fearless intern, Dewey Owens in HYPERGUN! A fast-paced roguelite shooter centering around a procedural weapon of questionable effectiveness, it's up to Dewey to master the ultimate combat simulator. Fighting through waves of alien interlopers in a simulation designed to create the ultimate weapon, players will unlock exciting new classes all while gaining powerful abilities in their journey to create the HYPERGUN!

Party Game 'Guilt Battle Arena' Gets Updated With New Modes

Fun side note! This is the first non-Toronto (or Ontario) game we've written about since becoming CanadianGameDevs.com.

Vancouver based studio Invincible Cat updated their party-based shooter Guilt Battle Arena to 3.0. With the free update comes six new game modes, four modifiers, and sixteen costumes. You can check out the trailer below, and press release for all the details. Guilt Battle Arena is out now on Nintendo Switch, PlayStation 4, Xbox One, and Steam.

Buy the game today! Nintendo Switch: https://www.nintendo.com/games/detail/guilt-battle-arena-switch Playstation 4: https://store.playstation.com/en-us/product/UP3719-CUSA11249_00-8511197019790000 Xbox One: https://www.microsoft.com/en-us/store/p/guilt-battle-arena/9nmkbmtk5l8m?rtc=1 Steam: http://store.steampowered.com/app/677520/Guilt_Battle_Arena Game Jolt: https://gamejolt.com/games/guiltbattlearena/357306 Follow us! Website: http://www.guiltbattlearena.com Facebook: https://www.facebook.com/guiltbattlearena/ Twitter: https://twitter.com/Guilt_B_Arena One bullet. Four friends. Infinite laughs. Guilt Battle Arena is a frantic one-bullet gunfight party game with local multiplayer for up to four people.

Free Update to Frantic One-Bullet Gunfight Party Game Guilt Battle Arena

Version 3.0 Coming to Nintendo Switch, PlayStation 4, Xbox One, and PC

VANCOUVER – August 2, 2018 – Guilt Battle Arena, the frantic one-bullet gunfight party game with local multiplayer for up to four people from publisher Forward XP and developer Invincible Cat, today receives version 3.0 as a free update to Nintendo Switch, PlayStation 4, Xbox One, and Steam.

In this hyper-cute couch-competitive game, each player has a gun with only one bullet. After firing it, the only way to get it back is to go pick it up, dodging shots all the while. Guilt Battle Arena’s two-button controls make it accessible for anyone, and its heart-thumping action guarantees nonstop fun.

Guilt Battle Arena returns with six new game modes in version 3.0, bringing the total to 13 and offering twice the content for solo play and local multiplayer. Fight through a gauntlet in Cup mode – alone or with three friends – and try to unlock all the medals. Add insult to injury in Heart Stealer mode by taking enemies’ hearts to heal when they’re defeated. Battle alongside a pet in Alien Pet mode, where one character’s gun is swapped with a damage-dealing creature.

Each match in Guilt Battle Arena brings even more shenanigans thanks to four new modifiers – Short Range, Low Gravity, Fast Bullet, and Shoot Behind – bringing the total to 10! Combine multiple modifiers to shake up matches and add flair to kills. Use Low Gravity with Trampoline to simulate fighting in space! Take customization even further with up to 79 insanely adorable costumes for the cartoonish characters.

Those who want to take a breather from competition can set out to defeat the Dreadful Judge and his minions by unlocking levels in Horde mode. Up to two players battle increasingly chaotic streams of enemies to beat your high score and earn bragging rights.

"Guilt Battle Arena is a true learning experience for me, and I’ve loved hearing what people have to say about it," said Tim Verrouil, sole developer at Invincible Cat. "By implementing that feedback, I’ve made this new version into something I can’t wait to show everyone."

Guilt Battle Arena is available in English, French, Spanish, Brazilian Portuguese, German, Italian, Russian, Polish, Japanese, Korean, and Simplified Chinese on the Nintendo eShop, PlayStation Network, Microsoft Store, and Steam for $9.99 USD. Version 3 releases as a free update for those who already own the game on August 2.

To learn more, please visit Invincible Cat’s official site, or follow the game on Twitter andFacebook.

Assets

Streaming Trailer

Screens, GIFs, Logos, and Trailer Downloads

About Invincible Cat

Invincible Cat is the alias of Tim Verrouil. He began developing Guilt Battle Arena in 2012 as a hobbyist prototype, working on it in Lyon, France, and Vancouver, Canada, sometimes on a laptop on the bus. After his prototype gained support and enthusiasm from Vancouver’s indie community, Tim started production in 2015 and founded Invincible Cat in 2016.

To learn more about Invincible Cat, please visit the studio’s official website.

Drinkbox Studios Announces Release Date For Guacamelee! 2

Praise the Gods for they have come and delivered. Guacamelee! 2 has a release date, as posted on the PlayStation blog, and Twitter.

On August 21st, gamers can download the metroidvania sequel on PlayStation 4 (which you can pre-order here and save 20%), and Steam (wishlist). The game was announced late last year, and said it would be coming "soon-ish" (which I guess worked out to be about 9 months). You can check out the announcement trailer below.

Guacamelee! 2 is coming to PS4 on August 21, 2018! Pre-order now! Seven years after defeating Carlos Calaca, Juan Aguacate is forced to don his luchador mask again to face a new threat - this time to the very fabric of space and time.

Russian Subway Dogs Coming To Steam Next Month

Russian Subway Dogs (which may be the last Toronto developed Vita game) is coming to Steam, Xbox One, PlayStation 4, Vita, and Steam. We now know the release date for one of those platforms: Steam.

Starting August 2nd, players can download the arcade game based on real-life stay dogs of the Moscow metro on Steam. You can add the game to your wishlist on Steam right now.  

Let's Add Quench To Our Steam Wishlist!

It looks like Axon Interactive's upcoming puzzle game Quench will be out sooner than later. The game now has a Steam page, so you can add the game to your wishlist now.

If you're unfamiliar with Quench, it is a story-driven puzzle game where you play as the Shepherd, an avatar of nature. You must help move animal tribes across the world using the elements of nature. It successfully got funded on Kickstarter in 2016 but we haven't heard much since. Once we have a clear release date I'll be sure to post it here - until then....wishlist!